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skin-tokens.cpp is up on GitHub! This let's you generate a skeleton and skin weights for humanoid and non-humanoid meshes. I tried combining this with skeletal animations from kimodo.cpp, but still having issues there as can be seen at the end of the video

30,337 Aufrufe • vor 1 Monat •via X (Twitter)

10 Kommentare

Profilbild von Fabio Angela
Fabio Angelavor 1 Monat

Maybe your weight viewer has a thresholds and you don't see some low value weight that may link some Bones. Also from my experience kimodo doesn't map fingers (but that's unrelated)

Profilbild von night_and_wknd
night_and_wkndvor 1 Monat

Whoa. Was going down a UniRig -> SkinTokens rabbit hole and came across this. Exciting stuff!

Profilbild von Robert ☧ Beckebans 💾🕹️🏝️
Robert ☧ Beckebans 💾🕹️🏝️vor 1 Monat

fatal: Fetched in submodule path 'ggml', but it did not contain 0aa288d2c2e04c6169e52b330228b9004297afba. Direct fetching of that commit failed. <-- maybe pointing to a commit in ggml/ that was deleted ?

Profilbild von Richard Palethorpe
Richard Palethorpevor 1 Monat

Ah my bad, gpt-sol made some commits to the GGML submodule instead of creating patches which is the usual pattern I follow

Profilbild von Richard Palethorpe
Richard Palethorpevor 1 Monat

OK, this should be fixed now. Thanks for reporting Robert!

Profilbild von Mick Mangles
Mick Manglesvor 1 Monat

So open source mixamo? Coool!!!

Profilbild von Richard Palethorpe
Richard Palethorpevor 1 Monat

I wouldn't know, but they seem to serve similar purposes

Profilbild von Nikhil Shahane
Nikhil Shahanevor 1 Monat

I really want to try this out. Will make some time this week. Good stuff man!

Profilbild von Richard Palethorpe
Richard Palethorpevor 1 Monat

Cool, let me know how it goes

Profilbild von CrimsynVT
CrimsynVTvor 1 Monat

When you hovered over the right knee it also shows the tail got painted wrongly. Then again, good fucking luck figuring out that tail.

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