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Kraken Desktop 1.4 is now LIVE ๐ŸŽ‰ ๐Ÿ–ผ๏ธ Markdown module for notes & images ๐Ÿ† Futures Leaderboard & PnL cards ๐Ÿ“ˆ New candle chart periods: 3M, 2H, 6H, 12H & 3D โž• Much much more! Download from or learn more ๐Ÿงต

62,477 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰ โ€ขvia X (Twitter)

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ๆš‚ๆ— ่ฏ„่ฎบ

ๅŽŸๅง‹ๅธ–ๅญ็š„่ฏ„่ฎบๅฐ†ๆ˜พ็คบๅœจ่ฟ™้‡Œ

็›ธๅ…ณ่ง†้ข‘

The future of footwear may not be manufactured in bulk. It may be fabricated around you. That is what makes this shift so interesting to me. 3D-printed footwear is moving from novelty to a real industrial model, with market forecasts pointing to rapid growth over the next decade. At the same time, brands and manufacturers are using additive manufacturing, digital design, and custom-fit workflows to shorten development cycles and make more personalized products viable. What is new here is not just the printer. It is the system around it: โ†’ scan the foot โ†’ model the fit digitally โ†’ print the part on demand โ†’ produce closer to the customer That matters. Because once footwear becomes data-driven and locally fabricated, several things change fast: โ†’ fit gets more personal โ†’ prototyping gets faster โ†’ waste drops because you do not overproduce โ†’ inventory pressure falls because you do not need to guess demand the same way To me, that is the bigger signal. This is not just about a better sneaker. It is about a different manufacturing logic. Formlabs notes that 3D printing already enables customized orthotics with better biomechanical precision, lower material waste, and simpler digital workflows. McKinsey has also pointed to digitization and 3D design as a way to shorten design cycles and reduce sampling iterations in apparel and footwear. And once that logic matures, the use cases get much bigger: โ†’ custom athletic footwear built from gait and pressure data โ†’ hospitals producing orthotics faster and closer to the patient โ†’ micro-factories making products on demand instead of stocking shelves โ†’ footwear designed for one body, not an average body That is why I think this matters now. The question is no longer whether personalized fabrication is possible. It is whether brands move fast enough before customers start expecting every product to fit like it was made only for them. Would you actually wear a shoe fabricated around your own biometric data? #AI #3DPrinting #Footwear #Manufacturing #Innovation #FutureOfWork #RetailTech #Customization #Technology

Pascal Bornet

47,443 ๆฌก่ง‚็œ‹ โ€ข 2 ไธชๆœˆๅ‰

๐Ÿš€ Introducing: Travel to Earn (P1) ๐ŸŒ What is it? Ever wondered what sets Depinsim apart from the usual tap to earn, invite to earn, and task to earn clichรฉs? It's time to unveil Travel to Earn! ๐ŸŒŸ Get rewarded for your roaming distanceโ€”simply travel (triggering a change of location on your eSIM or physical SIM) and earn rewards. ๐Ÿ†โœˆ๏ธ Why Travel to Earn? In the world of airdrop-based tokenomics, bot accounts are a hassle. But with Depinsim's Travel to Earn, controlling numerous bots becomes nearly impossible. You can only have a max of two (e)SIMs active on one mobile device. Want thousands of accounts to earn travel rewards? Youโ€™d need to carry thousands of phones! ๐Ÿ“ฑ๐Ÿ’ผ Worried about not traveling much? No worries! Our system is designed to reward real users and curb bots. Even if your longest journey is to grab takeout from your front door, you can still earn rewards and airdrops. Just remember to take your phone with you! ๐Ÿ“ฒ๐Ÿ” Plus, weโ€™ve capped the daily travel rewards to ensure even Ironman and Doctor Strange cannot cheat with technology or magic. What's P1? P1 stands for Phase One. Get ready for more exciting location-based play modes coming soon to our Travel to Earn system! ๐ŸŒ When is it live? P1 is now live for all early users. ๐Ÿ”‘Here are some invite codes if you donโ€™t have one: lyx8vovfie lyejrvno0E lz74plenL8 Ready to earn while you roam? ๐ŸŒ๐Ÿš€ #TravelToEarn #Depinsim #RewardsOnTheGo

Depinsim

128,175 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

Thank you all so much for the incredible support over the past day towards our editions reveal! Because of you, we just ticked over 1.4 MILLION wishlists ๐Ÿฅณ You have been asking lots of important questions, so here is a quick rundown to keep you informed on all things MOUSE: P.I. For Hire ๐Ÿญ ๐Ÿ–ฅ๏ธ The game is still launching digitally on April 16, only physical editions will release on July 10, due to longer production timelines ๐ŸŽฎ Switch 2 physical editions are full game-on cartridges, not game-key cards ๐Ÿ›’ Pre-purchases are currently only live for Steam and will not be available for PS5 & Switch 2, but we are exploring pre-orders for Xbox Series X|S ๐Ÿ•น๏ธ We will not be doing a demo, as the team is fully focused on the launch build ๐Ÿ’ฟ The game will not see a release on PS4, Xbox One and Switch 1 on April 16, and details for previous-gen console releases will be revealed at a later stage ๐Ÿ’š The game will not be on Xbox Game Pass and physical Standard Editions are not currently planned, but it will support Xbox Play Anywhere ๐Ÿ•ต๏ธโ€โ™‚๏ธ The Story DLC will come to PC (Steam), PS5, Switch 2 and Xbox Series, and it will be a brand new expansion, separate from the main story in the base game ๐Ÿ—บ๏ธ Check your local retailers in the coming weeks for physical edition listings to populate and take a look at region availability on our website More information here:

