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I’ve been working hard on my game engine, which supports real-time AI rendering even on low-end computers. Here’s an early alpha preview: it can transform a simple 3D scene into something highly realistic and detailed in real time.
98,652 views • 3 months ago •via X (Twitter)
35 Comments

I mean why not just bake textures at that point with AI rendering?

This is dope and meaningless at the same time. Congrats

Why not generate the textures once and store them?

This goes hard if you love zero consistency

Almost 5 years ago Intel demonstrated this technique with GAN (Generative Adversarial Networks), and I knew one day it'll be the next step to "up rez" games to a higher level of photo realism. Amazing @alexfredo87 that you're demonstrating it now! Intel:

Alzheimer's Simulator

How could this possibly be cheaper than just baking the lighting?

Basically texture projection, should keep prebuilt textures so it become coherent maybe?

that looks a lot like Pl Catalunya's platform

looks like max payne 2

This is dope

Wow it looks sooo good !

Whoa!

fuck yea. decent start bro. inspired by nvidia's neural rendering demo?

Thanks, I was not aware that stuff was flickering around all the time in the real world.

would combine well with LSD

I want this!!

Is it open source though?

Nice and dystopian

Real time AI rendering on low end hardware is a big deal.

Sympa mais ca fout encore la gerbe pour le moment

@cybereality wtf is AI rendering? are the players gonna pay for tokens to play your shit slop?

this is fucking dope!!#$

very cool 😎

So cool! Great work. ;)

Why would you be interested in rendering on low-end computers? Also, what is considered "low-end"? Anyone with a Blackwell GPU will probably think that a 3080 is low-end.

Is that the matrix movie?

Whats the techniques used?

It is a progress, but does it matter? If it can't give us exactly, presisely what we want, then it doesn't.

Wait, you made your own game engine? This is incredible.

Stunning

Looks very cool!

Super cool. A really promising approach!

It's an interesting proof of concept to be sure, but you can see there are a ton of artifacts in unseen and forgotten areas, nothing is persistent

Dlss 5 não vai ser isso?
