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Just toying around with #GodotEngine. Kinda satisfying :D #screenshotsaturday

73,864 次观看 • 2 年前 •via X (Twitter)

10 条评论

PLANET_BLUTO 的头像
PLANET_BLUTO2 年前

Imagine spleef from minecraft but you can use the ground to throw projectiles at people

Hannes Rahm 的头像
Hannes Rahm2 年前

Hadn't heard of Spleef, but googling it I can see what you mean :D

Game Dev With Michael 的头像
Game Dev With Michael2 年前

Pretty cool, was that a standard 3d model or did you go the voxel route? I was just thinking about how something like that would work the other day, removing specific blocks, block by block destruction. Any tips on where to even get started with that?

Hannes Rahm 的头像
Hannes Rahm2 年前

Thanks. It's just a whole bunch of RigidBody3D cubes set to be 'frozen' until they get hit or sucked up. JoltPhysics handles a fair few cubes at 120hz but this approach surely has limits :)

Metin Ur 的头像
Metin Ur2 年前

Okay I guess this is one of the days "open twitter for quick scroll, inspired from cool stuff from random guy you see on your timeline, create new project and prototype some stuff and after shortly never look back to it" again.

Hannes Rahm 的头像
Hannes Rahm2 年前

"therapy gamedev"

🦾Name still loading...🐈 的头像
🦾Name still loading...🐈2 年前

Ohhhh it looks like Control, I love it !! :D Great job, looks amazing and super fun !

Hannes Rahm 的头像
Hannes Rahm2 年前

Thanks! Thats the inspiration:)

Late as usual 🏳️‍⚧️ 的头像
Late as usual 🏳️‍⚧️2 年前

fuck that's cool

Eike Decker 的头像
Eike Decker2 年前

Definitely cool. That's a follow :D

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