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I've built a new opensource Elemental Sandbox, VFX playground built with Three.js . it contains 6 fully custamizable abilities. Everything you see is generated: no textures, no sprite sheets, no baked meshes. hand-written GLSL, GPU-simulated instanced particles, World position resolved in the vertex shaders... Source code :
239,952 просмотров • 1 месяц назад •via X (Twitter)
Комментарии: 76

@threejs Amazing work! 🔥 We hosted it so everyone can try it live:

@threejs Thanks for hosting it ! much appreciated

@bruno_simon @threejs This is seriously impressive No textures, no sprite sheets, no baked meshes, and it still looks this good Three.js + custom GLSL can go way further than most people realize when someone really knows what they’re doing

@bruno_simon @threejs Thanks ! i really appreciate ur comment

@threejs i see a bright future chiro

@threejs Thanks buddy ! i really appreciate u

this would be so much fun as a PVE where you get to pick /randomly given only one ability at spawn and each ability has a rival ability (rock paper scissors mechanic) and you run around and just PVP - remember that game Monster Truck Madness King of the Hill map.... that would be super funny.

@threejs @genex_games that’s actually a great idea ✨

@threejs @genex_games Heck yeah - build it - Ill feed the repo to my bots and this thread and see what it can give you back.

@threejs @genex_games Great! can't wait to see the results.

@threejs WOW

@threejs Thanks !

@threejs Awesome work, thanks for open sourcing

@threejs You are very welcome ! glad you like the project

@threejs Nice work. 🔥 You've created the notes 🎶 🎻Now play that symphony. . . .aka create a working demo/ game pilot 😎 Since it's ThreeJS it has zero friction for testing a game and getting user feedback.

@threejs I really appreciate your comment ! Thanks

@threejs Incredible work.

@threejs That's seriously cool

@threejs Thank you ! glad u liked it

@threejs Used your particle engine for the static fire on this one. Plume, smoke and ground wash all run on it. Great work!

@threejs It's on fire!!! Love this

@threejs Thank you ✨

@threejs Insane

@threejs Thank you ! 🙌

@threejs Thank you for making this open source 🙏

@threejs You are so welcome !

@threejs thanks for open sourcing it! Impressive build

@threejs Thank you buddy ✨

@threejs This will be used in many many games, but those games probably won’t get popular. People will probably use it for Friendslop games that they vibe coded, but that’s still really cool :) And a personal thanks cause I’ll use this too!!

@threejs Thanks Vlad ! much appreciated

@threejs Amazing work as always Chiro 🥂

@threejs Thanks a lot 🙌

@threejs Chirroo I’m doing some coool stuff with this, about to drop I love youu 🫶

@threejs Thank you, I really appreciate you !🙌

@threejs Chiro the Hero

@threejs

@threejs Looks wonderful, nice work, thanks.

@threejs much appreciated ! thank you 🙌

@threejs Really cool

@threejs Thanks 🙌

@threejs This is incredible, amazing work

@threejs Thanks Eddie ! much appreciated

@threejs I’m trying to see how I can use this is my walking app lol looks cool!

@threejs Thank you !

@threejs Banger!

@threejs Thanks 🙌

@threejs I was thinking kinda the ways like adding DBZ mechanics in and saw this. So much work for me to do!

@threejs Very nice. Would these work on Godot by chance? If not when 😝

@threejs haha maybe if godot will be interesting content for people i might do it

@threejs Please link

@threejs

@Brou34 @threejs Stuff is amazing man! Keep it up!

@Brou34 @threejs Thank you i really appreciate it 🙌

@threejs are we going to see more variant of it like naruto anime spells ?

@threejs it’s fully customizable so so different look can be made out of it, i’d still make more though 🙌

@threejs Tell how much it costed you , lets see price to performance is it worth it or not

@threejs costed me thoughts to break down the effects and write some stuff manually & my 17 bux claude subscription

@threejs why are you vibe coding this? It’s seriously gonna cause a lot of animators their jobs. You’re okay with this?

@threejs How to get the animations into a game engine like Godot?

@threejs it has to be rebuilt in there, i'm pretty sure with some AI work u can transfer the whole project there cause he can check what each emitter is doing and redo it there !

@threejs I think that is what we are lacking right now. A reliable way to transform three.js animations 1:1 to Godot

@threejs True that's a huge step to builf something like that

@threejs Love this, looks incredible man!

@threejs Thanks, I really appreciate it ✨

@threejs Wow that's insane. I've been thinking more about getting into gamedev with three.js. Is there a standard game engine people use with it?

@threejs Hey ! u can use threejs directly and combine it with a few other packages and chip a game with it.

@threejs Hand-written GLSL for all 6 abilities with no baked assets is the hard way to do this — most 'VFX playgrounds' cheat with sprite sheets under the hood. Respect

@threejs I really appreciatte ur comment !

@threejs Wow this is amazing bro

@threejs Thank you 🙌

@threejs Dude your work is so cool. Are you making a game eventually with this?

@threejs Thanks ! I'm just doing small showcases so people can reuse in their projects for now !

@threejs Sounds good ! Create a mcp of this and get rich.

@threejs haha sounds like an idea

@threejs Bro this oooks amazing are these animated?

@threejs built procedurally with threejs and animated in real time do u can pause and edit
