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JUST IN: digibouquet v.2.14!!💐 🌷 skip to shareable bouquet: copy link & share directly (no more extra steps!) 🌹 fixed some flowers (no more black stems!) 🪻 added pop-up messages 🌻 CONFETTI !! happy pre-valentine's!! ❤️ link below:

146,929 views • 6 months ago •via X (Twitter)

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= Kemo Passion Studio = You guys aware of the Extra Wolf Link v3.0 Armor mod developed by EzFastPaws, right? After repeated discussions, Ez finally convinced me. We decided to integrate his mod and the new features he developed into Wolf Link. The updates in the future will also be released within Wolf Link. Big thanks to EzFastPaws' selfless dedication, now there's no more merge files, and no more recalculate RSTB to use all adapted armors! Even he stated that he doesn't mind whether he receives attentions or not, and the mod he submitted will no longer be updated, if you like these amazing armor compatibility by him, please save your like to Wolf Link, be sure to give his mod a big like! As always, here's the details of this update. [ New Features ] Integrated Extra Wolf Link v3.0 Armor mod Added no-config simplified version Added invisible quiver option Added invisible battery option Compatible with Yet Another Better Sages Mod Compatible with with Ridable Wolf Mod Compatible with with Zonai Link Mod [ Additional Adapted Armor Set By EzFastPaws ] Soldier armor Royal Guard armor Zora armor Stealth armor Yiga armor Fierce deity armor Froggy armor Climbing armor Mystic armor Ember armor Frostbite armor Korok mask Lightning helm Zant's helmet Tunic of Memories All divine beast helmets Armor of series [ Improvement ] Restored the tattoos on the body when wearing the Ancient Hero's Aspect Armor Restored the teardrop pattern on the face of the Charged Armor Adjusted the waist of some pants to fit the body better Added belts to all pants Made compatible with Ryujinx on Mac OS Optimized memory usage Updated the contents of the readme documentation [ Bug Fix ] Remove the low gravity feature from Charged armor set Fixed error when recalculate RTSB [Cradits] Marc Knelsen Akatobi cynocain MelonSpeedruns EzFastPaws draconteur HenryLittle TerenceYao [Download] Thank you for your continuous support!

KEPA | Cain

83,867 views • 2 years ago

We’ve added new updates to the WeTrend website to make trending quicker and easier, with less effort and no manual typing especially when you’re short on time. With just one click, X opens automatically with prefilled phrases and posts for you. Guide below ⬇️ ➡️ 𝐓𝐑𝐄𝐍𝐃 𝐗 the website and click “Trend X.” “Artist.” 3.Choose Solo Event or Couple Event 4.Once selected, phrases for that artist will automatically load. 5.Always enter your keyword and hashtag ➡️ 𝐏𝐎𝐒𝐓𝐈𝐍𝐆 𝐎𝐍 𝐗 “Post X” (first option) 2.Choose how you want to post: Post / Quote / Reply. 3.For Quote or Reply → It will ask you to Paste the tweet URL (link to the tweet) → Save → Click any phrase → X opens automatically and you posts 4.Repeat as many times as needed (no copy-paste required) ⸻ If you want your own unique phrases use this option: ⬇️ ➡️ 𝐄𝐀𝐒𝐘 𝐂𝐎𝐏𝐘-𝐏𝐀𝐒𝐓𝐄 (𝐀𝐈 𝐆𝐄𝐍𝐄𝐑𝐀𝐓𝐎𝐑) 1.Go to “Easy Copy-Paste” your preferred AI Generator 3.Ask the AI to generate as many phrases as needed 4.Copy the phrases → Paste into the “Set” boxes → Save 5.Phrases are now ready for the trend ⸻ ➡️ 𝐋𝐈𝐒𝐓𝐈𝐍𝐆 𝐆𝐀𝐌𝐄 𝐒𝐄𝐂𝐓𝐈𝐎𝐍𝐒 1.Scroll Down to the Game Sections 2.Choose a pre-filled list → K-pop idols → Actors → Other themed games and post directly as post, quote or reply during the trend #HowToTrendWE #WilliamEst #วิลเลี่ยมเอส

