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Jensen just announced Newton, an open-source physics engine for robotics simulation developed by NVIDIA, Google DeepMind, and Disney Research. ⦿ Built on NVIDIA Warp, it offers GPU-accelerated performance and compatibility with frameworks like MuJoCo and Isaac Lab. ⦿ Features differentiable physics, extensibility for multiphysics simulations, and integration with OpenUSD...

130,388 次观看 • 1 年前 •via X (Twitter)

5 条评论

nathfavour 的头像
nathfavour1 年前

Physics × robotics 🚀

ARK Electronics 的头像
ARK Electronics2 年前

Excited about the latest tech for your drone product? Our NDAA-compliant, US-made flight controllers are designed to accelerate your path to market and provide a solid platform for developing your autonomous software. Check them out! #Drones #UAV #UAS #Robotics #MadeInUSA

Djeucharist 的头像
Djeucharist1 年前

I always think the guy with the leather biker coat is going to speed off the stage like Meat Loaf in Bat out of Hell.

Atharva Patwe 的头像
Atharva Patwe1 年前

Damnnn son

Aurora 的头像
Aurora1 年前

🤖📡⚙️

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Everything you love about generative models — now powered by real physics! Announcing the Genesis project — after a 24-month large-scale research collaboration involving over 20 research labs — a generative physics engine able to generate 4D dynamical worlds powered by a physics simulation platform designed for general-purpose robotics and physical AI applications. Genesis's physics engine is developed in pure Python, while being 10-80x faster than existing GPU-accelerated stacks like Isaac Gym and MJX. It delivers a simulation speed ~430,000 faster than in real-time, and takes only 26 seconds to train a robotic locomotion policy transferrable to the real world on a single RTX4090 (see tutorial: The Genesis physics engine and simulation platform is fully open source at We'll gradually roll out access to our generative framework in the near future. Genesis implements a unified simulation framework all from scratch, integrating a wide spectrum of state-of-the-art physics solvers, allowing simulation of the whole physical world in a virtual realm with the highest realism. We aim to build a universal data engine that leverages an upper-level generative framework to autonomously create physical worlds, together with various modes of data, including environments, camera motions, robotic task proposals, reward functions, robot policies, character motions, fully interactive 3D scenes, open-world articulated assets, and more, aiming towards fully automated data generation for robotics, physical AI and other applications. Open Source Code: Project webpage: Documentation: 1/n

Zhou Xian

3,824,936 次观看 • 1 年前