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Just toying around with #GodotEngine. Kinda satisfying :D #screenshotsaturday

73,693 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля PLANET_BLUTO
PLANET_BLUTO2 лет назад

Imagine spleef from minecraft but you can use the ground to throw projectiles at people

Фото профиля Hannes Rahm
Hannes Rahm2 лет назад

Hadn't heard of Spleef, but googling it I can see what you mean :D

Фото профиля Game Dev With Michael
Game Dev With Michael2 лет назад

Pretty cool, was that a standard 3d model or did you go the voxel route? I was just thinking about how something like that would work the other day, removing specific blocks, block by block destruction. Any tips on where to even get started with that?

Фото профиля Hannes Rahm
Hannes Rahm2 лет назад

Thanks. It's just a whole bunch of RigidBody3D cubes set to be 'frozen' until they get hit or sucked up. JoltPhysics handles a fair few cubes at 120hz but this approach surely has limits :)

Фото профиля Metin Ur
Metin Ur2 лет назад

Okay I guess this is one of the days "open twitter for quick scroll, inspired from cool stuff from random guy you see on your timeline, create new project and prototype some stuff and after shortly never look back to it" again.

Фото профиля Hannes Rahm
Hannes Rahm2 лет назад

"therapy gamedev"

Фото профиля 🦾Name still loading...🐈
🦾Name still loading...🐈2 лет назад

Ohhhh it looks like Control, I love it !! :D Great job, looks amazing and super fun !

Фото профиля Hannes Rahm
Hannes Rahm2 лет назад

Thanks! Thats the inspiration:)

Фото профиля Late as usual 🏳️‍⚧️
Late as usual 🏳️‍⚧️2 лет назад

fuck that's cool

Фото профиля Eike Decker
Eike Decker2 лет назад

Definitely cool. That's a follow :D

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