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Technical Artist Harry Heath developed a 3D modeling software-inspired lattice modifier for Unity. Learn more: #unity #unity3d #madewithunity #techart

151,755 views • 2 years ago •via X (Twitter)

10 Comments

Rullet_OfficialGame's profile picture
Rullet_OfficialGame2 years ago

@harryh___h @unity

Sinclair's profile picture
Sinclair2 years ago

@harryh___h @unity I would be curious to know the performance difference between Shapekey transfer to engine vs. this. Because they can produce the same effect for the anvil.

上上签UPUP's profile picture
上上签UPUP2 years ago

@harryh___h @unity 这在3ds max里是不可能实现的,3ds max浪费了一代人的青春。

MyRobot Dev's profile picture
MyRobot Dev2 years ago

@harryh___h @unity I love this but it's not useful for character deformations because the transform is being done after all blendshapes and deformations. I've done something similar and a real solution for characters requires modifying the pre-skinned vertices.

OP Guild's profile picture
OP Guild2 years ago

@harryh___h @unity

Blapman007 (now on 🦋)'s profile picture
Blapman007 (now on 🦋)2 years ago

@harryh___h @unity this is actually amazing

Blender Discord's profile picture
Blender Discord2 years ago

@harryh___h @unity Lattecies are fun

Rayyan Aziz ✨ Get The Void Project's profile picture
Rayyan Aziz ✨ Get The Void Project2 years ago

@harryh___h @unity been quite a while since i properly used Lattices.. this looks so good

Mystic Ethereall's profile picture
Mystic Ethereall2 years ago

@harryh___h @unity yoooo thats brilliant! 🔥✨ i wonder if this technique works on Blender's lattice

Horror's profile picture
Horror2 years ago

@harryh___h @unity does it made by shader ?

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