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.Krystian Komisarek has shared a new UE5-powered Coastline demo, showcasing the capabilities of the upcoming Fluid Flux 2.0. Full demo and more info: #fluidflux #fluidflux2 #unrealengine #unrealengine5 #ue5 #techart #technicalart

287,274 Aufrufe • vor 3 Jahren •via X (Twitter)

10 Kommentare

Profilbild von DevG💙 SP 🌟
DevG💙 SP 🌟vor 3 Jahren

@ImaginaryBlend the physical interaction with water needs to be improved.

Profilbild von Furkoi
Furkoivor 3 Jahren

@ImaginaryBlend Remember the days when water had to be a still plane with a texture? Or when people started adding effects to imitate waves with white particles or texture changes but it was just again a still plane with MAYBE a wave+noise mesh modifier in gta? It all has led to this moment.

Profilbild von 2D, 3D,4D
2D, 3D,4Dvor 3 Jahren

@ImaginaryBlend looks like tileable simulation geo cache with a layer of interactive (?) stuff on top. That is if the boat is interactively controlled and not prebaked. Looks neat.

Profilbild von Aherys
Aherysvor 3 Jahren

@ImaginaryBlend @MrBidouille on en parler il y'a quelques jours.

Profilbild von MattsCreative
MattsCreativevor 3 Jahren

@ImaginaryBlend This is cool But not 350$ cool sorry

Profilbild von MR3D-Dev
MR3D-Devvor 3 Jahren

@ImaginaryBlend Holy cow!!!!! This is amazing, if it wasn't the manequin I would have thought this is offline rendering.

Profilbild von Killer Tacos
Killer Tacosvor 3 Jahren

@ImaginaryBlend looks absolutely amazing

Profilbild von MotionMark 🇺🇸
MotionMark 🇺🇸vor 3 Jahren

@ImaginaryBlend whaaaaaat

Profilbild von cavesalt
cavesaltvor 3 Jahren

@ImaginaryBlend @Cantomancer

Profilbild von Jeddon
Jeddonvor 3 Jahren

@ImaginaryBlend It looks amazing visually but needs work in the physics aspect, the water isn’t reacting too much when the character runs into the mini waves.

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