MOUSE: P.I. For Hire

150,179 ๆฌก่ง‚็œ‹ โ€ข 3 ไธชๆœˆๅ‰

Season 2 of Valiants: Tap-Tap is here!๐ŸŒŸ Itโ€™s time to dive into the new and exciting world of Valoria! Hereโ€™s everything you need to know: Now available here! ๐Ÿ”ฅ New Points Store Your efforts in Season 1 have paid off. Now, you can use your store points to redeem amazing rewards. What will you find? Surprise boxes containing exclusive items in Valiants: Tap-Tap and Valiants: Arena, NFTs that you can trade in the future, and a portion of the $VGN Airdrop allocation. Important: For now, the boxes can only be purchased, but soon youโ€™ll be able to open them to discover whatโ€™s inside. Stay tuned for updates so you donโ€™t miss anything! ๐Ÿ•’ ๐ŸŽ Wild Spin - Spin and Win Introducing the new **Wild Spin**, where each spin could change your fate. Spins will be awarded based on the activity and performance of your friends with a good User Score. So, stay active and keep connecting with your teammates to maximize your chances! What can you win? Experience, unlocks, and even USDT prizes that you can withdraw directly to your airdrop wallet. Tip: Use your USDT winnings to purchase additional spins and keep the wheel turning. How far will your luck take you? ๐ŸŽฐ ๐Ÿ’ฅNew Valiants and Items The battle in Valoria heats up with the arrival of new Valiants and accessories. These exclusive items will allow you to explore new strategies and challenge your opponents like never before. ๐Ÿ“‹ Patch Notes Not only are we introducing new features, but weโ€™ve also made several improvements and adjustments to provide you with a smoother and more satisfying gaming experience. Here are all the details: - Daily Combo Changes: The combo is now linear, meaning the challenge has increased. Can you keep up the streak? This change is designed to reward the most skilled and dedicated players. - Daily Login Update: Starting from day 10, the rewards get even better. Donโ€™t miss a single day to maximize your benefits! Weโ€™ve also adjusted the progression so that each login brings you closer to more significant rewards. - Complete UI Redesign: Weโ€™ve revamped the entire user interface to make it more intuitive and visually appealing. Additionally, you can now choose between two visual themes: the serenity of Kai or the energy of Mimi. Weโ€™ve even added some music to accompany your adventure! These improvements are designed to make your time in Valoria even more enjoyable. We hope you love them as much as we do! โœจDonโ€™t miss out on this new adventure! Explore all the new features in Season 2 and discover how to dominate the new world of Valoria. Remember, every decision can bring you one step closer to victory. See you in the game!๐Ÿ”ฅ

Valiants

81,606 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

๐—ฅ๐—ผ๐—ฏ๐—ผ๐˜๐˜€ ๐—ฑ๐—ผ๐—ปโ€™๐˜ ๐—ป๐—ฒ๐—ฒ๐—ฑ ๐—บ๐—ผ๐—ฟ๐—ฒ ๐—ฑ๐—ฒ๐—บ๐—ผ๐—ป๐˜€๐˜๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐˜€. ๐—ง๐—ต๐—ฒ๐˜† ๐—ป๐—ฒ๐—ฒ๐—ฑ ๐˜๐—ผ ๐—น๐—ฒ๐—ฎ๐—ฟ๐—ป ๐—ณ๐—ฟ๐—ผ๐—บ ๐—ณ๐—ฎ๐—ถ๐—น๐˜‚๐—ฟ๐—ฒ โ€” ๐—ฎ๐—ณ๐˜๐—ฒ๐—ฟ ๐˜„๐—ฎ๐˜๐—ฐ๐—ต๐—ถ๐—ป๐—ด ๐—ต๐˜‚๐—บ๐—ฎ๐—ป๐˜€. Most robot learning systems assume failure is the end of learning. In our new work, we study whether robots can improve after deployment by learning from their own failures, without any human intervention, teleoperation, or corrective labels. The key idea is simple: human videos contain structure about how the world works. We use them to learn cross-embodiment representations of action, dynamics, and value, enabling a shared predictive space between human behavior and robot experience. This allows a new learning loop: ๐Ÿ‘‰ pretrain on human videos ๐Ÿ‘‰ deploy robot policy ๐Ÿ‘‰ observe failures ๐Ÿ‘‰ reinterpret failures using human priors ๐Ÿ‘‰ improve autonomously We evaluate this across 7 real-world manipulation tasks, showing: ๐Ÿ“ˆ 40% โ†’ 81% success rate ๐Ÿ† Strong improvements over ฯ€0.6 RECAP and RISE โœ”๏ธ Zero human intervention during post-deployment improvement ๐Ÿงฌ Generalizes across robot embodiments and policy backbones A key finding is that explicit failure repair significantly outperforms failure reweighting, yielding substantially larger gains under identical data conditions (+25 pts vs +5 pts on the same ฯ€0.5 base policy). Overall, the results suggest a shift in how we think about robot learning: Human videos are not only for pretraining policies. They can provide the structure needed for continual self-improvement after deployment. ๐Ÿ“„ Paper: ๐ŸŒ Project: I am grateful for working with the fantastic leads Hanzhi Chen and Anran Zhang, and our collaborators Simon Schaefer, Kejia Chen, Shi Chen, Daniel Cremers. Special thanks to Stefan Leutenegger for co-advising this project with me. ETH Zรผrich TU Mรผnchen Microsoft Check out Hanzhi's ๐Ÿงต for more details

