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Just a silly little tree quick test before making it fully procedural. #b3d

58,134 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Pavel Oliva 🔶
Pavel Oliva 🔶vor 1 Jahr

So as many people ask me how I did the leaves, here is how: Input mesh is just a blobs with quad topology, each face has UVs filling up full 0-1 UV space.

Profilbild von Pavel Oliva 🔶
Pavel Oliva 🔶vor 1 Jahr

Then leaves go through geonodes (I am sorry for messy graph, but it's still WIP and it wasn't mean to be shared at first), where I face it to the camera, add some wind movement and capture attributes for the shader

Profilbild von Pavel Oliva 🔶
Pavel Oliva 🔶vor 1 Jahr

And for the shading I use very simple flat colors that I tint using attributes that comes from geonodes and this very simple leaf (placeholder) gradient texture that allows me to erode leaf sparsity as I need. + The video is using anisotropic kuwahara in post process.

Profilbild von HALF BAK'D
HALF BAK'Dvor 1 Jahr

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Profilbild von Pierrick Picaut
Pierrick Picautvor 1 Jahr

I love it. Are you planning to do a full outdoor set with geonodes?

Profilbild von Pavel Oliva 🔶
Pavel Oliva 🔶vor 1 Jahr

Thank you Pierricko :) Actually this will go to UE as I plan to get back to PCG as Mayterials just ended and do some outdoor stuff there 😉

Profilbild von 🟢 ٴ❍𒑰 🟣
🟢 ٴ❍𒑰 🟣vor 1 Jahr

happy accidents

Profilbild von Pavel Oliva 🔶
Pavel Oliva 🔶vor 1 Jahr

That's the mood! :)

Profilbild von Michael La Manna
Michael La Mannavor 1 Jahr

@fumizoholger2 Very cool

Profilbild von John Doe
John Doevor 1 Jahr

Fluffy.

Profilbild von Pavel Oliva 🔶
Pavel Oliva 🔶vor 1 Jahr

Yes!

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