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Technical Artist Harry Heath developed a 3D modeling software-inspired lattice modifier for Unity. Learn more: #unity #unity3d #madewithunity #techart

151,478 次观看 • 1 年前 •via X (Twitter)

10 条评论

Rullet_OfficialGame 的头像
Rullet_OfficialGame1 年前

@harryh___h @unity

Sinclair 的头像
Sinclair1 年前

@harryh___h @unity I would be curious to know the performance difference between Shapekey transfer to engine vs. this. Because they can produce the same effect for the anvil.

上上签UPUP 的头像
上上签UPUP1 年前

@harryh___h @unity 这在3ds max里是不可能实现的,3ds max浪费了一代人的青春。

MyRobot Dev 的头像
MyRobot Dev1 年前

@harryh___h @unity I love this but it's not useful for character deformations because the transform is being done after all blendshapes and deformations. I've done something similar and a real solution for characters requires modifying the pre-skinned vertices.

OP Guild 的头像
OP Guild1 年前

@harryh___h @unity

Blapman007 (now on 🦋) 的头像
Blapman007 (now on 🦋)1 年前

@harryh___h @unity this is actually amazing

Blender Discord 的头像
Blender Discord1 年前

@harryh___h @unity Lattecies are fun

Rayyan Aziz ✨ Get The Void Project 的头像
Rayyan Aziz ✨ Get The Void Project1 年前

@harryh___h @unity been quite a while since i properly used Lattices.. this looks so good

Mystic Ethereall 的头像
Mystic Ethereall1 年前

@harryh___h @unity yoooo thats brilliant! 🔥✨ i wonder if this technique works on Blender's lattice

Horror 的头像
Horror1 年前

@harryh___h @unity does it made by shader ?

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