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#geometrynodes #cellfracture testing. Just for funzies. Also fun to test EEVEE every now and then! #b3d #procedural Idea copied from:
51,322 görüntüleme • 8 ay önce •via X (Twitter)
28 Yorum

Very nice, I just have soft spot in my heart for red lightning ever since Diablo 2

How????

there's this one guy @ cmzw_ whp screenshots his node set up. could you try this? we learn so much from 1 photo

MAD! 🔥 It looks amazing!
Your stuff is always amazing and inspirational.

🔥

Wow, Dragon Ball Z worthy

ill this be a feature of a future blender update or a addon because if it i the later, you can have my kidney.

This

wow, that looks stellar. public release anywhere?

This is public😄 also in instagram public. Tool not yet public.

@rocktobot Any idea of when? Really looking forward to this tool. You mentioned release was right around the corner in 2025.

@rocktobot Im still working for a company around month or so, then Ill have time to continue again. I dont want to promise anything anymore cause there more delay than in gta6😄

WOAH! 🔥

Insane 👏👏👏

that looks really fun to setup gotta try this awesome work

So cool man!

10/10

I've tried procedural fracture in Geonodes. But all I get is jagged edge and not smooth edges like yours. Any idea?

Well to guess im doing mesh booleon like Cell Fracture does. Not just splitting the surface mesh with voronoi texture. In the beginning I have the splitting method as a preview mode(causing jagged edges).

Oh ok. I am glad you were able to understand my problem. Yes I was using voronoi texture. Another question since you are doing boolean method. Isn't it more computational heavy. I heard the boolean node isn't efficient

The new manifold method is suuuper fast. But it requires that the mesh is solid and has no non-manifold edges.

Thanks. I'll try it out

This is cinema

Holy shit

looks really good!

Man when will this release so awsome

That's amazing, bro! How can I learn that?
