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Kamino Fixed Rates add fixed-rate, fixed-term borrowing directly into existing Kamino Lend markets. Built directly on Kamino Lend, they use its existing market, collateral, liquidation, and risk infrastructure, with Auto Rollover enabling continuity across fixed terms and Multiply extending that fixed-rate credit into one-click leveraged strategies. Built on battle-tested...

17,701 görüntüleme • 3 gün önce •via X (Twitter)

17 Yorum

Genius💡💹🧲 🤖 profil fotoğrafı
Genius💡💹🧲 🤖3 gün önce

Using existing collateral and liquidation infrastructure is smart building

Mario Yamasaki profil fotoğrafı
Mario Yamasaki3 gün önce

the builders are actually building, wild concept #BuildersBuild

Stéphane Simon profil fotoğrafı
Stéphane Simon3 gün önce

this community has zero chill about winning and i love it #CommunityStrong

inno profil fotoğrafı
inno3 gün önce

Marius the legend

CatGod profil fotoğrafı
CatGod3 gün önce

Once the last dollars are printed, bro. FIXED RATES will make everyone a boss of DeFi.

Dahvie🔬 profil fotoğrafı
Dahvie🔬3 gün önce

What a legend

𝗦𝗛𝗔𝗕𝗕𝗜𝗥 profil fotoğrafı
𝗦𝗛𝗔𝗕𝗕𝗜𝗥2 gün önce

Sounds like a game changer for lending. Excited to see how it performs.

Jackie O profil fotoğrafı
Jackie O3 gün önce

zoom out and you see why patience matters #ZoomOut

Crypto Pickup profil fotoğrafı
Crypto Pickup2 gün önce

This is big for defi on solana

Orbitt Volume & Dex Trend Booster profil fotoğrafı
Orbitt Volume & Dex Trend Booster2 gün önce

Fixed rates on DeFi lending? Intriguing move from Kamino. Wonder how this plays out with variable APYs everywhere else

dOrg profil fotoğrafı
dOrg2 gün önce

Reusing the existing liquidation logic instead of standing up a separate market is the right call. Fewer new code paths to get wrong.

icefrog.◎ profil fotoğrafı
icefrog.◎2 gün önce

🧤auto rollover is the real win here

Moises Parra profil fotoğrafı
Moises Parra3 gün önce

added again this morning because momentum #Accumulate

山田弘志@早期退職から60歳起業のリアル profil fotoğrafı
山田弘志@早期退職から60歳起業のリアル3 gün önce

no sellers in this community, just holders #DiamondHands

RWA Foundation profil fotoğrafı
RWA Foundation2 gün önce

@solana 🔥

SaLar profil fotoğrafı
SaLar2 gün önce

@solana fixed terms plus rollover makes defi borrowing much more predictable

Lenny | Seasmaxxing profil fotoğrafı
Lenny | Seasmaxxing3 gün önce

zero bad debt on battle tested infra is the only way to touch fixed rate stuff right now - auto rollover is a nice bonus too

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EXCLUSIVE: Morpho 🦋 CEO Paul Frambot 🦋 on how Morpho Midnight is new infrastructure for institutional private credit. This week, Morpho launched Midnight, which enables fixed-rate, fixed-term onchain lending, starting with one cbBTC/USDC market on Base across multiple maturities. This is unlike most DeFi today, where protocols like Aave and Compound set your risk, rate, and term using their formulas. This is not ideal for large institutions with their own risk appetite. Morpho 🦋 Midnight hands risk, rate AND term to the open market, so investors can set their risk appetite, and borrowers can apply to meet that in the marketplace. Lending on Midnight means buying a claim on future cashflows, where you pay 0.95 today, receive 1.00 at maturity. The difference (discount) is your rate as a lender. That's exactly how a zero-coupon bond works, the primitive bond markets are built on. Some other nuances that came out in the interview Prior fixed-rate protocols split liquidity into a pool per maturity, so markets stayed thin and most died. This is how a bond desk runs a book. Morpho aims to ensure liquidity isn't fragmented into individual pools. It offers source funds only at fill, and one balance sheet can quote fixed rates across all maturities at once. So you quote once in many places. The fees are capped in the code with settlement at 50bps a year, a lender fee at 1%, and governance can *never* raise them. Infrastructure that can't reprice you is infrastructure a treasurer can underwrite. Wall St is coming to these DeFi protocols For example, Apollo (roughly $940bn AUM) is contracted to buy up to 9% of MORPHO supply over four years. So I sat down with Paul Frambot, Morpho's CEO, days after his most ambitious launch yet. DeFi lending reached tens of billions without a single maturity date. Now we find out what it builds with one.

Simon Taylor

12,173 görüntüleme • 2 ay önce

🔥Strategy's STRC is the FIXED INCOME KILLER APP🔥 11% dividends on an annualized basis. PAID MONTHLY. This SMOKES every other traditional fixed income product. And the dividends are ROC, which means they are TAX-DEFERRED. These are NOT taxed as income. Every “safe yield” product in America is the same movie with different actors: You hand them dollars They hand you a coupon Inflation quietly eats the principal You clap because the number went up STRC is a different animal. STRC is what happens when fixed income stops pretending the denominator is stable. Traditional fixed income = yield paid from a system that’s structurally losing purchasing power. STRC = yield funded by a balance sheet that’s actively compounding a harder asset. So yeah, the headline yield matters (11% variable, paid monthly). But the real edge is that your “coverage” isn’t coming from hope, it’s coming from Bitcoin reserves + capital markets machinery. Compare the usual “popular” choices: T-Bills: “Congrats on matching the Fed… until the cuts.” IG corporates: “Enjoy the spread… until credit risk wakes up.” High yield: “You’re underwriting zombies for a few extra points.” Munis: “Great if you’re high bracket… still capped by fiat math.” CDs: “Locked up for a rate you’ll hate in 6 months.” Preferred ETFs: “Equity risk cosplay with bond marketing.” Money markets: “Cash that thinks it’s investing.” STRC is basically: “Here’s a real coupon, and the issuer is playing offense with the treasury instead of praying the CPI gods behave.” Fixed income has been a retirement home for capital. STRC is fixed income with teeth. Not financial advice. I’m just saying the bond market is getting dunked on by a ticker that acts like a money printer stapled to a war chest. $10,000 into STRC vs. traditional fixed income after 20 years: Strategy STRC (11%): $80,623 3-M T-Bill: $20,483 10-Yr Treasury: $22,726 IG Corporate: $25,638 High-Yield Corp: $35,236 AAA Muni: $17,372 Series I Bond: $22,038 1-Yr CD: $22,336 Preferred ETF: $34,386 Gov MMF: $20,208 Fixed income built on Bitcoin is THE FUTURE.

Adam Livingston

61,147 görüntüleme • 8 ay önce

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Term Labs

633,556 görüntüleme • 1 yıl önce

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Hilmar

26,039 görüntüleme • 1 yıl önce

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up 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Riven Twins Boss Arena and Potion Seller Cave • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible • Updated foliage in various locations • Added physics and wind simulation to Spruce trees ⚔️ Cinematics: • Polished animations for characters in the Inquisition Arrival cinematic • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic • Fixed cloth and camera pops in the Inquisition Arrival cinematic ⚔️ Audio: • Environment update for Sacrament: ⚬ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress ⚬ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) ⚬ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by 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around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 • Fixed overblown bonfire lighting at The Shallows • Removed rogue rim light at The Shallows • Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 görüntüleme • 2 yıl önce