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kimodo.cpp is up on GitHub! It allows you to animate a skeleton by describing what you want it to do.

141,847 Aufrufe • vor 1 Monat •via X (Twitter)

46 Kommentare

Profilbild von Lee Penkman
Lee Penkmanvor 1 Monat

nice work.... strong follow... ive been generating lots of motion with that yall can download. this is really cool to be able to do any kind of motion... going to make interesting dynamics and ai agents in games pretty interesting and life like :)

Profilbild von Richard Palethorpe
Richard Palethorpevor 1 Monat

Very cool

Profilbild von bone
bonevor 1 Monat

can it do pigs

Profilbild von Richard Palethorpe
Richard Palethorpevor 1 Monat

no

Profilbild von Arram
Arramvor 1 Monat

This looks cool. I tried using Ardy for an llm to control an avatar in real time but it was just not at a point where it’s useful yet: self clipping, weird drifting motions between animations, somewhat mushy animations here and there. Overall impressive though.

Profilbild von Richard Palethorpe
Richard Palethorpevor 1 Monat

Interesting. I think with Kimodo the training distribution is limited, but what it knows how to do it does well. But that's just my initial impression.

Profilbild von Arram
Arramvor 1 Monat

Yeah don’t get me wrong it was really impressive, just not actually useful yet.

Profilbild von Agent007
Agent007vor 1 Monat

Interesting!! Motions looks fluid and natural... How is it behaving with GPU frequency, does it spike it or super lightweight??

Profilbild von Richard Palethorpe
Richard Palethorpevor 1 Monat

Do you mean does it require a lot of compute? There are two models; text encoder and control policy. The text encoder is full precision 8b Llama which is much heavier than I'd like, but could be optimized. The control policy is much smaller, but still significant. It's fine for offline processing, realtime will be difficult on average hardware

Profilbild von Vincent Bons
Vincent Bonsvor 1 Monat

Humanoid or also other shapes?

Profilbild von Richard Palethorpe
Richard Palethorpevor 1 Monat

Practically just humanoid for now. NVIDIA haven't released a quadruped model or the training code. So it would require recreating the training code, creating a data-set for a non-humanoid etc. Completely possible, just would take me a lot of work.

Profilbild von bnw
bnwvor 1 Monat

super cool, but why llama, it's needs approval on hugging face, why fucking llama

Profilbild von Richard Palethorpe
Richard Palethorpevor 1 Monat

This is NVIDIA's choice, but I've uploaded the GGUF to HF now so no approval needed

Profilbild von bnw
bnwvor 1 Monat

it works! thanks

Profilbild von André
Andrévor 1 Monat

Looking really impressive! can't wait to try it out

Profilbild von Rodion Kalimullin
Rodion Kalimullinvor 1 Monat

Nice )

Profilbild von Richard Palethorpe
Richard Palethorpevor 1 Monat

you beat me to it xD

Profilbild von Robert ☧ Beckebans 💾🕹️🏝️
Robert ☧ Beckebans 💾🕹️🏝️vor 1 Monat

Please add an open source license to it. I would like to play around with this. Very good work!

Profilbild von Shikhar
Shikharvor 1 Monat

oh nice, I gotta try this

Profilbild von cloversativa 🪷🫧🪩🍀
cloversativa 🪷🫧🪩🍀vor 1 Monat

so nice

Profilbild von GameDevAssets
GameDevAssetsvor 1 Monat

Thanks for sharing this. Looks really cool.

Profilbild von iñaki
iñakivor 1 Monat

Woow💯💪

Profilbild von Hailey Collet
Hailey Colletvor 1 Monat

I want to hook this up to Blender -> H3

Profilbild von CreaτiveBuilds
CreaτiveBuildsvor 1 Monat

this + image2threejs would go crazy

Profilbild von Jj
Jjvor 1 Monat

the future looks bright

Profilbild von xar
xarvor 1 Monat

might be the quickest follow in my x history

Profilbild von Chubigans
Chubigansvor 1 Monat

bro this is amazing

Profilbild von G2G
G2Gvor 1 Monat

Holy fuck I've been trying to do this for months.

Profilbild von PlagiatOS
PlagiatOSvor 1 Monat

@toyxyz3 Wow! Dose it work with non humanoids?

Profilbild von Richard Palethorpe
Richard Palethorpevor 1 Monat

@toyxyz3 Not without reverse engineering the training code

Profilbild von PlagiatOS
PlagiatOSvor 1 Monat

@toyxyz3 I’ll check it out. Gg

Profilbild von shaversian3d
shaversian3dvor 1 Monat

Is the generation limit a max of 10 seconds?

Profilbild von Richard Palethorpe
Richard Palethorpevor 1 Monat

yes, but it is possible to stitch multiple prompts together, which I'm experimenting with.

Profilbild von rusa
rusavor 1 Monat

describing motion in words is the easy demo. the hard part is the model knowing which constraints are physical and which are stylistic. 'walk sad' should keep the feet on the ground, 'walk drunk' gets to break that. curious where it draws that line.

Profilbild von Thomas Richter-Trummer
Thomas Richter-Trummervor 1 Monat

mixamo compatible? Should nicely play with our rigged 3dgs avatars in @arrival_space_ then

Profilbild von Rahul Ghosh
Rahul Ghoshvor 1 Monat

I have this running on the web with Nira no device restrictions

Profilbild von Shaun Kahler
Shaun Kahlervor 1 Monat

O.O once again.. innovation at lightning speed

Profilbild von Agent Plaza
Agent Plazavor 1 Monat

很酷!

Profilbild von Sebastian Buzdugan
Sebastian Buzduganvor 1 Monat

does kimodo enforce foot contact, because text-driven motion without it breaks quickly in production

Profilbild von Jon Kakaley
Jon Kakaleyvor 1 Monat

Does it work with non-humanoid forms?

Profilbild von Richard Palethorpe
Richard Palethorpevor 1 Monat

Kimodo.cpp doesn't yet. I'm not sure if upstream have a quadruped. In theory it can with more training, but practically speaking this is a limitation

Profilbild von Tristan Rhodes
Tristan Rhodesvor 1 Monat

super cool!

Profilbild von Sacrificial Pancakes
Sacrificial Pancakesvor 1 Monat

what's the cycle time between prompt and animation playing? ... asking for a friend

Profilbild von Reigen
Reigenvor 1 Monat

how well does it handle the personalities? a whimsical walk or walk while carrying heavy load on your shoulder using both hands. something like that

Profilbild von hydra
hydravor 1 Monat

so .. Unity's embedded animation AI generative system is a joke.

Profilbild von migero 🤌🥕🐇
migero 🤌🥕🐇vor 1 Monat

or better yet release all the training data for free as animation files .......

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