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Just a quick update: I'm currently working on a wallrunning mechanic that complements the existing movement. It's been pretty fun so far, but still a work in progress, of course. #GodotEngine #Godot #GameDev

22,758 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Chaotic Games ➡️ Wishlist "Seth" Now on Steam !
Chaotic Games ➡️ Wishlist "Seth" Now on Steam !1 год назад

Well done! Are you aiming for a more fast-paced, Titanfall-style wallrunning or something more grounded?

Фото профиля Sean
Sean1 год назад

Thanks a lot :)! Yeah, It should mainly complement the sliding mechanic, so fast-paced movement is definitely in mind!

Фото профиля Page to Pixel Publishing
Page to Pixel Publishing1 год назад

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Фото профиля IAmFoldinG 💀
IAmFoldinG 💀1 год назад

Looks amazing 🔥

Фото профиля Sean
Sean1 год назад

Thanks! :)

Фото профиля uworm
uworm1 год назад

Please say you can stacking velocitys without cap

Фото профиля Sean
Sean1 год назад

Right now, there is a cap on stacking velocities. However, I could theoretically turn it off, and certain combos do exceed the baseline sliding speed.

Фото профиля FR3NKD
FR3NKD1 год назад

Really awesome work!

Фото профиля Sean
Sean1 год назад

Thank you! :)

Фото профиля Gomeo
Gomeo1 год назад

wow I was kinda joking about the wall running but you really went ahead and started implementing it. This game looks so dynamic to play! just to be clear I WAS JOKING ABOUT THE BIG ROBOTS! Just give me a game with this kind of movement and I'm a happy man! Nice work dude!

Фото профиля Sean
Sean1 год назад

Thanks a lot! :D The sliding was actually already in the game, just not refined enough to really show it off. I'm glad to hear you like it, though! :)

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