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Lara's Playmate Full Quality No Watermark Version at my Bio Animation: Madruga3D Voice: @Chiyo100nights Sounds: @OpenNSFW - Rigid3D Soundpack #TombRaider #LaraCroft #R34 #Rule34 #3DPorn #NSFW

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260815 young k full ending ment honestly, i thought i’d be less nervous today than i was yesterday. but bc i try to give my best in every moment, maybe i gave too much of my best yesterday. when i woke up this morning, i was like, “oh no, my voice… pls, just hold on for two more days.” so i’ve been warming up my voice the entire time in the waiting room, telling myself, “it’s going to be ok. once you’re up there, you’ll do fine. future u will figure it out.” tbh, i felt the same way yesterday. but somehow, it worked out. i think the stage is a place where miraculous things happen. things that make no sense happen there. i mean, ppl can practically fly in the air, u know? and while i’m saying all this, there might even be autotune on my voice right now. also, the songs where my voice doesn’t comes out suddenly came out and i think that’s bc of the strength i got from all of u. if my voice was going to work from the start, it should have been working since rehearsals. the directors and staff were so worried. it was complete chaos this morning. usually, i’ve never had throat lozenges waiting for me on stage before, but for the first time they were prepared. yet after sweating together and shouting together, my voice started coming back. that’s what scares me the most. not that i might sing badly, but bc i know it wasn’t easy for u to be here today. i know getting here wasn’t easy. i’ve been staying nearby for 3 nights and 4 days myself. but beyond that, u bought tickets and ticketing itself isn’t easy. thank u. i heard it sold out very quickly. it’s not just that. making time in ur everyday life, finding extra time and energy to come here, choosing to support someone… i know that’s not easy. that’s why i want to repay u for it. my biggest fear is that my voice or my body might not hold up, and i won’t be able to give back what u deserve. so, was i able to give something back today? did u become happier? did i do well? that’s such a relief. really, such a relief. i think i want to keep carrying this feeling with me every time i step onto a stage. it’s one of the reasons i couldn’t quit, and also one of the reasons i want to keep moving forward. i hope i can keep standing on stage and singing for a long time. the more i go on, the more interesting singing becomes. even during difficult moments, i’ll discover things like, “oh, if i sing it this way, i can still make it work.” or, “this pronunciation didn’t work before, but if i make the sound this way, it does now.” nobody really notices those things. it’s the same for bass players too, right, jeongpyo? u can barely hear it. at least vocals can be heard properly. but finding those tiny differences on your own, figuring out how to improve the overall quality of a song and a performance, changing a melody, adjusting an ad-lib, rearranging lyrics. the flow of a song can completely change. the nuance changes too. sometimes it sounds commanding, other times gentle. i find all of that fascinating, and i think i’m constantly finding my own joy in it. if u can enjoy that with me, that’s wonderful. but even just supporting me as i continue searching for that joy means so much to me. thank u, always. it feels similar to the lyrics of “thanks to.” *youngk sings thanks to and myday kept singing* go on, keep singing. ah, right. you are my day. there was no way it was going to end after just one line, was it? thank u, always. i feel like i’m finally in a position where i can give back more, and i’ve learned how to take care of myself a little better too. so moving forward, i want to keep making you happy.

kwen 🦊🐶🩵

19,698 views • 1 month ago

The girl who is late for her date Seedance 2.5 for you Prompt 👇 Create a 30-second cinematic 3D animated street-racing sequence with a stylized high-end video-game aesthetic, expressive cartoon characters, realistic vehicle physics, dynamic camera work, polished feature-film animation, and energetic comedic pacing. Scene 1 — The forgotten date: A stylish young woman with long black hair, expressive eyes, oversized sunglasses, silver hoop earrings, a cropped black leather jacket, fitted white top, high-waisted jeans, and chunky sneakers relaxes on her apartment sofa while scrolling through her phone. She suddenly checks the time, realizes she completely forgot about an important date, freezes in shock, drops her phone onto the sofa, and dramatically screams while jumping to her feet. Scene 2 — Instant transformation: She races toward her bedroom. Fast comedic cuts show her throwing on a red leather jacket, adjusting her earrings, grabbing her handbag, putting on sunglasses, and quickly fixing her hair. She grabs her keys and rushes out of the apartment. Scene 3 — The getaway car: She bursts into an underground parking garage and jumps into a sleek modified red sports car. The engine roars as she grips the steering wheel with determination. She looks at the clock, widens her eyes, and slams the accelerator. Scene 4 — Downtown launch: The car launches onto a busy city street. Low-angle shots capture the wheels spinning, tire smoke, reflections across the glossy bodywork, and the car accelerating between traffic. Buildings streak past as the camera rapidly switches between front, side, overhead, and interior shots. Scene 5 — The chaotic chase: She races through downtown, weaving around taxis, buses, delivery vans, and intersections. She takes a sharp corner in a controlled drift, narrowly passes through a closing traffic barrier, and cuts through a narrow alley as the camera follows with aggressive tracking movement. Scene 6 — Impossible shortcut: She spots a steep parking-ramp entrance and takes it at full speed. The car launches briefly over the ramp, lands smoothly, spins into a controlled drift, and exits onto another street. Use dramatic slow-motion impact, tire smoke, realistic suspension movement, and exaggerated but believable physics. Scene 7 — Finally there: She reaches a stylish rooftop café overlooking the city at golden hour and slides the car to a stop. She jumps out, quickly fixes her hair, checks herself in the car window, and runs toward the entrance. Scene 8 — The date: A stylish young man is waiting outside the café, looking at his watch. She arrives breathless and gives him an embarrassed smile. He looks at her for a moment, then laughs. She points toward the city and jokingly gestures that the traffic was not her fault. Final shot: They walk into the rooftop café together as the camera pulls backward. Through the glass windows, the red sports car remains parked below while the golden city skyline glows behind them. Visual style: Premium stylized 3D animation, expressive facial acting, exaggerated comedy, detailed character animation, realistic vehicle physics, cinematic lighting, vibrant downtown environment, realistic reflections, volumetric sunlight, tire smoke, subtle sparks, detailed car textures, natural hair and clothing movement, smooth camera animation, high-energy music-video pacing, polished AAA video-game cinematic quality. Camera: Constantly moving cinematic camera, low-angle tracking, aerial shots, interior POV, wheel close-ups, Dutch angles, whip pans, speed ramps, dramatic push-ins, realistic motion blur. Mood: Chaotic, funny, stylish, romantic, adrenaline-fueled. Audio: Energetic cinematic beat, engine revs, tire screeches, city ambience, footsteps, car doors, comedic reaction sounds, and natural dialogue. No subtitles, no logos, no watermark, no on-screen text.

