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Just found out a tutorial of a Geo Nodes setup for automatic Tension Maps! Since it compares the rest pose with the deformations, I don't have to set up any drivers or math, it just works. I just need to improve the wrinkle map itself. Tutorial next tweet

24,924 views • 1 year ago •via X (Twitter)

10 Comments

nodespaghetti's profile picture
nodespaghetti1 year ago

I've made one of these before. Been thinking about the right way to add it to my addon... But first I have to finish the big Deformer update!

StudioGaltMocap's profile picture
StudioGaltMocap1 year ago

There is also this one by other realms studio

@andycuccaro@mastodon.social 🔶🇦🇷's profile picture
@[email protected] 🔶🇦🇷1 year ago

Are the wrinkles handpainted or generated in some way? Also, I tried to work on a simpler/cleaner version some time ago. I don't know if it'll be useful, but just in case, here it is:

A$AP BERG's profile picture
A$AP BERG1 year ago

The wrinkles are from a bitmap-packed texture that contains the normal map and overlay diffuse map in the alpha channel. But I think for a more realistic result, I would need extra maps separating the stress and compress wrinkles

Stuff Man's profile picture
Stuff Man1 year ago

did somebody say Banger?

A$AP BERG's profile picture
A$AP BERG1 year ago

valeu mano!

ashlee3dee's profile picture
ashlee3dee1 year ago

procedural anime grass with geometry nodes

Ama Ro's profile picture
Ama Ro1 year ago

4 years ago vs now, insane progress #3D #Jinx

CG Boost's profile picture
CG Boost1 year ago

Martin Klekner shares a useful tip about camera angles, which can make your edits feel smoother. Full Video: #b3d #blender3d #3d #3dart #storytellig #filmmaking #3danimation

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FlippedNormals1 year ago

Create stunning, stylized hair in Maya without the hassle of XGen - Ahoge lets you model, style, and animate hair with total control - and it's 50% OFF on FlippedNormals 🤩 how bout dat! Link:

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