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Jolan Huijskes explored the custom Blender and Unreal Engine 5 tools he developed for large-scale game environments, using them to build a fully playable world inspired by Saros. "This fan art project is an exploration of how environment art tools can be used to create large-scale levels for games... show more
29,394 Aufrufe • vor 7 Tagen •via X (Twitter)
4 Kommentare

Black Thorn Labsvor 6 Tagen
Custom tools pay off fast when the environment has to stay playable at scale instead of only looking good in one shot.

jekavor 5 Tagen
Это я ещё не умею

rainingphoenixvor 6 Tagen
Looks very clean, nice job!

jekavor 5 Tagen
Но это пока ещё