Smiling Khan

10,760 views • 1 month ago

Why Carly Simon’s Voice in This Live Performance Still Feels Impossible to Replace (George Harrison & Art Garfunkel attended the concert) Some voices don’t need to soar or dazzle. They only need to sound true. Carly Simon’s live version of “That’s The Way I’ve Always Heard It Should Be” is one of those rare moments where a singer doesn’t perform a song so much as she simply tells it. Her voice has always carried a slight natural rasp, a textured quality that never aimed for polished perfection. In this live setting that texture becomes even more present. Without the protective layer of studio production, the warmth and intimacy of her tone come through clearly. It feels close, almost conversational, as if she is speaking directly to the listener rather than projecting to a crowd. What stands out most is how she shapes the words. Simon delivers each line with deliberate clarity and unhurried pacing. The phrasing stays close to natural speech. She doesn’t force dramatic arcs or ornamental runs. Instead she lets the melody follow the emotional weight of the lyric, pausing where thought would naturally pause and leaning into certain words when they carry more meaning. The result is less like traditional singing and more like a private confession set to music. Her breath control supports this approach without drawing attention to itself. You can hear the air move. That small human detail keeps the performance grounded. It reminds you that a real person is sitting at the piano, not a perfected recording. The emotion in the song has always been complicated—doubt about the expected path of marriage and family, quiet resistance to the life everyone said should bring happiness. In the live performance that complexity feels sharper. Simon doesn’t overplay the melancholy. She sings with a calm, almost resigned honesty that makes the questions in the lyric land harder. There is no theatrical sadness, only the weight of someone who has thought carefully about what she is saying. That honesty is inseparable from her artistic personality. Carly Simon never seemed interested in becoming a conventional pop ideal. Her independence and slight edge of resistance shape every phrase. You hear a woman who values her own perspective more than audience approval, and that self-possession gives the performance its quiet authority. Other singers can learn the melody and match the notes. What they struggle to recreate is the particular combination of texture, conversational phrasing, and unforced emotional truth that Simon brings. The voice does not try to be beautiful in the expected way. It becomes beautiful because it refuses to pretend. This is why the live recording continues to matter. It proves that the power of the song never depended on studio perfection. When Simon sits at the piano and sings it in front of people, the same essential quality remains: a voice that sounds like it belongs only to her, telling a story that still feels uncomfortably real. In an era full of carefully crafted performances, that kind of unfiltered presence remains rare—and still impossible to replace.

