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🚢 just shipped v.1.0.20 Screen Charm 🖱️ dynamic cursor icon - updated cursor icon to reflect the native system cursor type 🎙️ microphone-only export - added option to export videos with just microphone audio in the final videos 🪲 recording bug fix - resolved an issue that prevented new...

26,093 Aufrufe • vor 1 Jahr •via X (Twitter)

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Ok, that's amazing. 🦄 A side by side three.js comparison - with GitMCP and without. GitMCP's story originally started from a tweet by Three.js about their large, non-LLM-digestable, documentation file. Ido Salomon and I ended up creating a cool generic documentation MCP server, but we didn't forget threejs and mrdoob. So we put it to the test. Using GitMCP, I gave this prompt to Cursor + Claude 3.7: "Build a Three.js scene featuring a controllable realistic person navigating a textured dynamic urban environment with realistic lighting and subtle bloom effects. Ensure keyboard controls (WASD) for movement." This is the result. To the right is the one-shot result with our MCP server. To the left is the result without it, based just on Cursor's limited knowledge. The video is pretty conclusive. 🤯 It's really amazing since Cursor already knows a lot about three.js, but with our dedicated documentation MCP server it just outputs better results. And for all other libraries out there - that are not included in Cursor - this is a total game changer. A huge shout out to Cloudflare Developers and Anni Wang, who worked with us yesterday to quickly insert new capabilities in their AutoRAG feature (that enables indexing large amount of documentation) according to our specific needs, and to troubleshoot issues. It was very helpful. Knowledge is power, and that applies for every coding assitant. And not just for three.js! Check out GitMCP for any library you're using - link in the next comment.

Liad Yosef

41,576 Aufrufe • vor 1 Jahr

Release: LichtFeld Studio v0.5.3 is out! With 316 commits merged into master, this release is a huge step forward for LichtFeld Studio. What's new in v0.5.3 • Vulkan viewer/rendering migration: New Vulkan viewport pipeline, pass graph, VkSplat renderer, Vulkan point-cloud renderer, 3DGUT/VkSplat support, improved alpha/depth composition, tighter CUDA/Vulkan interoperability, and device matching on multi-GPU systems. • RAD + LOD workflow: Added RAD file export/import, RAD LOD viewer, Spark-style GPU LOD selection, GPU-driven page prefetching, a bounded VRAM pool, out-of-core PLY-to-RAD LOD conversion, and RAD import/export speedups of approximately 3–5×. • HiGS / macro-tile inference: Added a macro-tile inference path for the Vulkan viewer, including macro sorting, batched rasterization, composition, and capacity management. • Asset Manager: Added and significantly enhanced the Asset Manager with thumbnails, SH information, faster synchronization, import-from-URL support, docked mode, data-loading popup integration, and general UI cleanup. • Viewport export: Integrated viewport export directly into the application as a toolbar/overlay tool, added fast render_view_u8-style readback paths, fixed high-resolution clipping issues, improved orthographic export parity, resolved 32K image/video export problems, and added post-export GPU resource cleanup. • Selection and tooling: Added and reworked selection toolbar controls, the Select menu, ring selection, color eyedropper, distance-from-center selection, faster point-cloud and zoomed-out selection paths, Vulkan measurement tool fixes, and drag-and-drop scene graph improvements. • UI/RmlUi platform work: Major RmlUi redesign efforts, hot reloading for RML/RCSS/Python UI files, reactive UI/store integration, viewport toolbar flyouts, improved histogram interactions, input settings enhancements, custom TRS gizmos, and numerous panel, tooltip, and localization fixes. • Windowing and UX: Added borderless window support, title bar drag/maximize/restore behavior, work-area-aware maximize functionality, resize responsiveness and performance improvements, and DPI/UI scaling fixes. • Training and data features: Added adaptive depth loss and depth gradients for the EWA rasterizer, mask loading/application fixes, a new combined Ignore+Segment mask mode, --add-splat, --freeze, improved checkpoint and training state handling, and training speed and VRAM optimizations. • COLMAP/equirectangular support: Added SPHERICAL/equirectangular camera model support and canonical EQUIRECTANGULAR handling, along with fixes for undistortion and camera export. This release will be available to all supporters as a Windows binary via approximately in about an hour. At the same time, LichtFeld Studio remains committed to being free and open source under GPLv3 and can also be built directly from source. Please consider supporting the ongoing development of LichtFeld Studio through a donation via the portal or the supporters page. Thank you to everyone who supports this project financially, contributes code, reports bugs, provides datasets, helps with the website, and contributes in countless other ways. A special thank you to our foundational sponsor Core11 and our Gold Sponsor Volinga, whose support has helped make the current state of the software possible. Thank you as well to every donor and to all of our new Bronze Sponsors. Looking ahead to v0.6 For the next major release, work will focus primarily on stability and user experience. This includes improved cleanup workflows and the ability to modify training parameters while training is in progress. I would also like to introduce a native .licht project format that allows users to save and restore their complete editor state. You can find links to our main sponsors below. Please also visit our website to discover all our Bronze Sponsors. Hint: We do not yet have a Silver Sponsor or Platinum 😉

