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Everything you love about generative models — now powered by real physics! Announcing the Genesis project — after a 24-month large-scale research collaboration involving over 20 research labs — a generative physics engine able to generate 4D dynamical worlds powered by a physics simulation platform designed for general-purpose robotics... show more
3,815,344 views • 1 year ago •via X (Twitter)
11 Comments

Nvidia brought GPU acceleration to robotic simulation, speeding up simulation speed by more than one order of magnitude compared to CPU-based simulation. This brought numerous amazing robotic skills to life by leveraging large-scale GPU-parallelized simulation. Genesis pushes up this speed by another order of magnitude. Note that the speed improvement is achieved with no compromise in simulation accuracy. 2/n

Genesis supports simulating various types of physical phenomena. We developed from scratch a unified physics engine that integrates various SOTA physics solvers (MPM, SPH, FEM, Rigid Body, PBD, etc.), supporting simulation of a wide range of materials: rigid body, articulated body, Cloth, Liquid, Smoke, Deformables, Thin-shell materials, Elastic/Plastic Body, Robot Muscles, etc. 3/n

Genesis is the first-ever platform providing comprehensive support for soft muscles and soft robot and their interaction with rigid robots. Genesis also ships with a URDF-like soft-robot configuration system. 4/n

Genesis's generative framework supports generating 3D and fully interactive scenes for training robotic skills 5/n

Our generative agent autonomously proposes robotic tasks, design environments, write reward functions, and ultimately leading to automated generation of robotic policies. 6/n

Genesis's generative framework supports data generation beyond robotics, such as character motion: 7/n

Genesis's GPU parallellized IK solver is able to solve IK for 10,000 Franka arms simultaneously, under 2ms: 8/n

We support native non-convex collision handling: 9/n

Genesis supports a physically accurate tactile sensing simulation module: (Will be integrated into the main branch in a future release soon) 10/n

Finally, a cute interactive physical Tetris game made with Genesis :) Thanks to all the amazing collaborators who together made everything possible over the last two years! There's no space here to @ every single one, but a huge kudos to the whole Genesis team! We welcome everyone from the open-source community to come join us and build Genesis with us together! 11/11

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