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Technical Artist Harry Heath developed a 3D modeling software-inspired lattice modifier for Unity. Learn more: #unity #unity3d #madewithunity #techart
151,478 views • 1 year ago •via X (Twitter)
10 Comments

@harryh___h @unity

@harryh___h @unity I would be curious to know the performance difference between Shapekey transfer to engine vs. this. Because they can produce the same effect for the anvil.

@harryh___h @unity 这在3ds max里是不可能实现的,3ds max浪费了一代人的青春。

@harryh___h @unity I love this but it's not useful for character deformations because the transform is being done after all blendshapes and deformations. I've done something similar and a real solution for characters requires modifying the pre-skinned vertices.

@harryh___h @unity

@harryh___h @unity this is actually amazing

@harryh___h @unity Lattecies are fun

@harryh___h @unity been quite a while since i properly used Lattices.. this looks so good

@harryh___h @unity yoooo thats brilliant! 🔥✨ i wonder if this technique works on Blender's lattice

@harryh___h @unity does it made by shader ?
