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Just a silly little tree quick test before making it fully procedural. #b3d

58,055 görüntüleme • 1 yıl önce •via X (Twitter)

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Pavel Oliva 🔶 profil fotoğrafı
Pavel Oliva 🔶1 yıl önce

So as many people ask me how I did the leaves, here is how: Input mesh is just a blobs with quad topology, each face has UVs filling up full 0-1 UV space.

Pavel Oliva 🔶 profil fotoğrafı
Pavel Oliva 🔶1 yıl önce

Then leaves go through geonodes (I am sorry for messy graph, but it's still WIP and it wasn't mean to be shared at first), where I face it to the camera, add some wind movement and capture attributes for the shader

Pavel Oliva 🔶 profil fotoğrafı
Pavel Oliva 🔶1 yıl önce

And for the shading I use very simple flat colors that I tint using attributes that comes from geonodes and this very simple leaf (placeholder) gradient texture that allows me to erode leaf sparsity as I need. + The video is using anisotropic kuwahara in post process.

HALF BAK'D profil fotoğrafı
HALF BAK'D1 yıl önce

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Pierrick Picaut profil fotoğrafı
Pierrick Picaut1 yıl önce

I love it. Are you planning to do a full outdoor set with geonodes?

Pavel Oliva 🔶 profil fotoğrafı
Pavel Oliva 🔶1 yıl önce

Thank you Pierricko :) Actually this will go to UE as I plan to get back to PCG as Mayterials just ended and do some outdoor stuff there 😉

🟢 ٴ❍𒑰 🟣 profil fotoğrafı
🟢 ٴ❍𒑰 🟣1 yıl önce

happy accidents

Pavel Oliva 🔶 profil fotoğrafı
Pavel Oliva 🔶1 yıl önce

That's the mood! :)

Michael La Manna profil fotoğrafı
Michael La Manna1 yıl önce

@fumizoholger2 Very cool

John Doe profil fotoğrafı
John Doe1 yıl önce

Fluffy.

Pavel Oliva 🔶 profil fotoğrafı
Pavel Oliva 🔶1 yıl önce

Yes!

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