Oier Mees

11,985 ๆฌก่ง‚็œ‹ โ€ข 22 ๅคฉๅ‰

Gemini-powered robot can now effectively debug itself! I've been obsessed with two main questions in robotics: can robots learn from their own mistakes without humans in the loop, and how much can we leverage synthetic data? Spoiler: yes, and it's surprisingly elegant once you have the right primitives in place. The architecture is fairly simple (and optimized for GPU_Poor users): Component I: Gemini Brain โ™Š๏ธ - Gemini 2.0 Flash analyzes all training episodes through both camera perspectives - Gemini 2.0 Pro creates a summary of training data, highlighting biases, limitations, etc. - Train policy p0 on this initial data, run evaluation episodes - Ask Gemini to categorize successes vs. failures (more insightful than you'd expect) - Based on both analyses, Gemini generates specific augmentation recommendations What's interesting here isn't that we're using LLMs for robotics - it's that we're closing the loop between perception, failure analysis, and targeted data generation. Component II: Data Generation with Scene Consistency The tricky part was maintaining consistency across both camera perspectives while generating new data. Three current augmentations: - Frame flipping and polarity reversals - Grounded-SAM + OpenCV for object color manipulation - Gemini to identify empty space and generate distractions in the scene โ€ฆand repeat, ha! I'm using the so100 robot arm and Sarahโ€™s Vintage from Hugging Face. And the APIs and models in Gemini family are Ace! Thank you Logan Kilpatrick Patrick Loeber and team for this. In thread The Circus of Making It Actually Work๐Ÿงต:

Shreyas Gite

47,245 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

Impeccable 3.7 brings linting to design. Until now it was a skill you asked for help. Now it's a design-system-aware feedback loop that runs while your agent builds, catching slop and design drift before they land. ๐Ÿช Design hooks for Claude, Codex, and Cursor They run after every UI edit and quietly nudge your agent to fix slop and drift. The output isn't another wall of lint: it separates new findings from already-seen ones, flags clean scans, and asks the agent to use judgment. Fix real issues, leave intentional demos alone, save exceptions to config instead of littering your source. ๐ŸŽจ Slop detection is now project-aware Reads your actual design system from DESIGN.md, your typography, palette, radius scale, and tokens, and flags drift from your system, not just generic AI slop: โ€ข this font isn't in your design system โ€ข this color is outside your documented palette โ€ข this radius doesn't match your rounded scale The same engine powers both the hooks and the CLI, and it's where we're investing next. ๐Ÿ–ฅ๏ธ Live Mode, ready for real projects Svelte/SvelteKit now preview variants as temporary framework components with live params, then accept cleanly back into your source component. Manual text edits got evidence / apply / discard routes, insertions preserve their anchors, and mapped lists and JSX slots clean up far more reliably. โšก Leaner core, sharper detector Rule-level evals across 3 providers and 4 niches cut guidance with no measurable lift and dropped examples that taught models bad patterns. The detector now skips hidden and screen-reader-only elements, understands OKLCH alpha and Sass-like inputs, and tightened checks for repeated kickers, oversized H1s, clipped overflow, and cramped padding. ๐Ÿ› ๏ธ CLI caught up impeccable detect loads DESIGN.md by default, motion findings name the exact token or cubic-bezier instead of just "bounce," and impeccable ignores gives real CRUD for exceptions. Hooks and CLI share the same ignores. No split-brain config. Plus a much-improved interactive installer with hooks setup built in. Upgrade: npx impeccable install npm i -g impeccable

