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.Krystian Komisarek has shared a new UE5-powered Coastline demo, showcasing the capabilities of the upcoming Fluid Flux 2.0. Full demo and more info: #fluidflux #fluidflux2 #unrealengine #unrealengine5 #ue5 #techart #technicalart

10 Comments

DevG💙 SP 🌟's profile picture
DevG💙 SP 🌟3 years ago

@ImaginaryBlend the physical interaction with water needs to be improved.

Furkoi's profile picture
Furkoi3 years ago

@ImaginaryBlend Remember the days when water had to be a still plane with a texture? Or when people started adding effects to imitate waves with white particles or texture changes but it was just again a still plane with MAYBE a wave+noise mesh modifier in gta? It all has led to this moment.

2D, 3D,4D's profile picture
2D, 3D,4D3 years ago

@ImaginaryBlend looks like tileable simulation geo cache with a layer of interactive (?) stuff on top. That is if the boat is interactively controlled and not prebaked. Looks neat.

Aherys's profile picture
Aherys3 years ago

@ImaginaryBlend @MrBidouille on en parler il y'a quelques jours.

MattsCreative's profile picture
MattsCreative3 years ago

@ImaginaryBlend This is cool But not 350$ cool sorry

MR3D-Dev's profile picture
MR3D-Dev3 years ago

@ImaginaryBlend Holy cow!!!!! This is amazing, if it wasn't the manequin I would have thought this is offline rendering.

Killer Tacos's profile picture
Killer Tacos3 years ago

@ImaginaryBlend looks absolutely amazing

MotionMark 🇺🇸's profile picture
MotionMark 🇺🇸3 years ago

@ImaginaryBlend whaaaaaat

cavesalt's profile picture
cavesalt3 years ago

@ImaginaryBlend @Cantomancer

Jeddon's profile picture
Jeddon3 years ago

@ImaginaryBlend It looks amazing visually but needs work in the physics aspect, the water isn’t reacting too much when the character runs into the mini waves.

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