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Just a quick update: I'm currently working on a wallrunning mechanic that complements the existing movement. It's been pretty fun so far, but still a work in progress, of course. #GodotEngine #Godot #GameDev

22,758 次观看 • 1 年前 •via X (Twitter)

11 条评论

Chaotic Games ➡️ Wishlist "Seth" Now on Steam ! 的头像
Chaotic Games ➡️ Wishlist "Seth" Now on Steam !1 年前

Well done! Are you aiming for a more fast-paced, Titanfall-style wallrunning or something more grounded?

Sean 的头像
Sean1 年前

Thanks a lot :)! Yeah, It should mainly complement the sliding mechanic, so fast-paced movement is definitely in mind!

Page to Pixel Publishing 的头像
Page to Pixel Publishing1 年前

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

IAmFoldinG 💀 的头像
IAmFoldinG 💀1 年前

Looks amazing 🔥

Sean 的头像
Sean1 年前

Thanks! :)

uworm 的头像
uworm1 年前

Please say you can stacking velocitys without cap

Sean 的头像
Sean1 年前

Right now, there is a cap on stacking velocities. However, I could theoretically turn it off, and certain combos do exceed the baseline sliding speed.

FR3NKD 的头像
FR3NKD1 年前

Really awesome work!

Sean 的头像
Sean1 年前

Thank you! :)

Gomeo 的头像
Gomeo1 年前

wow I was kinda joking about the wall running but you really went ahead and started implementing it. This game looks so dynamic to play! just to be clear I WAS JOKING ABOUT THE BIG ROBOTS! Just give me a game with this kind of movement and I'm a happy man! Nice work dude!

Sean 的头像
Sean1 年前

Thanks a lot! :D The sliding was actually already in the game, just not refined enough to really show it off. I'm glad to hear you like it, though! :)

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