MrNeRF

24,467 Aufrufe • vor 23 Tagen

This app has completely transformed over the last three years and it is amazing to see how far it has come. - Launched X Chat and encrypted DMs - Launched Video/Audio calling - Launched Ad revenue share program for the creators - Reached a new alltime high of userseconds - Launched Community Notes - Community Notes passed 1M contributers mark - Launched the AI driven algo - Paid millions to the creators - Integerated Grok within the app - Rebranded as 𝕏 - Open sourced the recommendation algorithm. - Over 500 million posts everyday - Over 100 billion impressions daily - 650+ million users - 400000+ communities - #1 News App in 155+ countries - 2 billion+ app downloads - People are spending more time on X - 6th most visited website - Launched X Pro - Announced X Payments - Reduced child sexual abuse material by around 95 since the acquisition - Released subscriptions for creators - Removed legacy checkmarks - Prioritized the verified accounts to fight spam bots - All time low hate speech levels - Released new features in the shortest time period in Xs history - Exposed truth via Twitter files - Removed censorship - Restored free speech - Launched long form posts / Articles. - Improved the live streaming quality - Started paying the creators twice in a month - Added live chat to live streams - Enhanced the Community Notes algorithm - Added an ability to post timestamps while uploading videos - Added an edit post feature - Added view counts on posts publicly - Enhanced the support for Premium users - Added similar posts button - Added new app icons for premium users - Launched different tiers for Premium - Launched Verified Organizations - Added bookmark button on home timeline for posts - Over Ninety percent of the top 100 advertisers have returned to X - Video views are up as compared to previous years - All time high platform usage - Added more privacy options for calling - Introduced recruitment jobs feature for verified organizations - Expanded the community notes in more countries worldwide - Improved ad experience - Increased group chat size to 200 people - Lowered the eligibility threshold for ads revenue sharing from 15M to 5M - Rolled out vertical video ads for brands - Improved communities experience - Announced the removal of tweepcred system - Added live streams on the top bar of the feed - Improved live streaming tested game streaming - Launched the immersive video player - Made the process of reporting a post easier - Improved the UI - Announced the ability of group calling - Announced the removal of block feature except for DMs - Major upgrades to videos and media - Secured money transmission license in multiple states for payments - Introduced video downloads for verified users - Added an ability to limit replies to verified users only - Launched expanded bios - Made communities accessible in more countries - Added ID verification - Added an ability to hide likes - Added a tab for verified followers on user profiles - Added an ability to accept dms from verified users only to prevent spam - Introduced dm support for the ad customers - Announced that X will fund legal representation for users fired from their jobs for their posts - Included posts from communities in for you feed - Renamed notes feature to articles that will have no character limits - Added highlights tab to the profiles - Improved account analytics - Added an ability for community admins to spotlight their community in the profile - Introduced voice dms - Deleted millions of bot accounts - Introduced an ability to upload long videos - Improved advertisement brand safety - Introduced formatting for long form posts - Extended the community notes availability to more countries - Introduced individual reply to dms custom emoji reactions - Launched faster playback mini player for videos - Added an ability to allow dms from subs only - Continued UX/Ui improvements - Added air play button for videos on iOS - Added an ability to fast forwardrewind videos on - Became the most downloaded news app in multiple countries - Improved ad relevance - Removed child po*n - Introduced rate limits to prevent data scraping - Added fast forward backward feature to videos - Launched subscriber only replies - Launched spaces on web - Added an ability to hide the blue checkmark - Reduced scam accounts - Improved engagements for advertisers - Reinstated a multitude of suspended accounts - Introduced Multiple organization affiliate badges - Improved post analytics - Community notes debunking propaganda misstatements - Introduced verified badges for organizations - Launched X TV and many more features.

