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Just a silly little tree quick test before making it fully procedural. #b3d

58,055 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Pavel Oliva 🔶
Pavel Oliva 🔶1 год назад

So as many people ask me how I did the leaves, here is how: Input mesh is just a blobs with quad topology, each face has UVs filling up full 0-1 UV space.

Фото профиля Pavel Oliva 🔶
Pavel Oliva 🔶1 год назад

Then leaves go through geonodes (I am sorry for messy graph, but it's still WIP and it wasn't mean to be shared at first), where I face it to the camera, add some wind movement and capture attributes for the shader

Фото профиля Pavel Oliva 🔶
Pavel Oliva 🔶1 год назад

And for the shading I use very simple flat colors that I tint using attributes that comes from geonodes and this very simple leaf (placeholder) gradient texture that allows me to erode leaf sparsity as I need. + The video is using anisotropic kuwahara in post process.

Фото профиля HALF BAK'D
HALF BAK'D1 год назад

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Фото профиля Pierrick Picaut
Pierrick Picaut1 год назад

I love it. Are you planning to do a full outdoor set with geonodes?

Фото профиля Pavel Oliva 🔶
Pavel Oliva 🔶1 год назад

Thank you Pierricko :) Actually this will go to UE as I plan to get back to PCG as Mayterials just ended and do some outdoor stuff there 😉

Фото профиля 🟢 ٴ❍𒑰 🟣
🟢 ٴ❍𒑰 🟣1 год назад

happy accidents

Фото профиля Pavel Oliva 🔶
Pavel Oliva 🔶1 год назад

That's the mood! :)

Фото профиля Michael La Manna
Michael La Manna1 год назад

@fumizoholger2 Very cool

Фото профиля John Doe
John Doe1 год назад

Fluffy.

Фото профиля Pavel Oliva 🔶
Pavel Oliva 🔶1 год назад

Yes!

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