Загрузка видео...
Не удалось загрузить видео
Join me while Dennis Gustafsson walks me through how physics engines work, what are the difficulties of implementing them from scratch, and to hear all sorts of cool stories from Dennis!💫 Dennis, thank you for joining me! I learned a lot and had a great time! Tack så mycket! 🇸🇪
33,672 просмотров • 1 год назад •via X (Twitter)
Комментарии: 6

Rutvik1 год назад
@voxagonlabs Been waiting for this one! Long-time fan of Dennis and a physics engine noob. Thanks for the episode!

Page to Pixel Publishing1 год назад
Friends AND Flights? Yes, please! Check out local co-op in The Art of Flight with up to 4 friends and see who can last the longest. Coming to Steam later this year. Wishlist today!

GameDevMicah🤩🔜UNREAL FEST!! NaniteNiagaraPlugin1 год назад
@voxagonlabs Very cool!!!

MarcusM1 год назад
@voxagonlabs Fantastic! But, only available on X?

Robert Anderberg🕹️1 год назад
@voxagonlabs

Technodemo1 год назад
@voxagonlabs I'm sorry to be off topic, but for many years I've wanted to say that you have to remove all restrictions on minimum voxels in teardown, then you could do cool simulations. 😐