DogeDesigner

3,602,880 Aufrufe • vor 8 Monaten

HERMES AGENT NOW SUPPORTS COMPUTER USE ON WINDOWS AND LINUX. CLICKS, TYPES, SCROLLS YOUR DESKTOP IN THE BACKGROUND WHILE YOU WORK. computer use was macOS only. now it works on Windows and Linux too via Cua. Nous Research HOW IT WORKS: cua-driver runs as an MCP server. Hermes takes a screenshot with numbered elements. clicks element #14 (the search field). types a query. submits. reads the result. during all of this: → your cursor stays where you left it → keyboard focus doesn't change → windows don't come to front → macOS doesn't switch Spaces you and the agent co-work on the same machine. WHAT IT CAN DO: → find your latest Stripe email and summarize it → fill forms in a web app that has no API → navigate desktop apps (Mail, browser, Finder) → interact with any GUI application → extract data from apps only accessible via screen WORKS WITH ANY VISION MODEL: not locked to Anthropic. | Provider | Works | |---|---| | Claude (Sonnet/Opus) | best overall | | GPT-4+, GPT-5.5 | full support | | Gemini (via OpenRouter) | full support | | Local vLLM / LM Studio | if model supports vision | | Text-only models | degraded (accessibility tree only) | SETUP: hermes computer-use install or: hermes tools → Computer Use → cua-driver grant permissions when prompted: → Accessibility (system settings) → Screen Recording (system settings) start a session: hermes -t computer_use chat or add to config.yaml / Desktop app settings to enable permanently. SAFETY: → destructive actions require your approval → blocked key combos: empty trash, force delete, lock screen, log out → blocked type patterns: curl | bash, sudo rm -rf /, fork bombs → agent cannot click permission dialogs → agent cannot type passwords → agent cannot follow instructions embedded in screenshots pair with approvals.mode: manual if you want every single click confirmed. TOKEN NOTE: screenshots are expensive. each one adds vision tokens to context. use computer_use for tasks where no API exists. if the tool has an API or MCP server, use that instead. 15 levels of Hermes Agent👇

YanXbt

29,127 Aufrufe • vor 24 Tagen

Let's talk about agentic product design. Every company has its own design process. What has always worked for me is spending long studio hours with our product team, dissecting things into pieces and putting them back together. In those sessions we look at value, usability, simplicity, aesthetics, behavior, storytelling, generics, and emotional mapping. I've been crafting products this way for as long as I can remember. Product work at Lemonade isn't for the faint of heart. This obsession over every detail is hard work, but I believe it yields better results and builds stronger talent. One of the things I love about our design and product team is how this process became a second nature to them. Feedback is fast, professional, and tension free. But in our latest session, something was different. One of our designers used Figma and Cursor to build a mockup that was so advanced, it was almost ready to be shipped. It was an incredible glimpse into a world where a single designer working on top of modern low code infrastructure will be able to launch production grade experiences for products with millions of customers, and with LoCo, I expect this to become a reality at Lemonade in just a few quarters. But there's a problem to watch out for. An interesting phenomenon I've noticed over the years is that the higher the fidelity of the work being reviewed, the more defensive people become. When someone shows up with something polished, they tend to resist feedback. They've already fallen in love with what they built, and it's hard for them to accept rejection. Radical candor feedback works best at an early stage of the project, before people get attached and feel the need to defend their work. This session was no exception. Because the work was so advanced, the review became binary, and its maker became defensive. Happily, we all caught ourselves in time to acknowledge this new dynamic and started figuring out how to go back to obsessing about every corner radius, shade of white, and word. When reviewing agentically coded designs, we'll try having our designers bring in more than one option, as well as the open Cursor project so we can make changes in real time if needed. We'll see how it goes, and if this is of interest, I'll update what we learn.

