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Just a silly little tree quick test before making it fully procedural. #b3d

58,055 views โ€ข 1 year ago โ€ขvia X (Twitter)

11 Comments

Pavel Oliva ๐Ÿ”ถ's profile picture
Pavel Oliva ๐Ÿ”ถ1 year ago

So as many people ask me how I did the leaves, here is how: Input mesh is just a blobs with quad topology, each face has UVs filling up full 0-1 UV space.

Pavel Oliva ๐Ÿ”ถ's profile picture
Pavel Oliva ๐Ÿ”ถ1 year ago

Then leaves go through geonodes (I am sorry for messy graph, but it's still WIP and it wasn't mean to be shared at first), where I face it to the camera, add some wind movement and capture attributes for the shader

Pavel Oliva ๐Ÿ”ถ's profile picture
Pavel Oliva ๐Ÿ”ถ1 year ago

And for the shading I use very simple flat colors that I tint using attributes that comes from geonodes and this very simple leaf (placeholder) gradient texture that allows me to erode leaf sparsity as I need. + The video is using anisotropic kuwahara in post process.

HALF BAK'D's profile picture
HALF BAK'D1 year ago

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Pierrick Picaut's profile picture
Pierrick Picaut1 year ago

I love it. Are you planning to do a full outdoor set with geonodes?

Pavel Oliva ๐Ÿ”ถ's profile picture
Pavel Oliva ๐Ÿ”ถ1 year ago

Thank you Pierricko :) Actually this will go to UE as I plan to get back to PCG as Mayterials just ended and do some outdoor stuff there ๐Ÿ˜‰

๐ŸŸข ูดโ๐’‘ฐ ๐ŸŸฃ's profile picture
๐ŸŸข ูดโ๐’‘ฐ ๐ŸŸฃ1 year ago

happy accidents

Pavel Oliva ๐Ÿ”ถ's profile picture
Pavel Oliva ๐Ÿ”ถ1 year ago

That's the mood! :)

Michael La Manna's profile picture
Michael La Manna1 year ago

@fumizoholger2 Very cool

John Doe's profile picture
John Doe1 year ago

Fluffy.

Pavel Oliva ๐Ÿ”ถ's profile picture
Pavel Oliva ๐Ÿ”ถ1 year ago

Yes!

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