Impeccable

230,789 ๆฌก่ง‚็œ‹ โ€ข 1 ไธชๆœˆๅ‰

Heres an actual way to make $10k a month from TikTok + organic affiliate TT slides is probably the best way to make AI content for a few reasons > easy and not time consuming to make > much harder to detect images are AI > slideshows rarely get the AI label from TT (especially if you do what Iโ€™m gonna show you) >slideshows require less engagement to go viral (more consistent virality) >CTA can be more natural this AI slideshow format is going insanely viral consistently on brand new accounts and no one is even detecting itโ€™s AI theyโ€™re super easy to make and use a story telling format thatโ€™s really smart you can take the exact same formula to promote sweeps offers from Glitchy and make $10k a month pretty easily hereโ€™s the blueprint >Content creation to create the slides realistic you can simply take a photo from Pinterest and put it into Gemini or Chat GPT and ask it to give you an EXACT JSON to recreate the image add in any details you want to add like โ€œmake her hair blondeโ€ โ€œmake her eyes blueโ€ take that JSON and put it into Nana Banana If you want her in certain backgrounds do the same process and add it in with the JSON of the girl youโ€™ve created or just describe it Now clear the meta data from said image to stop getting the AI label If you still get it go to a meta data analysis site and put the data in ChatGPT Ask if their is anything in the meta data that is signalling this to TT >Writing scripts The reason these go so well itโ€™s because they have a negative scroll stopping hook that instantly make you want to know what the slides going to say next โ€œgot fired from my jobโ€ โ€œfailed my examsโ€ Along with the music that sets the emotion of the video It wouldnโ€™t work as well if they had a random viral song thatโ€™s up beat plus the cherry on top is that the image correlates with whatโ€™s being said in the hook itโ€™s self acting as a visual hook It wouldnโ€™t work aswell if it was just an image of a girl on her bedroom >how to interpret sweeps Choose an sweeps offer from Glitchy for a retail store (Walmart/target) follow the same format of scroll stopping negative hook Example: โ€œbroke my armโ€ then you would tell a story that paints a bad working environment, maybe she got fired for breaking her arm and is now exposing secrets and your CTA would then be โ€œthey donโ€™t promote this but they have a secret feedback programโ€ this is just to give you inspiration but there is literally countless ways >account set up - US proxy / US sim - Download TT with US proxy on - Buy aged account (to help with account trust and getting banned due to proxy issues) - warm up for 2 days (scroll vids all the way through, like, comment authentic things relating to video) Then you post This is a very good way to at least reach a couple K a month but Iโ€™d be surprised if you donโ€™t reach $10k beyond

Pounds

10,886 ๆฌก่ง‚็œ‹ โ€ข 5 ไธชๆœˆๅ‰

Universities and High Schools have not moved rapidly enough to guide students to have skills for the next decade. THEY HAVE FAILED. It is a massive crisis that can be averted by understanding what AI and Robotics will bring about. Solutions are knowing how to use these tools and new industries that will rise. But this situation is also on ALL OF US. No โ€œjobโ€ is safe from founder to entry level in most industries. You and I, by what we do, will be โ€œreplacedโ€ ultimately. What to do? AI and Robotics are tools, the next decade is owned by those who know how to use them expertly, but this is also temporary. We have to understand that what we do for โ€œworkโ€ will change giving ultimately a greater value to those that are: Creative Flexible Always learning Willing to be wrong Love being human Love being alive Know history Covet wisdom Knowing all tech has downsides Building strong family and friends Realize many institutions have failed The first four are required for you to be able to live through this period with your sanity intact. The rest will allow you to thrive. There are no true careers at this point anymore. There are advocation and vocations which will either earn you money or give life meaning. We will learn that we are not โ€œwhat we doโ€, just like we knew for 99% of human existence. Let that sink in. โ€” You and I are far, far ahead of knowing this and we can do two things: 1) Laugh at the โ€œcluelessโ€ 2) Help people understand with grace Go to Reddit if you are 1, in fact donโ€™t follow me because you will not like this next decade and what I post. You are 2 and thank you. Even if you and I have not solved this issue, we can help people understand what is ahead and with determination and creativity bound together to solve it locally. Or human family has done this millions of times. The evidence is: you are here. The Neo Luddite movement has not even begun and it will potentially rip apart society even more than all the fashionable moment in the recent past has. These Luddites will have a good point with the wrong answers cooked up by dying academics that cling to labels, โ€œvirtuesโ€ and victim hood. It will be readymade for some governments to enter in as โ€œbig daddyโ€ to โ€œhelp usโ€. You will not like what they do, but you will only know when it is too late. It will include YOU โ€œvolunteeringโ€ to โ€œleaveโ€ by 60, to โ€œhelp outโ€ CanadaPod style. โ€œBrian, Iโ€™m 24 what do I do?โ€. I hope to do much more here to help. But I do know this: 1) Learn a trade or vocation because itโ€™s valuable. It may also be free to low cost if you do it right. 2) Learn everything you can about USING AI and TRAINING YOUR AI. Your expertise will be in the top 1% for a decade. But not forever. 3) Understand Bitcoin and how it will rise while other things sink. This is a short list for now. We will know more moving forward. When you see videos like this posted below, know one thing: Many of these folks had no real family of mental and physical support. Maybe no parent or one parent. Maybe only a broke system to prepare them forโ€”nothing. This was not their doing. Now it is not your โ€œjobโ€ to help them, it is your survival to help them if that is what you need. See some day after the dust settles these 20 year olds will be 40 year olds and running YOUR world. And at some point you may need them more than you think you do. You will need them, as they need you now. THIS IS WHAT PAST WISDOM KNEW. The elders of the past never found the need to piss on the youth and hope for the best. THE YOUTH ARE OUR BEST, let us all find ways to change it, even if every aspect of โ€œthe systemโ€ wants us to berate them into the ground.