Shai Wininger

17,558 Aufrufe • vor 7 Monaten

Impeccable 3.7 brings linting to design. Until now it was a skill you asked for help. Now it's a design-system-aware feedback loop that runs while your agent builds, catching slop and design drift before they land. 🪝 Design hooks for Claude, Codex, and Cursor They run after every UI edit and quietly nudge your agent to fix slop and drift. The output isn't another wall of lint: it separates new findings from already-seen ones, flags clean scans, and asks the agent to use judgment. Fix real issues, leave intentional demos alone, save exceptions to config instead of littering your source. 🎨 Slop detection is now project-aware Reads your actual design system from DESIGN.md, your typography, palette, radius scale, and tokens, and flags drift from your system, not just generic AI slop: • this font isn't in your design system • this color is outside your documented palette • this radius doesn't match your rounded scale The same engine powers both the hooks and the CLI, and it's where we're investing next. 🖥️ Live Mode, ready for real projects Svelte/SvelteKit now preview variants as temporary framework components with live params, then accept cleanly back into your source component. Manual text edits got evidence / apply / discard routes, insertions preserve their anchors, and mapped lists and JSX slots clean up far more reliably. ⚡ Leaner core, sharper detector Rule-level evals across 3 providers and 4 niches cut guidance with no measurable lift and dropped examples that taught models bad patterns. The detector now skips hidden and screen-reader-only elements, understands OKLCH alpha and Sass-like inputs, and tightened checks for repeated kickers, oversized H1s, clipped overflow, and cramped padding. 🛠️ CLI caught up impeccable detect loads DESIGN.md by default, motion findings name the exact token or cubic-bezier instead of just "bounce," and impeccable ignores gives real CRUD for exceptions. Hooks and CLI share the same ignores. No split-brain config. Plus a much-improved interactive installer with hooks setup built in. Upgrade: npx impeccable install npm i -g impeccable

Impeccable

230,242 Aufrufe • vor 1 Monat

Claude Code can now watch & analyze ANY video 🤯 I built a skill that gives Claude the ability to watch any video file you drop in — UGC ads, competitor Meta ads, organic TikToks, screen recordings, anything. All inside Claude Code. Perfect for DTC brands and agencies who study competitor creative every week to figure out what's working and what to test next. Here's the problem: If you're studying competitor ads on Meta or hooks on TikTok, you're scrubbing through videos manually, pausing to write down hooks, screenshotting on-screen text, and trying to remember what made the ad land by the time you've watched 10 of them. This skill solves it: → Drop any video file into Claude Code → Skill routes it through the Gemini API for native video understanding → Returns a full creative teardown — hook breakdown, target audience, angle, beat-by-beat, on-screen text verbatim → Surfaces the steal-worthy patterns you can apply to your own creative → Same skill works on UGC ads, produced video ads, organic TikToks, and Loom recordings No manual scrubbing. No pausing every 5 seconds. No $200/mo ad intelligence platform. What you get: - Native video understanding via Gemini (not just transcripts) - Structured analysis — hook, angle, audience, pain point, CTA - Verbatim on-screen text and dialogue with timestamps - Hook variations generated directly from competitor ads - About 27 cents per 30-minute video Built 100% in Claude Code with the Gemini API. I recorded a full breakdown showing exactly how I built this and I'm giving away the skill for free. Want the skill? > Comment "CLAUDE" + > Like this post And I'll send it over (must be following so I can DM)