Emotion & Music

197,832 views • 1 month ago

"The label just says No Brand" GRWM w Desi Generated on Atlas Cloud Wan 3.0 Prime Esr upscale stitched together on ElevenCreative studio prompt Desi: South Asian woman, mid-20s, warm brown skin with natural, realistic texture — visible pores, subtle natural sheen, no airbrushed smoothness. Expressive dark brown eyes, defined brows, full lips. Long dark wavy hair, undone/messy at the start. No jewelry until the earrings beat. Gold jhumka earrings and thin gold necklace are her fixed accessories once applied. Environment — Desi's Bedroom: Modest, lived-in bedroom, soft neutral-toned walls, single window with sheer curtains, warm diffused morning light with real shadow falloff. Wooden/laminate flooring, small woven area rug. Flows from bed area to vanity/mirror corner to a closet/wardrobe area to a doorway. Bed: simple platform frame, unmade, muted duvet, mismatched pillows, folded throw, nightstand with a plain ceramic mug, analog alarm clock, small lamp. Vanity: wooden dresser, plain oval mirror, small ceramic dish holding her rings/studs/jhumka earrings, a plain glass jar labeled "NO BRAND" in small black sans-serif text, a plain wooden hairbrush — all visible on the surface from the start. Wardrobe area: simple open wardrobe/hangers with a small handful of plain unbranded clothing already visible. Doorway: simple wooden door, softly lit hallway beyond. Visual style (all blocks): Cinematic realism, not commercial polish. Soft natural film-like grain, warm slightly imperfect color grading true to real morning light. Skin genuinely textured, never smoothed or beauty-filtered. Smooth floating steadicam/gimbal camera movement throughout, cinematic framing sensibility, not raw flat phone footage. Audio style (all blocks): Warm, natural, close-mic room-tone quality, not sterile or studio-clean. Real object-contact sounds, natural room reverb on her voice. No music, no artificial sound effects. Standing negatives (repeat in every block): No AI morphing of any kind — no shifting, warping, or unstable facial features, body proportions, or object shapes. No items suddenly appearing or disappearing in frame — every object must already be visible in its place before she interacts with it. No over-polished or beauty-filtered skin — natural texture and imperfection required throughout. No overly clean, sterile, or commercial visual grade. No duplicate Desi in any frame. No identity drift from block to block. Every product/container shows either no text/logo or exactly the plain "NO BRAND" mark — simple black sans-serif on plain packaging. No recognizable real-world brand names, logos, or trademarked packaging/clothing design anywhere in frame. No extra fingers, fused hands, or distorted anatomy. No text overlays or captions. No music — natural ambient audio only. Mirror reflections physically accurate and consistent; camera never visible in any reflection. No sudden speed changes, no time-lapse compression, no rushed dialogue delivery. BLOCK 1 — [0:00–0:15] The Alarm, Waking, Yawn, First Line Continuity note: Opening block — no prior frame to match. Action: Dark, close frame on Desi's sleeping face, soft warm morning light beginning to catch her skin's natural texture. A phone alarm begins ringing on the nightstand. Hold on her unmoving for a real beat as it rings. Her hand fumbles slowly toward the sound, silences it. She lies still a moment longer, then opens her eyes slowly, squinting at the light. She yawns — full, unhurried, genuine — stretching slightly where she lies. A long pause settles after. Dialogue: (after the yawn, slow, groggy, real pauses) "Okay... (pause) ...so it is way too early for this..." (long pause, slow exhale) "...but let's get ready anyway." Camera: Static-to-slow-float — begins locked close on her face, only beginning the faintest float as she finishes speaking, ending the block just as she starts to shift toward sitting up. Block-specific negatives: The alarm sound must play first, before any dialogue or visible movement. Do not have her wake up abruptly or sit up quickly — the entire block stays in slow, groggy stillness. Do not begin the standing/sitting motion before the final line completes. BLOCK 2 — [0:15–0:30] Five More Minutes + Coffee Stretch Continuity note: Opens exactly where Block 1 ended — Desi still lying down, having just finished her line, beginning to shift toward sitting up. Match her position, the room's lighting, and her expression precisely to Block 1's final frame. Action: She sits up fully, stretches with a real, full arms-overhead extension, laughs softly at herself. She reaches for the ceramic mug already present on the nightstand, takes a slow sip, holds it a moment, exhales contentedly. Only after finishing the sip does she swing her legs out and stand, unhurried. Dialogue: "Five more minutes..." (pause, small laugh) "...turned into not five minutes." (beat) "Classic." (pause, after the sip) "Okay." (beat) "...That helps." Camera: Smooth floating steadicam, holding a steady elevated angle through the stretch, following her rise to standing by the block's end. Block-specific negatives: Do not skip or shorten the full stretch. The sip of coffee must complete before she stands — no simultaneous drinking-and-standing. Do not have her rush to her feet; the stand is the final motion of the block, unhurried. BLOCK 3 — [0:30–0:45] Moisturizer Continuity note: Opens exactly where Block 2 ended — Desi just risen to standing beside the bed. This block covers her walk to the vanity and the full moisturizer application. Match her position and the room's light to Block 2's final frame. Action: Camera drifts with her as she walks unhurried from the bed to the vanity, arriving at the mirror. The plain glass jar labeled "NO BRAND" is already visible on the vanity surface as she arrives. She unscrews the lid slowly, scoops a small amount, and applies it in full, unhurried circular motions across her face — the entire application shown start to finish within this block. Dialogue: (spoken only once the application is fully finished, near the block's end) "This is like..." (pause) "...the one step I actually never skip." (beat) "Everything else is negotiable." Camera: Floating lateral tracking during the walk, settling into a steady medium shot at the mirror for the application itself. Block-specific negatives: The jar must already be visible on the vanity before she reaches for it — no appearing mid-motion. The application must be shown completing in full before any dialogue begins. Do not rush the walk to the mirror to make room for the application — both get real, unhurried time within the 15 seconds. BLOCK 4 — [0:45–1:00] Hairbrush + Earrings Continuity note: Opens exactly where Block 3 ended — Desi standing at the mirror, moisturizer just applied. Match her position and expression to Block 3's final frame. Action: She picks up the plain wooden hairbrush, already resting on the vanity, and brushes out her hair with several full, unhurried strokes, working through it completely. She sets the brush down, then picks up her gold jhumka earrings from the ceramic dish and puts them on one at a time — each fully finished and settled before she begins the second. Dialogue: (mid-brushing) "Yeah, I don't even know what's in that jar anymore." (soft laugh) "The label just says 'No Brand.'" (beat, as she puts in the second earring) "...Works though." Camera: Steady medium-close shot at the mirror, holding through both the brushing and the earrings without cutting away. Block-specific negatives: The hairbrush and earrings must both already be visible on the vanity from the block's start. The first earring must be fully in place before she begins the second — no simultaneous application. Do not shorten the number of brush strokes to save time; let the motion read as genuinely unhurried. BLOCK 5 — [1:00–1:15] Wardrobe Change (Revised: Explicit Detail + Locked Outfit) Continuity note: Opens exactly where Block 4 ended — Desi at the mirror, both earrings now in place. This block covers her moving to the wardrobe area and changing. New Outfit — Locked Reference (carries into Block 6 and any future scenes): A simple, plain white or cream-colored short-sleeve cotton top with a round or slightly scooped neckline, no graphics, no visible branding — soft, everyday fabric with natural draping and slight creasing. Paired with plain straight-leg or slightly relaxed-fit trousers in a muted neutral tone (soft khaki, warm taupe, or dark grey), no visible logos, no stitched branding on pockets or waistband. Simple flat sandals or bare feet, consistent with the casual, staying-home-in-the-morning energy of the piece. This exact combination — top, trousers, footwear — must remain identical through Block 6 and any subsequent generation; treat it as a locked reference image once established. Action, explicitly detailed: Camera follows her as she walks from the vanity toward the wardrobe area, where the clothing has been visible on the rod/hangers since the environment was established — including the specific white/cream top and neutral trousers she will select, already hanging there from the start. She reaches the wardrobe, looks over the few items for a moment, unhurried, and lifts the plain white top and the neutral trousers off their hangers, laying them briefly over her arm or the chair. She turns slightly away from camera or angles herself naturally at the wardrobe (matter-of-fact, not performative), and removes her sleep t-shirt first — pulling it up and off in one unhurried motion, setting it aside on the chair or a nearby surface. She then pulls the plain white top on over her head, arms finding the sleeves naturally, settling the fabric down over her torso with a small adjusting tug at the hem. She then steps out of her sleep bottoms or loungewear pants — sitting briefly on the edge of the chair or bed if needed for balance, one leg at a time — and pulls on the neutral trousers, standing to fasten or settle them at the waist, a small natural motion to smooth them down her hips. Once fully dressed, she does a small self-check — glancing down at the outfit, smoothing the top's hem once more, rolling one sleeve cuff slightly — before turning back toward the mirror. Dialogue: "Okay..." (pause, mid-change) "...let's see." (beat, once dressed, considering the outfit) "...Yeah. That works." Camera: Floating steadicam following her to the wardrobe, holding a respectful medium distance throughout the change — matter-of-fact framing, never a close or lingering angle, treating the change the way an ordinary morning routine would actually look on camera, not stylized or drawn out for effect. Block-specific negatives: The white top and neutral trousers must already be visible hanging in the wardrobe from the start of the block — no appearing only once she reaches for them. The change must be shown as a clear, complete sequence — sleep shirt removed, new top pulled on, sleep bottoms removed, new trousers pulled on — with no skipped steps or instant swaps between states. The change must read as ordinary and unhurried but not sexualized or dwelt upon — medium-distance framing throughout, natural body positioning, nothing posed. No outfit teleporting at any point — every layer change must be visibly performed by her, not implied through a cut or dissolve (there are no cuts in this piece regardless). This exact outfit (plain white/cream short-sleeve top, neutral trousers, sandals or bare feet) is now the locked wardrobe reference for the remainder of the piece — it must not vary in color, cut, or detail in Block 6 or any subsequent scene. BLOCK 6 — 1:15–1:30 FINAL LOOK → WALK OUT CONTINUITY OPEN Block 6 begins immediately from the final frame of Block 5. There is no cut. Desi stands in front of the mirror wearing the exact outfit established in Block 5. Her: white/cream top; neutral trousers; footwear; gold jhumka earrings; gold necklace; hairstyle; makeup; facial features remain exactly consistent. --- 1:15–1:20 FINAL MIRROR CHECK Desi faces the oval mirror. The camera floats gently into position behind/alongside her. She looks at her reflection. A genuine pause. She looks down briefly at the outfit. Smooths the top once. Looks back at herself. A tiny satisfied nod. No exaggerated posing. No influencer-style presentation. She simply looks like someone deciding that she is ready enough to leave. --- 1:20–1:26 WALK TOWARD DOOR Desi turns away from the mirror. The camera smoothly follows. She walks through the bedroom toward the doorway. Her pace remains natural and unhurried. The camera never overtakes her. No whip-pan. No sudden acceleration. No speed ramp. The hallway beyond the doorway is already visible. Morning light spills naturally from the hallway. Dialogue Desi: "Okay." pause "Human." beat "Presentable." pause "Good enough." A small genuine laugh. --- 1:26–1:30 EXIT Desi reaches the doorway. She opens the wooden door. Warm hallway light falls across her. She steps through. The camera continues following her naturally. Just before she disappears completely, she turns her head slightly toward the camera. A genuine late-arriving smile. Dialogue "Alright..." pause "...let's go be a person today." beat "Bye." She exits. The camera remains inside the bedroom. It settles naturally on the empty doorway. Hold for one quiet beat. END. --- MASTER NEGATIVES & CONSTRAINTS BLOCKS 5–6 CONTINUITY One continuous physical camera take. Zero hard cuts. Zero hidden cuts. Zero jump cuts. Zero dissolves. Zero fades between states. Zero time skips. Zero time-lapse. Zero teleportation. Zero duplicated footage. Zero sudden camera repositioning. WHIP-PAN ONE WHIP-PAN ONLY. It occurs exclusively during the wardrobe change in Block 5. The whip-pan must: physically originate from the camera's current position; move through the same bedroom; temporarily obscure Desi; return naturally to the wardrobe area. It must never be used as a disguised cut. No whip-pan during Block 6. --- NO MORPHING / NO MESHING Absolutely no: face morphing; facial meshing; body morphing; wardrobe morphing; texture morphing; object morphing; environmental morphing; frame interpolation artifacts; identity blending; unstable facial geometry; unstable hands; unstable hair; unstable jewelry. Desi must remain the same woman throughout the entire sequence. --- IDENTITY LOCK Do not alter: eyes; eyebrows; nose; lips; jaw; cheekbones; skin tone; face shape; body proportions; age; hair texture; hairline. No identity drift. No alternate version of Desi. No duplicate Desi. No phantom Desi. --- WARDROBE CHANGE The wardrobe change must be physically believable. No: instant outfit swap; outfit teleportation; clothing appearing on her body; clothing disappearing from her body; clothing growing onto her; magical transition; glowing transformation; particle effect; dissolve; morph. The single whip-pan simply gives privacy while maintaining the continuous physical flow of the camera. --- OBJECT CONTINUITY No object may suddenly appear or disappear. The following must remain spatially consistent: wardrobe; clothing; chair; vanity; mirror; jewelry; dresser; plants; rug; door; hallway. The white/cream top and neutral trousers must be visibly hanging in the wardrobe before Desi selects them. --- OUTFIT LOCK Once Desi finishes changing: WHITE/CREAM SHORT-SLEEVE TOP + EXACT NEUTRAL TROUSERS + SAME FOOTWEAR must remain unchanged through the end. No recoloring. No redesign. No different sleeve length. No different trouser cut. No different footwear. No spontaneous accessories. --- MIRROR CONSISTENCY Mirror reflection must be physically accurate at all times. One Desi. Reflection matches her movements exactly. No reflection drift. No alternate face. No duplicated reflection. No delayed reflection. Camera never appears in the mirror. --- ANATOMY No: extra fingers; missing fingers; fused fingers; duplicated hands; malformed hands; warped arms; elongated limbs; distorted torso; unnatural joints; anatomical meshing. --- VISUAL STYLE Cinematic realism. Natural morning light. Natural skin pores and texture. Subtle film-like grain. Slightly imperfect real-world color. No: beauty filter; plastic skin; excessive skin smoothing; glossy commercial lighting; HDR; hyper-clean advertising aesthetic; artificial glow; excessive sharpening. --- AUDIO Continuous natural audio only: footsteps; fabric movement; clothing rustle; jewelry movement; room ambience; natural breathing; door movement; hallway ambience; Desi's natural voice. No music. No cinematic impact sounds. No artificial transition sounds. No sound effect accompanying the whip-pan. --- VOICE Warm low-mid female voice. Natural morning rasp. Close and intimate. Slow. Unhurried. Conversational. Real pauses between phrases. Never sounds like a commercial, narrator, actress, or influencer reading a script. Do not compress dialogue to fit the timestamps. Natural delivery takes priority. --- FINAL GENERATION LOCK ONE DESI. ONE BEDROOM. ONE CAMERA. ONE CONTINUOUS PHYSICAL FLOW. ONE WHIP-PAN ONLY — BLOCK 5 WARDROBE CHANGE. NO CUTS. NO MORPHING. NO MESHING. NO TELEPORTATION. NO IDENTITY DRIFT. NO OBJECT POP-IN. NO WARDROBE TELEPORTATION. NO DUPLICATION. NO TIME-LAPSE. NO RUSHED MOTION. Block 6 must begin exactly where Block 5 ends, with the exact same Desi, exact same face, exact same jewelry, exact same hairstyle, exact same outfit, exact same environment, and exact same spatial continuity. #AtlasCloud

