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Just added recursive debris fracturing to my real-time destruction system in Unreal Engine. Large chunks now break into smaller pieces on impact, fully custom and runtime. Voronoi-based cuts are in progress! 😀🥳 #UnrealEngine5 #gamedev #indiedev #destroy

25,561 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Tim Hertel profil fotoğrafı
Tim Hertel1 yıl önce

That’s awesome! Love how clean the fracture transitions are 💥

Antonio Lattanzio profil fotoğrafı
Antonio Lattanzio1 yıl önce

Thank you! Yeah, that's the idea ! 😃 Hopefully will get more videos done.. also I've tested on a 3080 and goes over 200 fps 😂

Solarsuit.Games profil fotoğrafı
Solarsuit.Games1 yıl önce

🤠 We're a small indie team making a Space Western game that mix together cRPGs like the original Fallout and top-down shooters like Ruiner. Featuring real-time combat, organic roleplay, and a deep narrative with different endings 🚀 👉 Wishlist on Steam

Foxtale 🦊🎮 profil fotoğrafı
Foxtale 🦊🎮1 yıl önce

It looks great!!

Antonio Lattanzio profil fotoğrafı
Antonio Lattanzio1 yıl önce

Thank you! Hopefully will add more videos soon !

Show profil fotoğrafı
Show1 yıl önce

This looks awesome. Curious though, does it cause any performance issues?

Antonio Lattanzio profil fotoğrafı
Antonio Lattanzio1 yıl önce

Not really.. the code is written in C++ and runs on separate threads for heavy operations. On 3090 cards the FPS goes even over 200 ! Might have to post a video with FPS visible.. also, this one was recorded with a quite low end GFX card (GTX 1050 Ti)

Chain Of Legends profil fotoğrafı
Chain Of Legends1 yıl önce

that is awesome, do you have catapults in your game by any chance?

Antonio Lattanzio profil fotoğrafı
Antonio Lattanzio1 yıl önce

No, but it's very easy to add them! Good idea tho.. thanks!

Gorka Games profil fotoğrafı
Gorka Games1 yıl önce

This is so good! Are you going to release any version to FAB?

Antonio Lattanzio profil fotoğrafı
Antonio Lattanzio1 yıl önce

Thanks so much! 😊 I’ve been thinking about releasing it on FAB, but for now I’m focused on extending the system further. Also.... just wanted to say I really love your video tutorials, they’ve been super helpful!

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