Загрузка видео...

Не удалось загрузить видео

На главную

I've just uploaded a simple #raylib example application for viewing animation data on a skinned mesh: It has (what I consider) the minimum rendering required to actually evaluate skinned animation: basic lighting, shadow maps, SSAO, and a grid shader.

31,388 просмотров • 1 год назад •via X (Twitter)

Комментарии: 5

Фото профиля Daniel Holden
Daniel Holden1 год назад

By default it works with the Geno character from the following animation datasets: But you should be able to hack it (using some of the scripts included) to work on other characters and datasets too.

Фото профиля Andrew Carr (e/🤸)
Andrew Carr (e/🤸)1 год назад

Yes, we don't allow evaluation on stick figures or joint only. Needs a mesh and lighting to properly see motion quality

Фото профиля Blaine Hodge 🇨🇦
Blaine Hodge 🇨🇦1 год назад

I didn’t realize Raylib did full rendering support … fascinating

Фото профиля Daniel Holden
Daniel Holden1 год назад

Not everything is easy/possible but it's basically OpenGL under the hood!

Фото профиля Steve
Steve1 год назад

Nice! And thanks for your gpu skinning PR, I immediately switched to that commit when I saw it. Performance of having multiple animations in a scene skyrocketed :)

Похожие видео