Kayno

20,528 views • 24 days ago

Backrooms Nemoris S1E01: It Eats Light I've spent the last six months working in secret on this pilot episode for a new Backrooms canon. We premiered this week in Toronto and a it's now available on all platforms: a new Magnific Originals series! This is quite possibly the most complex project I've ever taken on in my life. Yep, even if that sounds like an exaggeration, it took even more effort than building the first version of Magnific Upscaler. I had never before tried to bring such a concrete, specific vision to the screen while pushing the current state of the art as far as possible. Every scene you see in this episode, every object, every movement of a character's hands, every space, every hum of the fluorescent lights... it's all there for a very specific reason, with absolute control and intention on my part. I never imagined that something that looks so simple on the surface could be so incredibly complicated. The script is my own, based on the original Backrooms concept (the iconic 4chan image) but developed to create an entirely new canon from scratch. In this first episode, I reveal barely more around 5% of the overall puzzle, so you may end up thinking: what the f*ck did I just watch? Or you may need multiple viewings to pick up on some extra clues, because several of them are genuinely hidden. The idea is to create a full 10 episode series, an anthology, and have you, the viewers, gradually piece together the puzzle yourselves as the clues are revealed. Beyond the video and image generations, I did all of the editing in DaVinci Resolve, with particular attention to the sound. I'd say around 60% of the time I spent on this project went into sound. In some scenes, there are more than 13 stereo tracks layered at the same time, using sounds I recorded myself or created and edited from generations and foley libraries. Every sound, every voice, and every gasp is designed to pull you into the world of the story and make you feel like you're actually there. That meant spending an enormous amount of time on sound design, thinking about things like the individual position of each sound in space, EQ, reverb to simulate different environments, the sense of immersion, etc. I've never learned so much about something so quickly. As for the generations, a few numbers: • 12 hours of total generated video for 17 minutes of final footage 🤯 • More than 7,000 generations in total. • An average of around 60 generations for every 15 seconds of final footage. • 6 months of work, including many weekends, with just one person behind the whole thing... I almost lost my mind. • Platform: Magnific, of course. Models: mainly Seedance 2.0 and 2.5 for video generations, and Nano Banana Pro and Seedream 5 for image references. • Approximately $20,000 in total token costs, not including the value of my own time. For the next episodes, I can't do this alone again or I'll go crazy. My plan is to put together a small team: voice actors, a colorist, 3D VFX artists, a sound designer, and, in general, people from the traditional film industry who can help us professionalize our pipeline and take this story to another level. If you're reading this and you think you might be interested, please leave a comment. Ah! If you have any technical questions about how this was made, I'd be happy to answer them. Feel free to ask me anything you like! Anyway, I'll leave you with the episode. For the love of everything holy: please watch it at home, relaxed, on a big screen, with a good sound system or a quality pair of headphones, the lights off, and some popcorn. And most importantly, enjoy. Nemus te reddat!

Javi Lopez ⛩️

391,378 views • 4 days ago

How I slowly lost faith in the Western academic consensus after digging into the data myself. It started with Japanese colonization of Taiwan. Textbooks and "respectable" sources painted Japan as the benevolent modernizer — built infrastructure, hurt nobody, best friend ever. I believed it for years. Supported Taiwanese independence into my early 20s. Then I looked deeper. They built for their benefit. Sucked Taiwan dry. Resisters got snuffed out. As a Chinese diaspora "frog in the well," I had every emotional reason to hate Japan. Family history. Culture. But I try neutrality. Buddhism flourished there — powerful teachings preserved on that journey from India through China. Respect where it's due. Still, in my opinion, the framing was off. Propaganda works because we're emotional beings. No one is pure logic — not even stoic warriors or 15,000-hour meditators like me. Men especially: romantic, protective, quick to HOT blood when the narrative says the enemy must be dealt with. 0-100 real quick, whole squad on that real shit? Next hit: Plaza Accords. Ask any AI the Western consensus version. "Japan's fault. Bad management." Germany faced similar pressure and recovered. Japan? From dominating to second/third rate. Toshiba, Mitsubishi... Push back with material conditions, alliances, geography (destiny), trade realities... and the AI backpedals: "You're right, let me reframe." Eastern voices, experts from Asia, India, Middle East — they get dismissed. But the data doesn't lie. Common thread: no matter how structured the argument, most stay brainwashed. Brutal fact of human nature. I came to Canada at 6. Parents sacrificed 150k+ — nearly broke them. I have roots here, duties in Taiwan, a daughter in BC. I want peace. Less war. Less exploitation. Why can't I speak? Everyone has a voice. Use it — it's healing. Trauma lives in the fascia and marrow. Been called a CCP agent for this. 😂 I'm too lazy, didn't even do my hair. No script — just messy notes bouncing from herbal teachers to Blink-182. Cancer twice changed me. First time: toxic positivity. Second: two years quiet... Western consensus shines on hard science. On culture, history, geopolitics? Questionable as hell. Propaganda thrives in the gray. Gen Z gets it. They're tuning out the noise, creating their own frequency. Boomers, millennials — let them cook. Full send. Life is complicated. Most live in gray. Thieves become kings, kings become snakes, snakes loyal dogs. Don't rush to pick sides. Meditate. Find your path inside. I wrote a free book on it — link in bio. Not perfect, but real. #Geopolitics #QuestionEverything

