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I've released my Lattice Modifier for Unity! Here's a few quick animations I made to showcase its features. #madewithunity #gamedev

2,726,733 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Harry Heath
Harry Heath1 год назад

You can find it on the asset store here: And documentation on my website:

Фото профиля Lazy
Lazy1 год назад

Very cool, will be purchasing. Just one thing, please change the text color in the docs. This is a pain to read :P

Фото профиля Harry Heath
Harry Heath1 год назад

I'm sorry I forgot about dark mode 😞, if you use light mode text should be black, but I'll get onto this soon

Фото профиля Rayll
Rayll1 год назад

this is amazing

Фото профиля Karsten Fischer
Karsten Fischer1 год назад

Wow, I don’t even make games and I can tell this is incredibly helpful and cool!

Фото профиля TechnoKing
TechnoKing1 год назад

I could watch stuff go through the pipes all day. It's so weirdly satisfying

Фото профиля Saniel
Saniel1 год назад

That dude really went

Фото профиля Michel Mohr (🦇🎮)
Michel Mohr (🦇🎮)1 год назад

This looks amazing, I was expecting it to be much more expensive too. Is there a way to save deformed meshes as Mesh assets?

Фото профиля Harry Heath
Harry Heath1 год назад

No not at the moment sorry, but a few people have expressed interest so I may add that in the near future. (It currently only changes the GPU data, so would need to be read back to CPU when saving)

Фото профиля Dan Lowe
Dan Lowe1 год назад

This looks great! With the box example, are you blending on a wrinkle map? If so is that manual, or are you tying the map to the lattice shape?

Фото профиля Harry Heath
Harry Heath1 год назад

The lattice modifier can write the amount of squish and stretch to any mesh texcoord channel, so for the box example I've created a simple shader graph to sample that and apply the wrinkle map in areas of squish, and then it automatically adds wrinkles when being squished

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