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Just a quick update: I'm currently working on a wallrunning mechanic that complements the existing movement. It's been pretty fun so far, but still a work in progress, of course. #GodotEngine #Godot #GameDev

22,758 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Chaotic Games ➡️ Wishlist "Seth" Now on Steam ! profil fotoğrafı
Chaotic Games ➡️ Wishlist "Seth" Now on Steam !1 yıl önce

Well done! Are you aiming for a more fast-paced, Titanfall-style wallrunning or something more grounded?

Sean profil fotoğrafı
Sean1 yıl önce

Thanks a lot :)! Yeah, It should mainly complement the sliding mechanic, so fast-paced movement is definitely in mind!

Page to Pixel Publishing profil fotoğrafı
Page to Pixel Publishing1 yıl önce

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

IAmFoldinG 💀 profil fotoğrafı
IAmFoldinG 💀1 yıl önce

Looks amazing 🔥

Sean profil fotoğrafı
Sean1 yıl önce

Thanks! :)

uworm profil fotoğrafı
uworm1 yıl önce

Please say you can stacking velocitys without cap

Sean profil fotoğrafı
Sean1 yıl önce

Right now, there is a cap on stacking velocities. However, I could theoretically turn it off, and certain combos do exceed the baseline sliding speed.

FR3NKD profil fotoğrafı
FR3NKD1 yıl önce

Really awesome work!

Sean profil fotoğrafı
Sean1 yıl önce

Thank you! :)

Gomeo profil fotoğrafı
Gomeo1 yıl önce

wow I was kinda joking about the wall running but you really went ahead and started implementing it. This game looks so dynamic to play! just to be clear I WAS JOKING ABOUT THE BIG ROBOTS! Just give me a game with this kind of movement and I'm a happy man! Nice work dude!

Sean profil fotoğrafı
Sean1 yıl önce

Thanks a lot! :D The sliding was actually already in the game, just not refined enough to really show it off. I'm glad to hear you like it, though! :)

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