TREND FOR WILLIAMEST

25,043 views • 7 months ago

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs • Optimized Ambient Occlusion Rendering • Extended GPU culling usage for more cases • Configured and optimized pooling for more prefab instantiations reducing CPU spikes ⚔️ Gameplay Systems: • Added new Respec System! ⚬ Players can now Respec by examining the statue in the Cerim Crucible Atrium ⚬ Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned ⚬ Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen ⚔️ Quality of Life: • All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire ⚬ Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements • Inventory Items can now be docked to compare them ⚬ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare • Brought back the Misc category to the Inventory ⚬ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories • Vendor screens are now sorted by item type so that items are more organized for purchase • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt • Added side notifications for when Danos Sacrament Upgrades are completed • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck ⚔️ Settings: • Added support for Upscaling with DLSS 3.7 and FSR 2.2 • Added custom key rebinding options for Controller • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings • Default Keyboard layout set to Mouse+WASD • Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting ⚔️ Content Additions: • Added a new set of enchantments • All Throw runes can now be added to Spears ⚔️ Loot: • Added Pig Sticker Blueprint to Fillmore's Level 1 Shop • Added Assegai Blueprint to Whittacker's Level 1 Shop ⚔️ Balance: • Nerfed Throw runes ⚬ Reduced Poise Damage on all Throw runes ⚬ Reduced Damage on Ice Throw Rune • Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly • Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets • This includes enchanting items at Eleanor • Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels ⚔️ Weapons: • Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers • Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier) ⚔️ Enemies and Bosses: • Polished Darak boss fight ⚬ Improved behavior to prevent him standing idle after attacking ⚬ Improved behavior when fighting ranged builds • Added Bite Attack to Plague Rat • Added Back Attack to Risen Axe Bruiser • Added escape logic to Risen Fire Bomber • Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute • Adding cloth simulation to Boarskin Bruiser • Polished rigging on Plagued Boomer • Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins • Smaller enemies can now smash breakable objects (barrels, crates, etc.) ⚔️ NPCs: • Changed the name of the worried woman in the Sacrament Town Square to Nell • Polishing dialog for Druo, Lucian and Everwyn • Updated the dialog for NPCs at the Cerim Gate in Nameless Pass • Added eavesdrop to Sleeping Guard Gerard in Sacrament ⚔️ Areas: • Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible • Updated foliage in various locations • Added physics and wind simulation to Spruce trees ⚔️ Cinematics: • Polished animations for characters in the Inquisition Arrival cinematic • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic • Fixed cloth and camera pops in the Inquisition Arrival cinematic ⚔️ Audio: • Environment update for Sacrament: ⚬ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress ⚬ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) ⚬ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. ⚬ Updated ambience for Sacrament Town Square to feel busier during the day ⚬ Updated environment audio for the Cerim Gate zone in Mountain Pass • Increased audio buffer to help alleviate audio crackle artifacts • Increased available audio resources to help prevent sounds from dropping out during long play sessions • Updated audio for Cerim Vision cinematic • Updated audio mix for Barrel and Crate destruction • Saluting Guards in Sacrament now have sound • Added Weapon-specific Impacts on parrying and blocking actions • Added ladder sliding sound effects for Kickdown Ladders • Added sound effects for going down Ladders • Added new sound effects for Plague-Enchanted weapons • Polished audio for Bounties enemies • Fixed missing sounds for Plagued Mutant Soldier • Fixed rain sounds appearing in Sacrament Interiors • Fixed enchantment-specific weapon whooshes cutting a bit too early • Fixed NPCs not making footstep sounds when walking around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 • Fixed overblown bonfire lighting at The Shallows • Removed rogue rim light at The Shallows • Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 views • 2 years ago

Now that’s sportsmanship!👏 👏👏💐💐💐 Is winning really about finishing first? On the red track, a young girl in a white top and blue shorts is barely moving. Her legs look like they’re about to give out. She stumbles, slows down, almost stops right there in the middle of the lane. The crowd stands up and claps, but nobody runs out to help. Then another runner — the one in black, number 163 — comes up from behind. She puts her arm around the struggling girl’s shoulders, holds her up, and they walk the last few steps together. What stands out is how quiet it feels. No big dramatic dive. No sudden cheers. Just two bodies leaning on each other, taking short steps while everyone else has already finished. The camera doesn’t even need a close-up. The simple act is enough to make people go silent. In middle- and long-distance running, the body often hits its limit before the mind catches up. Blood sugar drops. The brain starts cutting off non-essential signals. Runners call it “hitting the wall.” Some say it feels like running through fog — you can’t tell where you are or how much further you have to go. For someone to still notice another person falling apart, then choose to slow down and help, takes more than leftover energy. It takes a quick decision: her safety matters more than my place. This wasn’t a big race. No Olympic medals on the line. No big sponsors watching. That makes the choice even clearer. The girl in black didn’t stop to think about cameras or whether the video would go viral. She just saw someone about to fall and reached out. It shows something simple about people. Even when we’re exhausted, we can still see the person next to us. Sport is built on competition, yet the moments we remember longest are the ones that break the competitive rule. We don’t only cheer for the fastest. We cheer for the one who still has enough left to stop. I think real kindness rarely shows up when everything is easy. It shows up when you’re tired too, when you also want to finish, when you’re out of breath yourself. This wasn’t some grand sacrifice. It was a small decision: “I’m not leaving her standing alone.” The real lesson isn’t “always help others.” It’s this: when you’re about to get what you want, look around once. Sometimes the most important thing isn’t the finish line ahead — it’s the person stumbling beside you. Have you ever slowed down on purpose for someone else, even just once?