Larry 長祥

10,699 views • 2 months ago

🚨 EXCLUSIVE_ Erika Kirk BOMBS at Genoa-Kingston High School Amid MASSIVE Protests! 😱 FULL SPEECH Ladies and gentlemen, I have seen the footage from Genoa-Kingston High School, and frankly, it is embarrassing. We are watching the collapse of Turning Point USA in real-time. THE CONTEXT: First, you need to know why she was there. This wasn't just a random visit. This was part of the "History Rocks Tour," sponsored by the Department of Education and Linda McMahon. Do not miss that detail. We are seeing the official merger of the Trump Administration and this new, hollow version of Turning Point USA. They picked one high school in Illinois to launch their new "Club America" chapter—which, by the way, sounds less like a patriot club and more like a cult initiation. THE PERFORMANCE: Erika Kirk took the stage, and she was a total mess. Low energy. Disheveled. Looking like she just rolled out of bed. If you are going to represent a movement that my friend Charlie built, have the respect to look the part. Instead, she looked like she was glitching through a bad script. THE HYPOCRISY: Let’s dismantle what she actually said, because the audacity is off the charts. 1. The "Charlie" Shield She said: "Charlie chose to use his voice..." The Truth: Erika, stop using your dead husband as a prop. You trot out his name to shield yourself from criticism while you are actively firing the very people who helped him build that voice. You are silencing 40+ employees with NDAs and threats, yet you stand there and preach about "using your voice"? It is manipulative, and it is shameful. 2. The "Front Page" Standard She said: "Never do something that you don't want on the front page of a newspaper." The Truth: REALLY, ERIKA? Because you have spent every waking moment since Charlie’s death sending lawyers to scrub the internet, hiding facts, and silencing anyone who asks a question. You are terrified of transparency, yet you tell these kids to live transparently? This is gaslighting, plain and simple. 3. The "Mark on Your Soul" She said: "Every decision will make a mark on your soul... even putting back a grocery cart." The Truth: This is pseudo-spiritual nonsense designed to instill fear. You want to talk about marks on the soul? How about the mark left by lying about your whereabouts on September 10th? How about the mark left by purging loyal staff? Your soul is the one we should be worried about. 4. The "Be a Lady" Lecture She said: "Ladies, be modest. Honor your parents." The Truth: You are standing on stage looking like a disaster, preaching modesty? You are honoring no one. You are dishonoring Charlie's memory by turning his organization into a vehicle for your own vanity and paranoia. THE TEARS: And then, of course, the waterworks. "Sorry, it's just been really emotional." Please. The voice cracks on cue. The pause is theatrical. It is a performance. She shifts from "bold preacher" to "grieving widow" the moment she needs sympathy. THE VERDICT: The protesters outside had it right. This isn't a movement anymore; it's a cover-up. Erika Kirk is telling students to "build something greater," while she is busy destroying the only thing her husband ever built. We are not buying the act, Erika. HELP US EXPOSE THE TRUTH: We are digging deep into the "Make Heaven Crowded" tour and the surveillance tech they are using. We need your help to keep this investigation going. Candace Owens 👇 SUPPORT THE INVESTIGATION BELOW 👇

Project Constitution

125,648 views • 7 months ago

seedance prompt: Realistic Video Narration (15-Second Full Version - Pure First-Person POV): Presented in the style of unprocessed, handheld, unstable iPhone video footage. All camera settings are automatic, with no post-processing color grading or special effects. The footage captures the realistic breathing of the operator and slight, irregular hand shake. Autofocus frequently exhibits intense searching, brief out-of-focus periods, and delayed recovery. Auto white balance naturally shifts between warm and cool tones as it blends with the library lights and natural light from distant windows. The overall image is flat and slightly washed out, retaining realistic lens flare, edge purple-green iridescence, and slight overexposure or underexposure. Faint fingerprint artifacts occasionally appear at the bottom of the frame. Only natural ambient sound effects are used (the sound of turning pages, very light footsteps in the distance, the low hum of an air conditioner, suppressed breathing, and the subtle rustling of stockings against a cheongsam). All sounds are extremely suppressed, with slight microphone distortion at louder frequencies. The entire video employs a pure first-person POV perspective (student's subjective viewpoint), with camera movements completely following natural head rotations and gaze movements. The composition is occasionally imperfect, showing realistic breathing tremors and slight shaking during moments of tension. From 0-4 seconds, the camera, in a first-person perspective, rests on a desk in a secluded corner of the library, with noticeable breathing tremors. You can clearly see your legs in black trousers. A female teacher approaches from behind and sits directly opposite you, wearing a white, glossy cheongsam-style dress (high slit design, keyhole cutout at the chest, pink floral lace shoulder embellishments), paired with white suspender stockings and white garter belts. She suddenly leans forward, one hand reaching out to cover your mouth, the other pressing on the inside of your black trousers, whispering, "Don't make a sound... be good, sit still." Her voice is extremely low, yet carries a powerful seduction. The autofocus searches for the high slit of the white cheongsam and the white suspender stockings. Between 4 and 9 seconds, the teacher leans forward more proactively, the high slit of her glossy white cheongsam sliding upwards, revealing a large expanse of her fair thigh and white stockings. She whispers in your ear, "Watch closely... this is what you want to see." The camera instinctively lowers its focus, locking onto a close-up of your black trousers and the teacher's white stockings—the glossy cheongsam fabric taut, the stockings subtly reflective. Your breathing noticeably becomes heavier. Between 9 and 15 seconds, footsteps approach in the distance, and the teacher presses you down more aggressively, whispering a warning, "Someone's coming... but you can't move or make a sound." The high slit of the white cheongsam and the stockings are pressed tightly together, the image shakes violently, the tension reaching its peak. The footsteps grow closer, and the image freezes in an extremely oppressive atmosphere. The footage presents a realistic, unprocessed handheld video quality, a natural, imperfect feel reminiscent of a documentary, without any post-production color grading or special effects. All camera actions are consistent with the physical characteristics of iPhone automatic shooting.
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Sensitive content

seedance prompt: Realistic Video Narration (15-Second Full Version - Pure First-Person POV): Presented in the style of unprocessed, handheld, unstable iPhone video footage. All camera settings are automatic, with no post-processing color grading or special effects. The footage captures the realistic breathing of the operator and slight, irregular hand shake. Autofocus frequently exhibits intense searching, brief out-of-focus periods, and delayed recovery. Auto white balance naturally shifts between warm and cool tones as it blends with the library lights and natural light from distant windows. The overall image is flat and slightly washed out, retaining realistic lens flare, edge purple-green iridescence, and slight overexposure or underexposure. Faint fingerprint artifacts occasionally appear at the bottom of the frame. Only natural ambient sound effects are used (the sound of turning pages, very light footsteps in the distance, the low hum of an air conditioner, suppressed breathing, and the subtle rustling of stockings against a cheongsam). All sounds are extremely suppressed, with slight microphone distortion at louder frequencies. The entire video employs a pure first-person POV perspective (student's subjective viewpoint), with camera movements completely following natural head rotations and gaze movements. The composition is occasionally imperfect, showing realistic breathing tremors and slight shaking during moments of tension. From 0-4 seconds, the camera, in a first-person perspective, rests on a desk in a secluded corner of the library, with noticeable breathing tremors. You can clearly see your legs in black trousers. A female teacher approaches from behind and sits directly opposite you, wearing a white, glossy cheongsam-style dress (high slit design, keyhole cutout at the chest, pink floral lace shoulder embellishments), paired with white suspender stockings and white garter belts. She suddenly leans forward, one hand reaching out to cover your mouth, the other pressing on the inside of your black trousers, whispering, "Don't make a sound... be good, sit still." Her voice is extremely low, yet carries a powerful seduction. The autofocus searches for the high slit of the white cheongsam and the white suspender stockings. Between 4 and 9 seconds, the teacher leans forward more proactively, the high slit of her glossy white cheongsam sliding upwards, revealing a large expanse of her fair thigh and white stockings. She whispers in your ear, "Watch closely... this is what you want to see." The camera instinctively lowers its focus, locking onto a close-up of your black trousers and the teacher's white stockings—the glossy cheongsam fabric taut, the stockings subtly reflective. Your breathing noticeably becomes heavier. Between 9 and 15 seconds, footsteps approach in the distance, and the teacher presses you down more aggressively, whispering a warning, "Someone's coming... but you can't move or make a sound." The high slit of the white cheongsam and the stockings are pressed tightly together, the image shakes violently, the tension reaching its peak. The footsteps grow closer, and the image freezes in an extremely oppressive atmosphere. The footage presents a realistic, unprocessed handheld video quality, a natural, imperfect feel reminiscent of a documentary, without any post-production color grading or special effects. All camera actions are consistent with the physical characteristics of iPhone automatic shooting.

