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Jolan Huijskes explored the custom Blender and Unreal Engine 5 tools he developed for large-scale game environments, using them to build a fully playable world inspired by Saros. "This fan art project is an exploration of how environment art tools can be used to create large-scale levels for games... show more
29,394 görüntüleme • 17 gün önce •via X (Twitter)
4 Yorum

Black Thorn Labs16 gün önce
Custom tools pay off fast when the environment has to stay playable at scale instead of only looking good in one shot.

jeka15 gün önce
Это я ещё не умею

rainingphoenix16 gün önce
Looks very clean, nice job!

jeka15 gün önce
Но это пока ещё


