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Jolan Huijskes explored the custom Blender and Unreal Engine 5 tools he developed for large-scale game environments, using them to build a fully playable world inspired by Saros. "This fan art project is an exploration of how environment art tools can be used to create large-scale levels for games... show more
29,394 просмотров • 9 дней назад •via X (Twitter)
Комментарии: 4

Black Thorn Labs8 дней назад
Custom tools pay off fast when the environment has to stay playable at scale instead of only looking good in one shot.

jeka7 дней назад
Это я ещё не умею

rainingphoenix8 дней назад
Looks very clean, nice job!

jeka7 дней назад
Но это пока ещё