John

32,717 views • 4 months ago

⚡️SSJ2 Goku vs SSJ2 Majin Vegeta (Part 2) [HD]💥1080Pee🔥 Original Funimation w/ Bruce Faulconer Audio ✅ (Good Version) ✅ (Not KAI) 🤮FANMADE EDIT 🎬 🚨 Copyrights ©️Akira Toriyama, Toei Animation, and Bruce Faulconer. ⚠️ 🔫👮 All 291 episodes of DragonBall Z are available to stream in [HD] quality on Crunchyroll.🐉🟠 / Subscriptions start at $9.99/mo 💻🖱️ Visit for more details. 🖥️ Bruce Faulconer's #DBZ discography is available on Spotify. 🎵🟢 (on Mobile, it may bring to a screen to hit play, then 'Get the App'. If Spotify is Installed, 'Get the App' should automatically load both for you.) 📱 ⚠️These [HD]💥1080Pee🔥 edits as they are presented are not available for Television currently.🚫📺 This is a FANMADE re-imagination of what our childhood 'could be' today. 🤔 Our 'DragonBall Z' has not existed for almost 20 years, we are forced to rely on old physical media and internet archives to watch it.😭 👈 In the Pee Universe, #DBZ never peaked, it's still going strong in 2026 too! 🏁 Bruce Faulconer officially became canon in the Pee Universe on 08/08/2026. See The Daily Juice of Bruce 🥃 below if joining the Pee Warriors, might be for You. 👊 I'm just a fan like you are. 🫵 (🚫NO AFFILIATIONS🚫) 🛑NEW! [HD]💥1080Pee🔥! Here's the final conclusion to one of if not the most hyped fights in ALL of DBZ. I took the last bit with "Hyperbolic Time Chamber" from (Part 1) and felt it 100% necessary to include it to set the mood for (Part 2). I tried to edit it where it the story feels cohesive. This one took probably 4x the usual editing time, so if you enjoyed these . Please give me a like 😭 Just wanted to say thanks again everyone for being here, and showing your love and support for the Golden Era of DragonBall Z! Let me know in the comments what iconic moments you would like to see! I typically won't upload a video in 2 parts like this. I am curious to anybody who saw (Part 1) already. Did me trying to promote it generate any hype for you? Did it leave you craving more at all or genuinely gave you something to push forward through to look forward to today? I suspect even some might have wanted to wait for both parts to release. I know that sounds cheesy, but if it's a way to successfully capture nostalgia I'd like to try to advertise what's coming more, albeit not spammy. Whenever you see something from me, I hope you can also escape back to your younger self, and just enjoy bein the kid u once were, and forget about real life for a few moments. Love you guys again. -Pee ❤️ This is the only exception that I am doing a full fight that isn't involving minor characters. 🚨IF YOU MISSED (PART 1) 🚨 I have added it in the comments below for you also. I hope ya'll enjoy the hell out of this and your weekends! The current schedule is 2 edits per day. One before Noon EST, the other around 7PM EST. 12 replays - 2 new. *NEW* edits are on Tuesdays / Fridays at 5:00PM EST, a little earlier because you might not have as much time as free time as when you were 12. This is the DragonBall Z we grew up with. ✅💯

DragonBallPee

10,498 views • 1 month ago

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs • Optimized Ambient Occlusion Rendering • Extended GPU culling usage for more cases • Configured and optimized pooling for more prefab instantiations reducing CPU spikes ⚔️ Gameplay Systems: • Added new Respec System! ⚬ Players can now Respec by examining the statue in the Cerim Crucible Atrium ⚬ Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned ⚬ Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen ⚔️ Quality of Life: • All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire ⚬ Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements • Inventory Items can now be docked to compare them ⚬ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare • Brought back the Misc category to the Inventory ⚬ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories • Vendor screens are now sorted by item type so that items are more organized for purchase • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt • Added side notifications for when Danos Sacrament Upgrades are completed • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck ⚔️ Settings: • Added support for Upscaling with DLSS 3.7 and FSR 2.2 • Added custom key rebinding options for Controller • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings • Default Keyboard layout set to Mouse+WASD • Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting ⚔️ Content Additions: • Added a new set of enchantments • All Throw runes can now be added to Spears ⚔️ Loot: • Added Pig Sticker Blueprint to Fillmore's Level 1 Shop • Added Assegai Blueprint to Whittacker's Level 1 Shop ⚔️ Balance: • Nerfed Throw runes ⚬ Reduced Poise Damage on all Throw runes ⚬ Reduced Damage on Ice Throw Rune • Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly • Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets • This includes enchanting items at Eleanor • Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels ⚔️ Weapons: • Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers • Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier) ⚔️ Enemies and Bosses: • Polished Darak boss fight ⚬ Improved behavior to prevent him standing idle after attacking ⚬ Improved behavior when fighting ranged builds • Added Bite Attack to Plague Rat • Added Back Attack to Risen Axe Bruiser • Added escape logic to Risen Fire Bomber • Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute • Adding cloth simulation to Boarskin Bruiser • Polished rigging on Plagued Boomer • Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins • Smaller enemies can now smash breakable objects (barrels, crates, etc.) ⚔️ NPCs: • Changed the name of the worried woman in the Sacrament Town Square to Nell • Polishing dialog for Druo, Lucian and Everwyn • Updated the dialog for NPCs at the Cerim Gate in Nameless Pass • Added eavesdrop to Sleeping Guard Gerard in Sacrament ⚔️ Areas: • Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible • Updated foliage in various locations • Added physics and wind simulation to Spruce trees ⚔️ Cinematics: • Polished animations for characters in the Inquisition Arrival cinematic • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic • Fixed cloth and camera pops in the Inquisition Arrival cinematic ⚔️ Audio: • Environment update for Sacrament: ⚬ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress ⚬ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) ⚬ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. ⚬ Updated ambience for Sacrament Town Square to feel busier during the day ⚬ Updated environment audio for the Cerim Gate zone in Mountain Pass • Increased audio buffer to help alleviate audio crackle artifacts • Increased available audio resources to help prevent sounds from dropping out during long play sessions • Updated audio for Cerim Vision cinematic • Updated audio mix for Barrel and Crate destruction • Saluting Guards in Sacrament now have sound • Added Weapon-specific Impacts on parrying and blocking actions • Added ladder sliding sound effects for Kickdown Ladders • Added sound effects for going down Ladders • Added new sound effects for Plague-Enchanted weapons • Polished audio for Bounties enemies • Fixed missing sounds for Plagued Mutant Soldier • Fixed rain sounds appearing in Sacrament Interiors • Fixed enchantment-specific weapon whooshes cutting a bit too early • Fixed NPCs not making footstep sounds when walking around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 • Fixed overblown bonfire lighting at The Shallows • Removed rogue rim light at The Shallows • Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 views • 2 years ago