Mike Futia

35,486 Aufrufe • vor 2 Monaten

As a graphics engine coder I think when you look at a flickering bug like this one in the video below it’s not immediately obvious what is going on. The key here is observation - to study this flickering/bugged render carefully - what do we see? Firstly for me it was very obvious that nearly all of the scene shadows were flashing on and off - but (but!) there was a secondary issue where some buildings and parts of the sky were also flashing purple. Hmmmm. Interesting. I initially thought then this might be two separate bugs - but because the sky purple element could only based on full screen post fx and not 3D rendering I looked at this first with a few GPU captures to step through all our post processing to find the rendering stage which made these pixels turn purple: When I did this I found the colour 3D texture LUT grading that makes our different biomes have unique colour palettes was going very wrong - colours near 0 or 1 were wrapping and making the purple elements that we see in the said sky and base parts. The only way this could happen was if the texture was corrupt (which it was not) or if the 3D texture sampling was wrapping and not clamped as intended. That was the Eureka moment - because if the post fx had the wrong texture sampler then the disappearing shadows which also require an exact texture sampler for comparing depth might be also wrong because of the same kind of texture sampling issue! So with this idea that the engine was using the wrong texture samplers, but only in very high draw call scenes like the big base here I the looked at some engine limits and found the bug very quickly - a circular dx12 descriptor buffer for samplers running out over multiple frames, reusing the wrong data for new scenes inflight. Hence the flickering, as the GPU randomly got wrong samplers for some post textures or shadow depth. Easy to fix with triple limits for future expansion and also adding an assert/debug spam in case this limit is ever reached again - QA testers would see this message and report if they ever saw a flicker with this style of bug. My bug and my bad from 2017 porting NMS to DX12 without foreseeing how massively complex bases and our game would grow.

Martin Griffiths

72,701 Aufrufe • vor 1 Jahr

PREVIEW: I was invited to a press preview of Assassin’s Creed Black Flag Resynced in Paris, back in April, as I previously mentioned, and I played ~3 hours🚀 Here are my impressions: 🎞️Visuals & Performance: being a remake, the visuals are quite well upgraded, making the most of modern tech and the beauty of the setting, creating a breathtaking atmosphere ✅Stunning environment ✅Dreamy natural beauty & grounded world ✅Photorealistic character models ✅Smooth animations ✅Sharp resolution ✅Runs at 60fps 🕹️Gameplay & Upgrades: The game is a faithful remake, with new gameplay systems, along with enhancements to the original formula ✅New gameplay systems ✅Faithfulness is the main priority ✅Enhanced parkour (still faithful) ✅Manual jumps and side ejects ✅Seamless exploration of cities ✅Zip-lines added ✅Dynamic weather ✅Brand new content expanding narrative ✅Quests with new secrets ✅Original modern day replace with rifts ✅Rifts explore “what if” scenarios ✅6 hours of extra gameplay ✅3 new recruitable officers ✅New storylines for the new officers ✅New chapter to play as Robert Mena ✅Extended endings for iconic characters ✅Hideout side quests ✅New collectibles ✅Forts modernized with new content ✅New voice lines for activities ✅New islands with rewarding secrets ✅New world moments ✅New content for the hideout ✅History of the villa explored ✅Heated shots new naval weapon in seq 3 ✅Explosive fire barrels w/wider effect ✅Swivel gun can now be manually aimed ✅Rebuilt combat system rewarding to skill ✅No skill trees, all unlocks from the start ✅Enemies now have defense meter ✅Meter is depleted with a perfect parry ✅New perfect parry depends on weapon ✅Heavy strike (high damage/wide area) ✅Shove to wall/ground > new take downs ✅Stealth inspired by Shadows ✅Crouch option added ✅Visibility affected by day/night & weather ✅Whistle/breaking things blow your cover ✅Rope dart unlocks in sequence 3 ✅Ambient dialogue leads to new quests ✅Raise and lower your hood option The new enhancements make the game far more entertaining compared to the original, except for one controversial change of bit having Hidden Blade combat, except in stealth assassinations/take downs Everything else effectively elevates the original design and makes gameplay either feel just as good, or more refined 🧬Changes: with this remake comes a few elements that were removed from the original, which may upset some players ✅Menus have been revamped and they don’t feature the DNA sequence tracker ✅Difficulty can be tailored with much more detail from the menu ✅Switch between and choose your favorite Sea Shanties to be performed by your crew ✅No hidden blade combat. The Hidden Blade is mainly used for stealth take-downs ✅No present day segments. I was informed that it will be replaced with new moments that explore Edward’s past with his wife, along with some “what if” scenarios like Edward siding with the Templars, for example, likely related to Juno’s involvement in the original narrative 📜Thoughts: While the demo I played featured only a portion of the map, Resynced has potential to replace the original as the definitive experience of Edward Kenway’s story I also wasn’t able to experience any of Rifts that replace the modern day, so for me, as a fan of the series’ lore and present day since 2007, the absence of a traditional modern day is the only let down that prevents me from fully replacing the original with it, as present day and sci-do elements are the DNA of the franchise and what makes it stand out It would also be great if mission replay is added later, a feature the OG had by default, like its predecessors That said, everything else very much elevated what was in the original, which made going back to replay it show how dated it feels by comparison I look forward to the final game, and to see future games inherit this formula of a defined protagonist, focused progression and no RPG elements😎

