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Just a silly little tree quick test before making it fully procedural. #b3d

58,162 views • 1 year ago •via X (Twitter)

11 Comments

Pavel Oliva 🔶's profile picture
Pavel Oliva 🔶1 year ago

So as many people ask me how I did the leaves, here is how: Input mesh is just a blobs with quad topology, each face has UVs filling up full 0-1 UV space.

Pavel Oliva 🔶's profile picture
Pavel Oliva 🔶1 year ago

Then leaves go through geonodes (I am sorry for messy graph, but it's still WIP and it wasn't mean to be shared at first), where I face it to the camera, add some wind movement and capture attributes for the shader

Pavel Oliva 🔶's profile picture
Pavel Oliva 🔶1 year ago

And for the shading I use very simple flat colors that I tint using attributes that comes from geonodes and this very simple leaf (placeholder) gradient texture that allows me to erode leaf sparsity as I need. + The video is using anisotropic kuwahara in post process.

HALF BAK'D's profile picture
HALF BAK'D1 year ago

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Pierrick Picaut's profile picture
Pierrick Picaut1 year ago

I love it. Are you planning to do a full outdoor set with geonodes?

Pavel Oliva 🔶's profile picture
Pavel Oliva 🔶1 year ago

Thank you Pierricko :) Actually this will go to UE as I plan to get back to PCG as Mayterials just ended and do some outdoor stuff there 😉

🟢 ٴ❍𒑰 🟣's profile picture
🟢 ٴ❍𒑰 🟣1 year ago

happy accidents

Pavel Oliva 🔶's profile picture
Pavel Oliva 🔶1 year ago

That's the mood! :)

Michael La Manna's profile picture
Michael La Manna1 year ago

@fumizoholger2 Very cool

John Doe's profile picture
John Doe1 year ago

Fluffy.

Pavel Oliva 🔶's profile picture
Pavel Oliva 🔶1 year ago

Yes!

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