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Technical Artist Harry Heath developed a 3D modeling software-inspired lattice modifier for Unity. Learn more: #unity #unity3d #madewithunity #techart

151,478 views • 1 year ago •via X (Twitter)

10 Comments

Rullet_OfficialGame's profile picture
Rullet_OfficialGame1 year ago

@harryh___h @unity

Sinclair's profile picture
Sinclair1 year ago

@harryh___h @unity I would be curious to know the performance difference between Shapekey transfer to engine vs. this. Because they can produce the same effect for the anvil.

上上签UPUP's profile picture
上上签UPUP1 year ago

@harryh___h @unity 这在3ds max里是不可能实现的,3ds max浪费了一代人的青春。

MyRobot Dev's profile picture
MyRobot Dev1 year ago

@harryh___h @unity I love this but it's not useful for character deformations because the transform is being done after all blendshapes and deformations. I've done something similar and a real solution for characters requires modifying the pre-skinned vertices.

OP Guild's profile picture
OP Guild1 year ago

@harryh___h @unity

Blapman007 (now on 🦋)'s profile picture
Blapman007 (now on 🦋)1 year ago

@harryh___h @unity this is actually amazing

Blender Discord's profile picture
Blender Discord1 year ago

@harryh___h @unity Lattecies are fun

Rayyan Aziz ✨ Get The Void Project's profile picture
Rayyan Aziz ✨ Get The Void Project1 year ago

@harryh___h @unity been quite a while since i properly used Lattices.. this looks so good

Mystic Ethereall's profile picture
Mystic Ethereall1 year ago

@harryh___h @unity yoooo thats brilliant! 🔥✨ i wonder if this technique works on Blender's lattice

Horror's profile picture
Horror1 year ago

@harryh___h @unity does it made by shader ?

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