Brian Roemmele

36,512 ๆฌก่ง‚็œ‹ โ€ข 10 ไธชๆœˆๅ‰

AI Is Moving Beyond โ€œGenerating Videosโ€ โ€” Toward โ€œGenerating Worldsโ€ Over the past two years, AI video models have advanced at an astonishing pace. From Runway and Pika to Sora and Veo, AI-generated videos have become increasingly realistic and more consistent with the physical laws of the real world. Many people believe the next objective is simply to generate videos that are longer, sharper, and more lifelike. But if we take a step back, we can see that the real transformation is not happening in video itself. It is happening in world models. What Is a World Model? In 1943, psychologist Kenneth Craik proposed an idea that would influence artificial intelligence research for decades. He argued that the human brain does not merely react to the outside world. Instead, it maintains an internal model of how the world works. Because we have this internal model, we can predict the outcome of an action before we actually take it. Before crossing a road, we estimate whether a car will pass by. Before catching a ball, we predict its trajectory. These abilities come from continuously simulating the world in our minds, rather than relying entirely on trial and error. This idea later became known by a more formal term: World Model. A world model does not describe a single image or a fixed video clip. It is an internal representation capable of continuously simulating the rules and dynamics of the real world. Why Is AI Research Turning Toward World Models? Because predicting โ€œwhat comes nextโ€ is becoming increasingly central to how AI systems work. Language models predict the next token. Image models predict the next step in the denoising process. Video models predict the next frame. A world model, however, attempts to predict something broader: What should the world look like in the next moment? In 2018, David Ha and Jรผrgen Schmidhuber proposed in their paper World Models that an intelligent agent could first learn a model of the world, and then use that internal model to plan its actions. The Dreamer series later demonstrated that many complex tasks could be learned by training agents inside an โ€œimagined world.โ€ At the same time, the development of video models such as Sora and Veo led researchers to another realization: A model capable of continuously generating video has already learned, at least implicitly, many of the rules governing the real world. As a result, these two research directions have gradually begun to converge. But Video Is Not Yet a World This is where the distinction is often misunderstood. For a world model to support meaningful real-time interaction, it must solve several critical problems. Most video models today are essentially answering one question: What should the next frame look like? A true world model needs to answer much more: What happens if I take one step forward? If I walk behind a building and then return, will the building still be there? If I suddenly change the camera angle, will the entire space remain consistent? If I enter a command such as: โ€œSummon a dragon.โ€ Will the world respond immediately? In other words, a world model must do more than generate content. It must understand space. It must understand time. It must understand causality. And it must understand interaction. Moving from watching to participating is where the real difficulty of world models begins. World Models Are Entering the Interactive Era One of the latest attempts in this direction is Alaya World, recently open-sourced by Alaya World, or Alaya Lab. Instead of generating a fixed video clip, it generates a world that users can explore in real time. Users can begin with text, an image, or a video, enter the generated scene, move freely through it, and introduce new prompts at any moment during generation. The world responds immediately. According to the publicly released information, Alaya World provides: Real-time streaming generation at 720p and 24 FPS Stable continuous exploration for more than one minute The ability to switch prompts and trigger skills or events during generation Model weights and inference code released under the Apache 2.0 License Training code and datasets planned for future release What makes these capabilities important is not simply the technical specifications. It is that the generated โ€œworldโ€ can now support continuous interaction. The official demo shows that users can genuinely control, transform, and explore the generated environment. AI Is Evolving From a Tool Into an Environment Over the past few years, most discussions around AI have focused on content generation. Generating text. Generating images. Generating videos. But world models raise a fundamentally different question: Can AI generate an environment that people can inhabit, explore, and continuously evolve? If the answer is yes, the impact will extend far beyond video generation. Game development, robotics training, embodied intelligence, digital twins, virtual production, and many other fields could be transformed by the development of world models. World models are still at a very early stage. Yet from Craikโ€™s proposal of an internal mental model more than eighty years ago to the emergence of todayโ€™s interactive world-generation systems, a clear evolutionary path is beginning to take shape. Perhaps what AI is ultimately learning has never been limited to images, videos, or language. Perhaps it is learning the world itself. References GitHub: Technical Report:

้›ช่ธไนŒไบ‘

107,199 ๆฌก่ง‚็œ‹ โ€ข 1 ๅคฉๅ‰

Has been a while since I've given an update so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.