Rino🚀

20,854 Aufrufe • vor 1 Monat

Good morning guys! This is going to be a lengthy post but I know some of you ask for new videos especially for the anniversary and I absolutely hate letting you guys down but I don't think I got it in me anymore to produce more videos on Legends We've been at it for 7 years I had a lot of fun moments creating content and I tried my best in all these years to entertain you and bring you the best possible gameplay a player could get his eyes on My main goal with the channel was to teach you all about pvp and give you all these amazing moments with high IQ level plays (we were that good, lol) and get you into that mindset as well to find ways to outsmart your opponent I have shifted a lot from games in general I usually spend my time studying new stuff almost daily and even though I still love content creation as a whole the time investment for me is not worth it as I have previously mentioned Never cared about the money the channel produced, never really made an insane effort to push out more videos than I had to as the channel only has 1.3k videos in its 7 year lifespan for me making the right content, showing the best fights is what mattered thats why there's so few videos Currently enjoying life expanding my horizons in different ways always being positive with everyone is what can keep you going I have taught you eveything I could for pvp, you guys have new creators now that produce content in my place so keep supporting them, I really enjoy sitting this one out for the time being It's not like I'm going anywhere after all I'll still be here discussing stuff with you just taking a back seat and relaxing for once lol BESIDES I WANNA SAVE MY CCs DAMMIT! LET A MAN STACK SOME CHRONOS!

Lebra

16,594 Aufrufe • vor 1 Jahr

LLM Artifacts Connected to Andrej Karpathy's LLM Knowledge base idea, I've been building out a fun way to generate dynamic artifacts from these knowledge bases with the goal of discovering and revealing meaningful and deeper insights. LLM KBs are hard to consume for humans, as I think they are more built for agents. So the question is, what form would be useful for humans to take actions and make important decisions? That's what I am trying to figure out with these artifacts. The artifact example shows a pulse on HN discussions around AI-related stories. The insights can go deeper, of course, but this is already super fun and thought-provoking, like some of my favorite podcasts. The format and depth matter a lot. The aggregation skills of agents are outstanding if you tune the prompts and skill carefully. I built this artifact generator in a few minutes through an agent skill, but I feel like there are so many ways that LLM-generated information can be used and consumed. Like generating deeper insights and analysis, and things that are just not feasible for humans today. The generated artifact (including its data and design) serves as reusable templates or can be updated in real-time via auomations, which is something I am also working on. It is truly an insane way to monitor and track information. Better than a newsletter. Better than newspapers. There is something about this that gets me really excited about the future of AI agents for knowledge generation and discovery. Lots of hidden gems everywhere just waiting to be discovered and acted on if the information is presented correctly. This is not perfect. The format, style/prose can be improved, but this is easy to customize via skill. You can personalize it to your liking. I feel like these dynamic artifacts are going to emerge as a strong new medium to stay on the cutting edge of things, both for agents and humans. My target is research, of course. This was just a basic example. Besides animation, I am also targeting other components like voice, videos, images, slides, etc. This space is full of opportunities to explore. Skill for this coming soon.

elvis

31,190 Aufrufe • vor 2 Monaten