
Antonio Lattanzio
@alattanzio • 1,635 subscribers
Principal Engineer @emptyvesselplay (C++→UE2 → UE5). Retro gaming enthusiast @fightnjokes DEFECT https://t.co/ieCC7fdvke AD-METALLUM https://t.co/Na6ABkTQfv
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What happens when destruction stops being a visual trick and becomes a real simulation? 🤔 Working on integrating the Dematerializer, structural destruction, and metal deformation with Box3D. The goal: deterministic chaos that works in multiplayer. ⚙️💥 The hardest bug to fix might be making sure everyone gets the same explosion... 😂 What would you destroy first?
Antonio Lattanzio56,002 просмотров • 5 дней назад

Making destruction even more dynamic in UE5! - Debris fragmentation: Real-time, no Chaos fractures. - Orphaned geometry detachment: No more floating pieces. - Advanced damage settings: Customizable destruction effects. #screenshotsaturday #UE5 #gamedev #UnrealEngine5
Antonio Lattanzio26,584 просмотров • 1 год назад

Just added recursive debris fracturing to my real-time destruction system in Unreal Engine. Large chunks now break into smaller pieces on impact, fully custom and runtime. Voronoi-based cuts are in progress! 😀🥳 #UnrealEngine5 #gamedev #indiedev #destroy
Antonio Lattanzio25,561 просмотров • 1 год назад
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