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Join me while Dennis Gustafsson walks me through how physics engines work, what are the difficulties of implementing them from scratch, and to hear all sorts of cool stories from Dennis!💫 Dennis, thank you for joining me! I learned a lot and had a great time! Tack så mycket! 🇸🇪
33,672 views • 1 year ago •via X (Twitter)
6 Comments

Rutvik1 year ago
@voxagonlabs Been waiting for this one! Long-time fan of Dennis and a physics engine noob. Thanks for the episode!

Page to Pixel Publishing1 year ago
Friends AND Flights? Yes, please! Check out local co-op in The Art of Flight with up to 4 friends and see who can last the longest. Coming to Steam later this year. Wishlist today!

GameDevMicah🤩🔜UNREAL FEST!! NaniteNiagaraPlugin1 year ago
@voxagonlabs Very cool!!!

MarcusM1 year ago
@voxagonlabs Fantastic! But, only available on X?

Robert Anderberg🕹️1 year ago
@voxagonlabs

Technodemo1 year ago
@voxagonlabs I'm sorry to be off topic, but for many years I've wanted to say that you have to remove all restrictions on minimum voxels in teardown, then you could do cool simulations. 😐

