#procgen

I wanted to do a side-by-side comparison of my procedural animation to hand-authored animations on some models I bought. This is so I can better study what I need to improve. When I got my comparison tool running for the first time, this is what I was greeted with! 😅 #ProcGen
Rune Skovbo Johansen →🦋🐘568,458 просмотров • 1 год назад

I've quietly made my LayerProcGen framework public: It's a framework (C#) that can be used to implement layer-based procedural generation that's infinite, deterministic and contextual. Up for taking it for a spin? Let me know what you think! #ProcGen
Rune Skovbo Johansen →🦋🐘28,539 просмотров • 2 лет назад

In 2.5D platformer The Cluster, the camera uses sophisticated framing of the player depending on the context and the player's movement. This makes use of special filtered proximity data generated for the camera. #ScreenshotSaturday #ProcGen #IndieGameDev
Rune Skovbo Johansen →🦋🐘14,691 просмотров • 2 лет назад

I'm working on visualizations of how I'm using my LayerProcGen framework in my game. Layers building upon each other is how I can generate highly contextual features (like paths based on path-finding) that seamlessly cross chunk boundaries. #ProcGen
Rune Skovbo Johansen →🦋🐘10,066 просмотров • 2 лет назад
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