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Just found out a tutorial of a Geo Nodes setup for automatic Tension Maps! Since it compares the rest pose with the deformations, I don't have to set up any drivers or math, it just works. I just need to improve the wrinkle map itself. Tutorial next tweet

24,924 次观看 • 1 年前 •via X (Twitter)

10 条评论

nodespaghetti 的头像
nodespaghetti1 年前

I've made one of these before. Been thinking about the right way to add it to my addon... But first I have to finish the big Deformer update!

StudioGaltMocap 的头像
StudioGaltMocap1 年前

There is also this one by other realms studio

@andycuccaro@mastodon.social 🔶🇦🇷 的头像
@[email protected] 🔶🇦🇷1 年前

Are the wrinkles handpainted or generated in some way? Also, I tried to work on a simpler/cleaner version some time ago. I don't know if it'll be useful, but just in case, here it is:

A$AP BERG 的头像
A$AP BERG1 年前

The wrinkles are from a bitmap-packed texture that contains the normal map and overlay diffuse map in the alpha channel. But I think for a more realistic result, I would need extra maps separating the stress and compress wrinkles

Stuff Man 的头像
Stuff Man1 年前

did somebody say Banger?

A$AP BERG 的头像
A$AP BERG1 年前

valeu mano!

ashlee3dee 的头像
ashlee3dee1 年前

procedural anime grass with geometry nodes

Ama Ro 的头像
Ama Ro1 年前

4 years ago vs now, insane progress #3D #Jinx

CG Boost 的头像
CG Boost1 年前

Martin Klekner shares a useful tip about camera angles, which can make your edits feel smoother. Full Video: #b3d #blender3d #3d #3dart #storytellig #filmmaking #3danimation

FlippedNormals 的头像
FlippedNormals1 年前

Create stunning, stylized hair in Maya without the hassle of XGen - Ahoge lets you model, style, and animate hair with total control - and it's 50% OFF on FlippedNormals 🤩 how bout dat! Link:

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