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I've just uploaded a simple #raylib example application for viewing animation data on a skinned mesh: It has (what I consider) the minimum rendering required to actually evaluate skinned animation: basic lighting, shadow maps, SSAO, and a grid shader.
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Daniel Holden1 yıl önce
By default it works with the Geno character from the following animation datasets: But you should be able to hack it (using some of the scripts included) to work on other characters and datasets too.

Andrew Carr (e/🤸)1 yıl önce
Yes, we don't allow evaluation on stick figures or joint only. Needs a mesh and lighting to properly see motion quality

Blaine Hodge 🇨🇦1 yıl önce
I didn’t realize Raylib did full rendering support … fascinating

Daniel Holden1 yıl önce
Not everything is easy/possible but it's basically OpenGL under the hood!

Steve1 yıl önce
Nice! And thanks for your gpu skinning PR, I immediately switched to that commit when I saw it. Performance of having multiple animations in a scene skyrocketed :)
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The weight gain animation is here. It took longer than first anticipated. I gave everything in the animation sounds. The animation is too long so I've uploaded it on Mega nz. Link to the animation: #fatfur #furryartwork #furryfandom #3dfurry
RaweTheWolf
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