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Just a quick update: I'm currently working on a wallrunning mechanic that complements the existing movement. It's been pretty fun so far, but still a work in progress, of course. #GodotEngine #Godot #GameDev
22,758 views • 1 year ago •via X (Twitter)
11 Comments

Well done! Are you aiming for a more fast-paced, Titanfall-style wallrunning or something more grounded?

Thanks a lot :)! Yeah, It should mainly complement the sliding mechanic, so fast-paced movement is definitely in mind!

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Looks amazing 🔥

Thanks! :)

Please say you can stacking velocitys without cap

Right now, there is a cap on stacking velocities. However, I could theoretically turn it off, and certain combos do exceed the baseline sliding speed.

Really awesome work!

Thank you! :)

wow I was kinda joking about the wall running but you really went ahead and started implementing it. This game looks so dynamic to play! just to be clear I WAS JOKING ABOUT THE BIG ROBOTS! Just give me a game with this kind of movement and I'm a happy man! Nice work dude!

Thanks a lot! :D The sliding was actually already in the game, just not refined enough to really show it off. I'm glad to hear you like it, though! :)
