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javascript + webgl based signup screen for hordes - Web games have not yet reached their full potential, especially with WebGPU coming up. Excited to see what other devs will be creating.

10,676 views • 3 years ago •via X (Twitter)

10 Comments

dek's profile picture
dek3 years ago

been working on a big engine rework + a significantly larger world over the last year. this will be a big update! testing has not yet started, the ptr signups are for those interested in helping out + it catches some early issues with the renderer. let me know about any problems

Anders Elfgren 🏹 Tides of Revival RPG's profile picture
Anders Elfgren 🏹 Tides of Revival RPG3 years ago

The path looks so cozy :) May I ask how it's done, guessing a sequence of decalled meshes that "share" UVs?

dek's profile picture
dek3 years ago

One Mesh per terrain chunk - using textures to look up which kind of terrain should be drawn at any given pixels - then interpolating 4 different terrain textures based on the 4 channels of that texture :)

Cem's profile picture
Cem3 years ago

Looks awesome! I thought background is a video, but realized it's real-time rendering, wow! Impressive!

dek's profile picture
dek3 years ago

I appreciate that, thanks man :)

Maslow's profile picture
Maslow3 years ago

This is an amazing project 🔥

OrthographicDev's profile picture
OrthographicDev3 years ago

It's alright so good excited for the updates!

GGJay 😋's profile picture
GGJay 😋3 years ago

@dek now get some of that sweet guardstone music playing, but this is hugh and a massive improvement for the game

Nikolas Beckel's profile picture
Nikolas Beckel3 years ago

Your work is very inspiring.

-'s profile picture
-3 years ago

great project, that reminds me of the early days of krunker cc @TimSweeneyEpic

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