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javascript + webgl based signup screen for hordes - Web games have not yet reached their full potential, especially with WebGPU coming up. Excited to see what other devs will be creating.

10,676 Aufrufe • vor 3 Jahren •via X (Twitter)

10 Kommentare

Profilbild von dek
dekvor 3 Jahren

been working on a big engine rework + a significantly larger world over the last year. this will be a big update! testing has not yet started, the ptr signups are for those interested in helping out + it catches some early issues with the renderer. let me know about any problems

Profilbild von Anders Elfgren 🏹 Tides of Revival RPG
Anders Elfgren 🏹 Tides of Revival RPGvor 3 Jahren

The path looks so cozy :) May I ask how it's done, guessing a sequence of decalled meshes that "share" UVs?

Profilbild von dek
dekvor 3 Jahren

One Mesh per terrain chunk - using textures to look up which kind of terrain should be drawn at any given pixels - then interpolating 4 different terrain textures based on the 4 channels of that texture :)

Profilbild von Cem
Cemvor 3 Jahren

Looks awesome! I thought background is a video, but realized it's real-time rendering, wow! Impressive!

Profilbild von dek
dekvor 3 Jahren

I appreciate that, thanks man :)

Profilbild von Maslow
Maslowvor 3 Jahren

This is an amazing project 🔥

Profilbild von OrthographicDev
OrthographicDevvor 3 Jahren

It's alright so good excited for the updates!

Profilbild von GGJay 😋
GGJay 😋vor 3 Jahren

@dek now get some of that sweet guardstone music playing, but this is hugh and a massive improvement for the game

Profilbild von Nikolas Beckel
Nikolas Beckelvor 3 Jahren

Your work is very inspiring.

Profilbild von -
-vor 3 Jahren

great project, that reminds me of the early days of krunker cc @TimSweeneyEpic

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