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I've released my Lattice Modifier for Unity! Here's a few quick animations I made to showcase its features. #madewithunity #gamedev

2,728,904 次观看 • 1 年前 •via X (Twitter)

11 条评论

Harry Heath 的头像
Harry Heath1 年前

You can find it on the asset store here: And documentation on my website:

Lazy 的头像
Lazy1 年前

Very cool, will be purchasing. Just one thing, please change the text color in the docs. This is a pain to read :P

Harry Heath 的头像
Harry Heath1 年前

I'm sorry I forgot about dark mode 😞, if you use light mode text should be black, but I'll get onto this soon

Rayll 的头像
Rayll1 年前

this is amazing

Karsten Fischer 的头像
Karsten Fischer1 年前

Wow, I don’t even make games and I can tell this is incredibly helpful and cool!

TechnoKing 的头像
TechnoKing1 年前

I could watch stuff go through the pipes all day. It's so weirdly satisfying

Saniel 的头像
Saniel1 年前

That dude really went

Michel Mohr (🦇🎮) 的头像
Michel Mohr (🦇🎮)1 年前

This looks amazing, I was expecting it to be much more expensive too. Is there a way to save deformed meshes as Mesh assets?

Harry Heath 的头像
Harry Heath1 年前

No not at the moment sorry, but a few people have expressed interest so I may add that in the near future. (It currently only changes the GPU data, so would need to be read back to CPU when saving)

Dan Lowe 的头像
Dan Lowe1 年前

This looks great! With the box example, are you blending on a wrinkle map? If so is that manual, or are you tying the map to the lattice shape?

Harry Heath 的头像
Harry Heath1 年前

The lattice modifier can write the amount of squish and stretch to any mesh texcoord channel, so for the box example I've created a simple shader graph to sample that and apply the wrinkle map in areas of squish, and then it automatically adds wrinkles when being squished

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