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I've just uploaded a simple #raylib example application for viewing animation data on a skinned mesh: It has (what I consider) the minimum rendering required to actually evaluate skinned animation: basic lighting, shadow maps, SSAO, and a grid shader.

31,388 Aufrufe • vor 1 Jahr •via X (Twitter)

5 Kommentare

Profilbild von Daniel Holden
Daniel Holdenvor 1 Jahr

By default it works with the Geno character from the following animation datasets: But you should be able to hack it (using some of the scripts included) to work on other characters and datasets too.

Profilbild von Andrew Carr (e/🤸)
Andrew Carr (e/🤸)vor 1 Jahr

Yes, we don't allow evaluation on stick figures or joint only. Needs a mesh and lighting to properly see motion quality

Profilbild von Blaine Hodge 🇨🇦
Blaine Hodge 🇨🇦vor 1 Jahr

I didn’t realize Raylib did full rendering support … fascinating

Profilbild von Daniel Holden
Daniel Holdenvor 1 Jahr

Not everything is easy/possible but it's basically OpenGL under the hood!

Profilbild von Steve
Stevevor 1 Jahr

Nice! And thanks for your gpu skinning PR, I immediately switched to that commit when I saw it. Performance of having multiple animations in a scene skyrocketed :)

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