wab.eth

18,052 ๆฌก่ง‚็œ‹ โ€ข 6 ไธชๆœˆๅ‰

๐ŸŽŠ THE GRAND SPECTACLE BEGINS! Ladies and Gentlemen. Fans and Judges. The stage is set. The stakes? Oh, theyโ€™re high. I present to you my latest grand spectacleโ€” POPIT GAMES ๐Ÿƒ YEP YEP POPIT GAMES 2025 | A TOURNAMENT | MORE THAN $500,000 PRIZE POOL | 10,000 WINNERS | FREE TO PLAY โžก๏ธ REGISTER NOW on the official Popit Games website: โšก๏ธ $100,000 in pure, spend-it-how-you-want cash. Yep. โšก๏ธ 1,000 players get Node Cores worth $400,000 Yep. โšก๏ธ 10,000 winners claim their share of 850,000,000 Boosts, along with special prizes and more. Yep. โšก๏ธ Two categories. Two leaderboards = more chances to win. Yep. ๐Ÿ† INDIVIDUAL / TEAM INDIVIDUAL LEADERBOARD โ€“ FLY ALONE ๐Ÿฅ‡ 1st place โ€“ $27,000 ๐Ÿฅˆ 2nd โ€“ $8,400 ๐Ÿฅ‰ 3rd โ€“ $5,400 ๐Ÿ… 4th โ€“ $3,600 ๐Ÿ… 5th & 6th โ€“ $2,100 each ๐Ÿ… 7th & 8th โ€“ $1,500 each ๐Ÿ… 9th โ€“ 12th โ€“ $1,200 each ๐Ÿ… 13th โ€“ 16th โ€“ $900 each TEAM LEADERBOARD โ€” STRENGTHEN THE BONDS ๐Ÿฅ‡ 1st place โ€“ $18,000 ๐Ÿฅˆ 2nd โ€“ $5,600 ๐Ÿฅ‰ 3rd โ€“ $3,600 ๐Ÿ… 4th โ€“ $2,400 ๐Ÿ… 5th & 6th โ€“ $1,400 each ๐Ÿ… 7th & 8th โ€“ $1,000 each ๐Ÿ… 9th โ€“ 12th โ€“ $800 each ๐Ÿ… 13th โ€“ 16th โ€“ $600 each ๐ŸŽ SPECIAL REWARDS โ€“ $400,000 WORTH OF NODE CORES TO TOP 1000 PLAYERS Yep. Yep. ๐ŸŽ The top 1000 players get Cores as a prize. ๐ŸŽ On top of all this, every participant receives an exclusive POPIT GAMES POP Coin. Yep. ๐ŸŽ Players in positions 101-1000 receive Collectible POPIT Packs. ๐Ÿ”ฅ The TOP 10,000 players will automatically receive Boosts from a total pool of 850,000,000. Power matters. Instead of spending hours, days, weeks collecting the Boosts you need to up your mining power, being a Top 10k Popit Games player lets you get that shiny, shiny power. ๐Ÿ† 1st โ€“ 14,400,000 Boosts ๐Ÿฅˆ 2nd โ€“ 10,472,000 Boosts ๐Ÿฅ‰ 3rd โ€“ 2,618,000 Boosts โ€ฆ and the list keeps going! โ€œBut wait!โ€ Popit wails โ€œIs that not all?โ€ โ€œNot quite. I have a SECRET. A SURPRISE. The top 3 Tournament winners will get a SPECIAL ITEM.โ€ โ€œWhat is it?โ€ โ€œWait and seeโ€ฆโ€ ๐ŸƒWHAT WILL WE PLAY? You already know. The Popit Card Game! A tournament of this first-of-its-kind dynamic card game, where many players compete simultaneously. No waiting for your turn. Popit Game fully supports eGaming features. Some of you even hold the limited Pop Coin Edition. Mmm, lucky ones. But everyone in the tournament gets a standard Pop Coin Deck they can play with and keep. These are your cards. Strategy is your weapon. Build and maintain the highest possible block until the end of each stage. ๐Ÿƒ EARLY ACCESS โ€“ ONE WEEK BEFORE Fair is fair. One week before the tournament, the doors open. A chance to test, learn, and sharpen your skills. Everyone starts on equal ground. ๐Ÿƒ AND THATโ€™S NOT ALLโ€ฆ Popit Games will be covered LIVE in several languages by top YouTube and Twitch commentators. Expect the unexpected. A spectacle of surprises. I have my own tricks waitingโ€ฆ rabbits in hats, cards up sleeves. You will see. SO Hereโ€™s the deal ๐ŸŽญ LETโ€™S MAKE THIS THE MOST UNFORGETTABLE SHOW ACKI NACKIโ€™S UNIVERSE HAS EVER SEEN ๐Ÿ’ฅ Tension. Passion. Gold. Can you feel it? But in the end, itโ€™s just... a game ๐Ÿƒ *Popit claps his hands and vanishes into thin air, leaving behind only the lingering scent of opportunity* โ™ ๏ธ แดแด€ส ๊œฐแดส€แด›แดœษดแด‡ ๊œฑแดษชสŸแด‡ แดœแด˜แดษด แด›สœแด‡ สœแดษดแด‡๊œฑแด› โ™ ๏ธ #AckiNacki #PopitGames #Tournament

