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Join me while Dennis Gustafsson walks me through how physics engines work, what are the difficulties of implementing them from scratch, and to hear all sorts of cool stories from Dennis!💫 Dennis, thank you for joining me! I learned a lot and had a great time! Tack så mycket! 🇸🇪

33,672 views • 1 year ago •via X (Twitter)

6 Comments

Rutvik's profile picture
Rutvik1 year ago

@voxagonlabs Been waiting for this one! Long-time fan of Dennis and a physics engine noob. Thanks for the episode!

Page to Pixel Publishing's profile picture
Page to Pixel Publishing1 year ago

Friends AND Flights? Yes, please! Check out local co-op in The Art of Flight with up to 4 friends and see who can last the longest. Coming to Steam later this year. Wishlist today!

GameDevMicah🤩🔜UNREAL FEST!! NaniteNiagaraPlugin's profile picture
GameDevMicah🤩🔜UNREAL FEST!! NaniteNiagaraPlugin1 year ago

@voxagonlabs Very cool!!!

MarcusM's profile picture
MarcusM1 year ago

@voxagonlabs Fantastic! But, only available on X?

Robert Anderberg🕹️'s profile picture
Robert Anderberg🕹️1 year ago

@voxagonlabs

Technodemo's profile picture
Technodemo1 year ago

@voxagonlabs I'm sorry to be off topic, but for many years I've wanted to say that you have to remove all restrictions on minimum voxels in teardown, then you could do cool simulations. 😐

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