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Just a silly little tree quick test before making it fully procedural. #b3d
58,055 görüntüleme • 1 yıl önce •via X (Twitter)
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So as many people ask me how I did the leaves, here is how: Input mesh is just a blobs with quad topology, each face has UVs filling up full 0-1 UV space.

Then leaves go through geonodes (I am sorry for messy graph, but it's still WIP and it wasn't mean to be shared at first), where I face it to the camera, add some wind movement and capture attributes for the shader

And for the shading I use very simple flat colors that I tint using attributes that comes from geonodes and this very simple leaf (placeholder) gradient texture that allows me to erode leaf sparsity as I need. + The video is using anisotropic kuwahara in post process.

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I love it. Are you planning to do a full outdoor set with geonodes?

Thank you Pierricko :) Actually this will go to UE as I plan to get back to PCG as Mayterials just ended and do some outdoor stuff there 😉

happy accidents

That's the mood! :)

@fumizoholger2 Very cool

Fluffy.

Yes!