Acki Nacki

14,762 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

I just sold my startup Talknotes for $200,000 on acquire.com ๐Ÿ’ธ๐Ÿคฏ๐Ÿคฉ๐Ÿ’ฐ๐Ÿฅณ๐ŸŽ‰ I launched it last August when I was looking for an idea I could grow with paid ads, and made a MVP in one week. I took it from $0 to $7500 MRR in just 11 months. ๐Ÿ‘‰ Here is how I grew it from zero: ๐Ÿ’ก Idea: I got the idea when I tried to write a tweet using Google Doc's transcription tool, but it was terrible. And I was pretty sure I wasn't the one too lazy to type. So I made my own solution, and Talknotes was created. The audience is pretty broad so it was a perfect fit for Meta ads Howeverโ€ฆ โœ… Validation: My rule is to only reinvest what the project generates, so, no ads until I make enough cashflow โŒ Listing on startup directories + a few Twitter sales generated $700 after 10 days. Yes, it's not much, but more than enough to show there is interest in the product and tell me to keep working on it ๐Ÿคฉ I started adding the features users requested, but the launch effect started to wear off and daily revenues quickly went to $0 after a few weeks ๐Ÿซฅ I got depressed and almost gave up on the app... ๐Ÿ˜” But luckily, my friends and Dan Kulkov pushed me to continue And I'm glad they did because In October, I launched on Product Hunt ๐Ÿ˜ธ and it blew up ๐Ÿคฏ It got Product of the Day and reached $1500 MRR thanks to the media coverage ๐Ÿš€๐Ÿš€ Until then, everything was done using vanilla JS/CSS/HTML + Node for back end. It's simple and easy, but I saw the limitations, so I remade the app using Nuxt to make it easier in the future ๐Ÿ—๏ธ (thanks to @blackevilgoblin and Piotr Jura for the content/courses! Tim Bennetto as well for the basics!) After that, I took a break and then launched ads on Facebook. The strategy is simple: Catch people's attention, and show them how the app can help them improve their life. No need to over-complicate ๐Ÿ™…โ€โ™‚๏ธ Making good creatives is 80% of the job when doing ads on Facebook, most of the technical stuff is done by AI now. Thanks to the boost in traffic, I implemented a feedback loop: 1) Get new users ๐Ÿ‘ฅ 2) Learn to know them with the onboarding form ๐Ÿ’ฌ 3) Make more ads based on the data you get from onboarding ๐Ÿ“ And it completely blew up. MRR doubled in ~2 months However... In May, I had a bad burnout ๐Ÿฅต๐Ÿ˜ฉ Multiple bugs slipped into the app, and I had to spend 2 days fixing everything in an emergency while revenues plummeted. This completely fucked me up mentally and had a hard time working on the app after that ( ๐Ÿ’€๐Ÿ’€ So I decided to list it on acquire.com and made a Twitter post ( I listed it for $200,000, a pretty low price considering the revenues and fast growth. I could have gotten $300,000 if I accepted payment over time, but $200,000 today is better than $300,000 tomorrow for me. ๐Ÿšจ The process went smoothly until we tried to use Escrow, which almost fucked up the whole deal. (details: I got extremely lucky because the buyer really wanted to buy the app, but this could have ended the deal. We had to wait over a week to get the money back from them, even tho they said they already refunded it. But luckily, after threatening them, they sent it back the next day ๐Ÿ™ƒ The buyer finally got the money back, I transferred every asset to him, and he sent me the wire. With the profit made from the app + the sale, and other projects, I'm 30% away from being a millionaire ๐Ÿคฏ With this amount, I can pretty much retire in Asia if I want to. But that's just the beginning, Iโ€™m going to launch new projects soon! ๐Ÿš€ But before that, I need to take a real vacation and detox. My brain is completely fucked up by those last 2 months. I gained weight, and got brain rot from scrolling all day waiting for the acquisition to move forward ๐Ÿ’€๐Ÿ’€ Surprisingly, doing absolutely nothing is 10x more exhausting than working 15h per day ๐Ÿฅฑ Now, all this might sound like an overnight success. It is not โ€ผ๏ธ This is the result of 7 years of failure and working like a madman. I launched over 40 projects in those 7 years, and most of them failed. But a few took off, and thatโ€™s all I needed All those weeks working 15h/day without weekends and vacation feels soul-sucking when you donโ€™t see the end, but this is what took me there You only need to win once to snowball everything. Work hard, focus, fail a lot and keep shipping fast. ๐Ÿš€๐Ÿš€ Thanks to you for reading until here, and thanks to everyone who supported me ๐Ÿคž

