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I've quietly made my LayerProcGen framework public: It's a framework (C#) that can be used to implement layer-based procedural generation that's infinite, deterministic and contextual. Up for taking it for a spin? Let me know what you think! #ProcGen

28,505 次观看 • 2 年前 •via X (Twitter)

10 条评论

Rune Skovbo Johansen →🦋🐘 的头像
Rune Skovbo Johansen →🦋🐘2 年前

The value of layer-based generation is not just the implementation, but also a certain way to *think* about how to define spatial dependencies for large-scale generation. I've put a lot of effort into explaining the high level concepts in the docs:

Rune Skovbo Johansen →🦋🐘 的头像
Rune Skovbo Johansen →🦋🐘2 年前

Procedurally generated open-world games tend to use "the functional approach" which essentially requires embracing sandbox gameplay. LayerProcGen points the way towards making open-world procedural games based on "the planning approach" instead. #ProcGen

Shaun Tonstad 的头像
Shaun Tonstad2 年前

Nice work, Rune. I installed it without any issues, and I had fun exploring the generated terrain. I'm studying your approach -- it looks very exciting!

Rune Skovbo Johansen →🦋🐘 的头像
Rune Skovbo Johansen →🦋🐘2 年前

Glad to hear it went smoothly! And I'd be happy to hear your thoughts when you've studied it a bit.

Karl Johannisson 的头像
Karl Johannisson2 年前

This is exactly what I’m researching for my current project. Thanks for sharing!

JustDaven 的头像
JustDaven2 年前

Is it likely a version of this could run on a Quest 2 with the visuals limited in quality and distance of view?

Rune Skovbo Johansen →🦋🐘 的头像
Rune Skovbo Johansen →🦋🐘2 年前

It's not a terrain generation framework; that's just one example of what it can be used for. For example, I also use it for this 2.5D platformer: So what platforms it can run on and how well depends entirely on how it's used.

TomNullpointer - mostly on the other blue place 的头像
TomNullpointer - mostly on the other blue place2 年前

Looks amazing Rune, I only hope i can find the time to give it a whirl!

Rune Skovbo Johansen →🦋🐘 的头像
Rune Skovbo Johansen →🦋🐘2 年前

Thanks! I've been using it for two of my own projects for years, but no one else have used it before so I'm welcoming feedback on what's clear or confusing, possible low hanging fruit for things that could be improved etc. :)

leric 的头像
leric2 年前

this is so cool!!

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