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Join me while Dennis Gustafsson walks me through how physics engines work, what are the difficulties of implementing them from scratch, and to hear all sorts of cool stories from Dennis!💫 Dennis, thank you for joining me! I learned a lot and had a great time! Tack så mycket! 🇸🇪

33,467 Aufrufe • vor 1 Jahr •via X (Twitter)

6 Kommentare

Profilbild von Rutvik
Rutvikvor 1 Jahr

@voxagonlabs Been waiting for this one! Long-time fan of Dennis and a physics engine noob. Thanks for the episode!

Profilbild von Page to Pixel Publishing
Page to Pixel Publishingvor 1 Jahr

Friends AND Flights? Yes, please! Check out local co-op in The Art of Flight with up to 4 friends and see who can last the longest. Coming to Steam later this year. Wishlist today!

Profilbild von GameDevMicah🤩🔜UNREAL FEST!! NaniteNiagaraPlugin
GameDevMicah🤩🔜UNREAL FEST!! NaniteNiagaraPluginvor 1 Jahr

@voxagonlabs Very cool!!!

Profilbild von MarcusM
MarcusMvor 1 Jahr

@voxagonlabs Fantastic! But, only available on X?

Profilbild von Robert Anderberg🕹️
Robert Anderberg🕹️vor 1 Jahr

@voxagonlabs

Profilbild von Technodemo
Technodemovor 1 Jahr

@voxagonlabs I'm sorry to be off topic, but for many years I've wanted to say that you have to remove all restrictions on minimum voxels in teardown, then you could do cool simulations. 😐

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