Nico

457,894 ๆฌก่ง‚็œ‹ โ€ข 2 ๅนดๅ‰

EXODUS: Help Darren Stallcup Move Out Of San Francisco After dedicating the best years of my life to save San Francisco, I have made the heartbreaking decision to leave this great beautiful city behind. I did the best that I could every day and I know so many honest good caring San Franciscans out there are hurting just as much as I am and I've met so many of you who desperately want the same healing and recovery for this city that I do... The truth is... the daily chaos, lawlessness and human suffering on our streets are not accidents but a deliberate result of a cruel, sick game engineered by corrupt politicians and non-profits who benefit from the suffering of the less fortunate. I don't hate everyone who votes differently or works in non-profits... there are plenty of decent people trying to help, but far too many bad apples in the Democratic party are working hand-in-hand with these organizations to keep the crisis alive. I'm infuriated by this broken, predatory system that devastates the vulnerable, attacks those trying to help and enriches those who have blood on their hands... all on the taxpayers dime. That's why I'm done playing along and refusing to sacrifice my life to their endless failure. Yet even as I leave, I'll never stop fighting for the less fortunate by demanding secure treatment beds, real enforcement against fentanyl dealers and sober housing that actually saves lives instead of enabling death. I can continue my art, music and citizen journalism in another city that is cleaner, safer and dare I say more friendlier to me, a conservative Patriot who loves our great beautiful country. Day and Night I walked these streets up and down the block, handing out food, clothing and blankets to the less fortunate while listening to their stories. Through citizen journalism, I documented the homeless crisis on the ground, sharing videos and photos to raise awareness. I spoke passionately at City Hall meetings, demanding accountability from leaders who seemed indifferent. I appeared on national and international television to share my story with the world about the fentanyl genocide devastating our city. Today, with a heavy heart, I regret to inform our community that I am relocating to a safer area outside San Francisco. I can no longer tolerate the chaos and stress of day to day survival in this city. It has taken an undeniable toll on my physical, mental and spiritual well being. Our corrupt and incompetent local and state leaders have deliberately enabled chaos on San Francisco's streets, creating a perpetual crisis that funnels billions of taxpayer dollars into the hands of corrupt non-profits and organizations. These entities thrive on the suffering of the less fortunate, profiting from endless contracts for shelters, outreach programs and harm-reduction initiatives that fail to reduce harm or homelessness. Harm reduction is causing more harm. Progressive policy is making everything progressively worse. I am done being a guinea pig in their social experiment. Year after year, billions have been spent, yet the humanitarian crisis has only worsened, with more tents, more overdoses, and more despair. Fentanyl overdoses are on the rise, homelessness numbers are climbing and our public spaces have all but deteriorated, all while the same politicians get elected year after year. It is a calculated system of human suffering and I am done living through the nightmare every single day. I've been documenting the truth about San Francisco's streets for years, but as I prepare to leave for good, this frontline perspective might go with me unless I am able to find a nice small town where I can continue my work from afar. If my story has ever opened your eyes or fueled your fight, I ask you to show love to my journey. My work in our community began with a deep compassion for those suffering on the streets and I poured my energy into helping the homeless directly. My home burned down to the ground, I know what it's like to have nothing and work your way up from rock bottom. Every day, more people overdose and more people show up in San Francisco from all over the country. It's a never ending cycle. I have lost too many family and friends and I refuse to be next. I am profoundly tired of the fentanyl genocide that has turned my once beloved city into a hell hole. I have seen one too many open air drug markets, claiming thousands of lives each year. The drug dealers operating freely, the human feces and needles littering streets and sidewalks, the judges letting the fentanyl dealers out of jail, the fentanyl showing up on playgrounds and in schools, the women giving birth on the sidewalk, the still born babies found in port-o-pottys, the people jumping off of buildings, the people living in the sewers, the non-stop every day looting of our grocery store, the robbery of our local restaurants, the targeting of our mom-and-pop shops, the risk of riding public transportation, the waking up to burglars kicking in my door and fighting them off, the sound of going to sleep to people screaming and waking up to emergency sirens, the billion dollar tech offices and third world conditions across the streets, the constant threat of The Big Earthquake, power outages, infrastructure breakdown, skyrocketing cost of living, it's all become unbearable. Homeless encampments blocking public spaces, the high risk of fentanyl exposure and rampant property crime have eroded any sense of normalcy. Personal safety threats from erratic behavior, boarded-up stores and political hostility weigh heavily on me. I no longer desire or wish to endure these heartbreaking struggles. Building a life for myself, let alone a family, in this decay, is almost impossible. The frustration with leftist policies enabling open drug scenes, health risks from biohazards and store closures reducing access to essentials has taken its toll. I have personally witnessed at least a dozen grocery stores close down and my heart is broken as I wonder if I am slowly living in a food desert because of rampant, unchecked crime. They defunded the police and the judge releases criminals out of jail the next day. I am sick and tired of fighting off the same bad guys every day. The Urban decay is not just in areas like the Tenderloin, SOMA and Union Square, but all over the city. The difficulty in regular social life is noticeable and everybody is on guard making human connection even more challenging unless you are a millionaire. I walk into small businesses, stores and restaurants and all the workers are on edge wondering what chaos will happen that day. Tourists ask me what is happening to the city? All I do is shake my head. This is not the San Francisco I grew up in. My City has become unrecognizable. The Full House Days are long gone and it will take years, if not generations, for San Francisco to recover from all the damage done. Years of frontline activism without any city wide solutions have left me absolutely drained. Every day feels like the same nightmare, repeating the same chaos day after day without end. I don't want my life trapped in this cycle of sirens, screams and unchecked decline. It's time to step away from this chaos. I do not want to die here. The threats to personal safety, the constant exposure to violence and humanitarian crisis has become too much for one lifetime. I shouldn't have PTSD from living in San Francisco, but I do. Honestly, we all have survivor's guilt. I refuse to let this environment claim my future or my dreams. Relocating means saving my health, mental well being, spirituality and opportunity to thrive elsewhere. No more waking up and counting the bodies on the sidewalks or navigating hazards just to live daily life. I deserve a chance to build without the shadow of this humanitarian crisis looming over everything. I've sacrificed my personal health, safety and years of my life on the frontlines for the vulnerable while our local leaders profited from their pain... now, to keep fighting, I have to leave everything behind and start over. If this battle has ever meant something to you, please do consider supporting. As I pursue my American dreams in a new place, I carry the lessons from San Francisco with me forever. I will always cherish the memories and good times. This city will always have a place in my heart. San Francisco is my hometown. I continue advocating for change from afar, but with renewed energy in a safer environment. This move allows me to build a stable life, free from the nightmare that has defined too many years of life. Thank you to all my family and friends that have supported my work, I fought valiantly but now it is time for a tactical retreat. My time in the trenches, on the frontlines are over. I can't believe I made it out alive. Here's to new beginnings and the hope that one day, San Francisco heals.

Darren Stallcup - World Peace Movement

20,793 ๆฌก่ง‚็œ‹ โ€ข 6 ไธชๆœˆๅ‰