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kimodo.cpp is up on GitHub! It allows you to animate a skeleton by describing what you want it to do.

141,847 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 46

Фото профиля Lee Penkman
Lee Penkman1 месяц назад

nice work.... strong follow... ive been generating lots of motion with that yall can download. this is really cool to be able to do any kind of motion... going to make interesting dynamics and ai agents in games pretty interesting and life like :)

Фото профиля Richard Palethorpe
Richard Palethorpe1 месяц назад

Very cool

Фото профиля bone
bone1 месяц назад

can it do pigs

Фото профиля Richard Palethorpe
Richard Palethorpe1 месяц назад

no

Фото профиля Arram
Arram1 месяц назад

This looks cool. I tried using Ardy for an llm to control an avatar in real time but it was just not at a point where it’s useful yet: self clipping, weird drifting motions between animations, somewhat mushy animations here and there. Overall impressive though.

Фото профиля Richard Palethorpe
Richard Palethorpe1 месяц назад

Interesting. I think with Kimodo the training distribution is limited, but what it knows how to do it does well. But that's just my initial impression.

Фото профиля Arram
Arram1 месяц назад

Yeah don’t get me wrong it was really impressive, just not actually useful yet.

Фото профиля Agent007
Agent0071 месяц назад

Interesting!! Motions looks fluid and natural... How is it behaving with GPU frequency, does it spike it or super lightweight??

Фото профиля Richard Palethorpe
Richard Palethorpe1 месяц назад

Do you mean does it require a lot of compute? There are two models; text encoder and control policy. The text encoder is full precision 8b Llama which is much heavier than I'd like, but could be optimized. The control policy is much smaller, but still significant. It's fine for offline processing, realtime will be difficult on average hardware

Фото профиля Vincent Bons
Vincent Bons1 месяц назад

Humanoid or also other shapes?

Фото профиля Richard Palethorpe
Richard Palethorpe1 месяц назад

Practically just humanoid for now. NVIDIA haven't released a quadruped model or the training code. So it would require recreating the training code, creating a data-set for a non-humanoid etc. Completely possible, just would take me a lot of work.

Фото профиля bnw
bnw1 месяц назад

super cool, but why llama, it's needs approval on hugging face, why fucking llama

Фото профиля Richard Palethorpe
Richard Palethorpe1 месяц назад

This is NVIDIA's choice, but I've uploaded the GGUF to HF now so no approval needed

Фото профиля bnw
bnw1 месяц назад

it works! thanks

Фото профиля André
André1 месяц назад

Looking really impressive! can't wait to try it out

Фото профиля Rodion Kalimullin
Rodion Kalimullin1 месяц назад

Nice )

Фото профиля Richard Palethorpe
Richard Palethorpe1 месяц назад

you beat me to it xD

Фото профиля Robert ☧ Beckebans 💾🕹️🏝️
Robert ☧ Beckebans 💾🕹️🏝️1 месяц назад

Please add an open source license to it. I would like to play around with this. Very good work!

Фото профиля Shikhar
Shikhar1 месяц назад

oh nice, I gotta try this

Фото профиля cloversativa 🪷🫧🪩🍀
cloversativa 🪷🫧🪩🍀1 месяц назад

so nice

Фото профиля GameDevAssets
GameDevAssets1 месяц назад

Thanks for sharing this. Looks really cool.

Фото профиля iñaki
iñaki1 месяц назад

Woow💯💪

Фото профиля Hailey Collet
Hailey Collet1 месяц назад

I want to hook this up to Blender -> H3

Фото профиля CreaτiveBuilds
CreaτiveBuilds1 месяц назад

this + image2threejs would go crazy

Фото профиля Jj
Jj1 месяц назад

the future looks bright

Фото профиля xar
xar1 месяц назад

might be the quickest follow in my x history

Фото профиля Chubigans
Chubigans1 месяц назад

bro this is amazing

Фото профиля G2G
G2G1 месяц назад

Holy fuck I've been trying to do this for months.

Фото профиля PlagiatOS
PlagiatOS1 месяц назад

@toyxyz3 Wow! Dose it work with non humanoids?

Фото профиля Richard Palethorpe
Richard Palethorpe1 месяц назад

@toyxyz3 Not without reverse engineering the training code

Фото профиля PlagiatOS
PlagiatOS1 месяц назад

@toyxyz3 I’ll check it out. Gg

Фото профиля shaversian3d
shaversian3d1 месяц назад

Is the generation limit a max of 10 seconds?

Фото профиля Richard Palethorpe
Richard Palethorpe1 месяц назад

yes, but it is possible to stitch multiple prompts together, which I'm experimenting with.

Фото профиля rusa
rusa1 месяц назад

describing motion in words is the easy demo. the hard part is the model knowing which constraints are physical and which are stylistic. 'walk sad' should keep the feet on the ground, 'walk drunk' gets to break that. curious where it draws that line.

Фото профиля Thomas Richter-Trummer
Thomas Richter-Trummer1 месяц назад

mixamo compatible? Should nicely play with our rigged 3dgs avatars in @arrival_space_ then

Фото профиля Rahul Ghosh
Rahul Ghosh1 месяц назад

I have this running on the web with Nira no device restrictions

Фото профиля Shaun Kahler
Shaun Kahler1 месяц назад

O.O once again.. innovation at lightning speed

Фото профиля Agent Plaza
Agent Plaza1 месяц назад

很酷!

Фото профиля Sebastian Buzdugan
Sebastian Buzdugan1 месяц назад

does kimodo enforce foot contact, because text-driven motion without it breaks quickly in production

Фото профиля Jon Kakaley
Jon Kakaley1 месяц назад

Does it work with non-humanoid forms?

Фото профиля Richard Palethorpe
Richard Palethorpe1 месяц назад

Kimodo.cpp doesn't yet. I'm not sure if upstream have a quadruped. In theory it can with more training, but practically speaking this is a limitation

Фото профиля Tristan Rhodes
Tristan Rhodes1 месяц назад

super cool!

Фото профиля Sacrificial Pancakes
Sacrificial Pancakes1 месяц назад

what's the cycle time between prompt and animation playing? ... asking for a friend

Фото профиля Reigen
Reigen1 месяц назад

how well does it handle the personalities? a whimsical walk or walk while carrying heavy load on your shoulder using both hands. something like that

Фото профиля hydra
hydra1 месяц назад

so .. Unity's embedded animation AI generative system is a joke.

Фото профиля migero 🤌🥕🐇
migero 🤌🥕🐇1 месяц назад

or better yet release all the training data for free as animation files .......

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