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Kimi K3 generated this playable flying dragon scene using the new Unity CLI, set in a volcanic canyon with flowing lava and lightning VFX.
180,078 Aufrufe • vor 3 Monaten •via X (Twitter)
34 Kommentare

why dont you mention all the arts are assets, and only the code is made with kimi

super sus marketing when the avg user assumes kimi made ~50% of everything seen here when it's just a single asset put into a scene that already exists don't you think? I like Kimi, but this just seems like a complete miss

Alright I’m gonna need to see prompts for this stuff from now on

Stop teasing what we can't buy guys, come on! :P <3

The dragon is just standing in mid air

Its definitely heading to the right direction, I love how this model is so much better in Game Development. This comprehensive prompt in 1 development and some free assets i have lying around and its remarkable..

TO:anyone that's making these demos, prompt for cinematic camera views, will go from slop-adjacent to triple AAA very fast

okay but can i actually fly the dragon?

are you guys fr??

How much VRAM did the computer need to generate it?

wow that looks amazing! any tutorial for this?

prompt!! and what assets ?

soon infinite immersive worlds

This is impressive. I can't wait for Kimi to be back in stock so I can employ it to do similar biomes for me. Please, get it back in stock asap!

unity cli generating playable scenes is wild.

What about kimi k3 in physical AI / Isaac Sim?

From prompt to playable. This is seriously impressive. 🔥

I've been checking on that 'generated' thing but is it really generating the assets? It seems it's just pulling them, did I missed something? Genuinely interested

kimi landing on game scenes now?

So 99% of this are assets made by someone else, and kimi did the 1% work putting them together? Wow amazing

Saw few examples related to Red Dead Redemption games, they're also wild

😳👀omg...

interesting to know what prepared assets were used for this or everything was created from scratch or using mcp/api tools

Kimi K3 + Unity CLI is cooking something special🤩

1fps

This is what I came to Earth for.

Now that's some real challenge But how many assets did it create itself?

how about unreal engine?

Going from a static render to physically simulated lava and lightning VFX with orbit controls in a single generation is an entire game engine workflow replaced. What's the typical token count on a generation like this?

199的会员token消耗太快了。 再加点限额啊!

Ark reference high taste

how many credits

you just released new 480 world of warcraft expansions

How much was it? So I can compare with fable