Emotion & Music

243,912 views • 11 days ago

Imagine stepping outside on a breezy spring morning: your front steps burst with bright pink tulips and sunny yellow daffodils that never need deadheading. Friends stop by and do a double-take, asking how you keep everything looking so fresh. You just smile and say it's effortless—no green thumb required. This idea is perfect for anyone who loves the **joy** of spring blooms but wants to skip the hassle: busy parents, renters who can't dig up beds, people in drought-prone areas, or anyone who simply wants reliable beauty that lasts. Tag a friend who adores flowers but dreads the upkeep—these faux beauties deliver the season's magic without the work. It's early spring, and the air still carries that crisp bite, but your porch, patio, or garden beds feel bare and waiting. Instead of battling unpredictable weather, late frosts, or the constant need to water and deadhead real plants, you bring home bunches of premium silk flowers designed specifically for the outdoors. These aren't the cheap, plasticky fakes that fade or look obvious after a week. They're crafted with UV-resistant materials and soft, realistic petals in classic spring shades—vibrant tulips, cheerful daffodils, delicate cherry blossoms, or lush peonies—that catch the light just like the real thing. The **tip** at the heart of the post is simple yet game-changing: choose artificial flowers built to withstand sun, rain, wind, and temperature swings without any maintenance. No more wilted stems after a hot afternoon, no drooping from lack of water, no brown edges from a surprise cold snap. They stay vibrant and perfectly shaped from the first warm March day through the entire season (and beyond). Arrange them in pots, hanging baskets, window boxes, or mixed into your existing garden for instant color and fullness. #SpringVibes #LowMaintenanceGarden #EverlastingBlooms

NancyH

26,361 views • 5 months ago

Graph Convolutional Network by hand ✍️ ~ 12 steps walkthrough below Graph Convolutional Networks (GCNs), introduced by Thomas Kipf and Max Welling in 2017, are the tool for data shaped like a graph: social networks, recommendations, biological networks, drug discovery, molecular chemistry. I drew and calculated a simple GCN entirely by hand. Goal: run a two-layer GCN, then a small classifier, on a five-node graph, filling in every cell yourself. 1. Given A graph of five nodes, A to E, with edges between some of them. 2. Adjacency matrix (neighbors) Put a 1 wherever two nodes share an edge, in both directions. 3. Adjacency matrix (self) Add 1s down the diagonal, one self-loop per node. That is just adding the identity matrix. 4. Messages Multiply each node's embedding by the weights and biases, then ReLU. Negatives become 0. 5. Pooling Multiply the messages by the adjacency matrix. Each node gathers the messages of its neighbours and itself. 6. Visualize Node A pools [3,0,1] + [1,0,0] = [4,0,1]. 7. Second GCN layer Messages again: weights, biases, ReLU. 8. Pooling again Pool over each node and its neighbours, once more. 9. Visualize Node C pools [1,2,4] + [1,3,5] + [0,0,1] = [2,5,10]. 10. Fully connected layer Weights, biases, ReLU. This time there are no neighbours to pool, just the node itself. 11. Linear layer One more: weights and biases. 12. Sigmoid Squash each score to a probability (≥ 3 → 1, 0 → 0.5, ≤ -3 → 0). That is the classification for each node. You have just classified every node in the graph by hand. ✍️ The outputs: A: 0 (very unlikely) B: 1 (very likely) C: 1 (very likely) D: 1 (very likely) E: 0.5 (neutral) The takeaway: a GCN layer is two parts. The top part pools each node with its neighbours through the adjacency matrix. The bottom part is an MLP that transforms each node on its own. A transformer layer has the same two parts, with an attention matrix where the adjacency matrix was. Both matrices do one job, mixing across positions: attention over tokens, adjacency over nodes. In my class I call the GCN the transformer's little cousin: a bit more stubborn, because its attention is fixed by the graph rather than computed from Q, K, and V. Draw the two side by side and the resemblance is hard to miss. 💾 Save this post! #AIbyHand #GraphNeuralNetworks #DeepLearning

Tom Yeh

16,800 views • 1 month ago

🚨 BOMBSHELL: Turning Point's CEASE & DESIST To WolvesAndFinance Just BACKFIRED Spectacularly— Now They're SCRAMBLING to Cover Up the 47 Hat Scandal 😳 🔥Jesse ON FIRE🔥 (btw FOLLOW him) just dropped a MASTERCLASS breakdown: TPUSA promised donors a "47" hat for every $25+ contribution after Charlie's death. Thousands donated... but months later? Many got cheap rubber bracelets or NOTHING. Then — after sending WolvesAndFinance a cease & desist demanding he contact them BEFORE any more videos — Wolves did exactly that. Result? TPUSA panicked and started mailing donors BACKDATED letters (dated Jan 20, 2026) claiming: "No goods or services were provided in exchange for this contribution." Translation: Retroactively turning premium donations into pure charity receipts to kill any legal exposure for false advertising. Jesse: "This was a CATASTROPHIC mistake. The C&D gave Wolves direct access — now every real issue gets validated by their own response. Ignoring him would've been smarter." Speculation: Hats were likely a way to funnel big money to political allies (buy bulk, give away, profit kickback) — but when the deal dried up post-election, no more hats. The grift is unraveling in real time because they poked the bear. Go watch the FULL video from 🔥Jesse ON FIRE🔥 — this is why you NEVER demand contact before exposure. link will be posted in the comments below. Who else sees the massive backfire? Share this EVERYWHERE 👇🔥

Project Constitution

127,136 views • 7 months ago