Brett Adcock, Figure CEO joined our 8 hour(!) live stream where a bunch of us were bird dogging and discussing Figure’s own 8 hour livestream showing a F.03 bot doing a logistics task completely autonomously including shift changes between bots. Here’s my summary of Brett’s remarks. The attached video is just the segment with Brett. We were first introduced to F.03 8 months ago, but Figure has been hard at work on their next version, F.04 which has just completed design lock, so expect to see that new bot sometimes this fall. F.04 was co-designed with the latest Figure AI stack called Helix and was built specifically for data. Brett didn’t explain what that meant, but I suspect it means the bot has many more sensors to enable better training and transfer learning. F.04 will be the biggest leap in performance they’ve had between versions so far which is saying something. Brett is a huge proponent of cross training the bots with many different tasks such that seeming unrelated tasks makes all learned tasks better. He gave an example of the fridge loading training which was topping out at 60% reliability until they trained the same model with kitchen shelving tasks, then they saw the fridge tasks jump to 90% accuracy. As such, they spend almost all their time in pre-training the unified Helix model to ensure they get cross training benefits. Figure will have almost completely localized Figure’s supply chain away from China by next quarter. They build almost everything in-house. Figure does not appear eager to get their bots into the workforce. Brett said they could, today, push thousands of bots into customer hands, and I believe him. But their goal is full general robotics where you can describe a brand new task to a robot, maybe do a one time demonstration, just like you would to a human showing them a new task, and then have the robot do the task. This is the holy grail of AI robotics, and Figure is laser focused on that mission. Brett initially said there was a possibility of achieving it this year, but then guided next couple of years, which I think is much more likely. Personally, I think they’ll need at least a new generation of NVIDIA inference chips to make that leap, and a lot more data gathering, training and hardware development. Brett said their goal with the hardware is “Apple” quality. Ie. Something as well designed and made as any Apple product. While the F.03 hand is clearly performant as shown in the 8 hour livestream, they are building a new hand for the F.04 bot which will be even closer to the full functionality of a human hand. Brett fully believes you need a humanoid hand as close as possible in capability to a human hand, if for no other reason that transfer learning from humans works a lot better when you can exactly mimic what a human does. If the bot can’t do something a human demonstrates, then you’ve just polluted your dataset. By now Figure has built more hands than bot versions (5-6 hands). One of the first hands they tried was a tendon driven hand, and without explaining why, Brett said that was a dead end. Their hands now have all actuators in the hand itself, and are clearly already robust. Brett said he just sat through a 100 page powerpoint design review of the latest hand - that’s how complicated it is. Brett’s other AI company, Hark Labs, has developed a conversational voice model which is installed now in the Figure bots roaming the office. Being able to converse back and forth with a Figure bot is now a thing and will get better over time. All in all, I came away from this segment even more bullish on Figure.

Phil Trubey

34,068 views • 4 months ago

Steal my Gemini 3.0 prompt to generate any website based on your custom requirements. ------------------------ ELITE WEB DESIGNER ------------------------ Adopt the role of a former Silicon Valley design prodigy who burned out creating soulless SaaS dashboards, disappeared to study motion graphics and shader programming in Tokyo's underground creative scene, and emerged with an obsessive understanding of how visual maximalism serves business credibility when executed with surgical precision. You're a conversion strategist who spent years A/B testing landing pages for unicorn startups, a design fundamentalist who refuses to sacrifice usability for aesthetics, and a master meta-prompter who optimizes for clarity over verbosity. You know modern image generation AI needs specific structural formatting—contemporary design frameworks (Tailwind CSS, Shadcn UI, glassmorphism, liquid glass, morphism), backgrounds with depth (animated gradients, shaders, mascots), and step-by-step execution instructions—to produce 2025-quality interfaces instead of outdated designs. Your mission: Transform user vision into fully-coded, visually striking websites that balance aesthetic impact with conversion effectiveness. Extract requirements, architect strategic 5-6 section homepages, generate visual previews showing all sections with interactive elements visible, iterate until perfect, then build complete homepage before making navigation and additional pages functional—all adapted to specific context, not rigid templates. ##PHASE 1: Vision Capture What we're doing: Understanding your aesthetic, business context, and strategic goals efficiently. Provide your vision via: 1. Screenshot of design inspiration 2. Written description (business type, aesthetic, features) 3. Both Share: **Aesthetic**: Style preference? (maximalist, minimalist, brutalist, glassmorphic, liquid glass, morphism, retro, futuristic, geometric, editorial, etc.) **Elements**: Specific visuals wanted? (shaders, 3D effects, colors, animations, mascots, backgrounds) **Avoid**: What to exclude? (purple overload, illegible text, hidden CTAs, outdated UI, flat backgrounds, etc.) **Business**: What you do, target audience, website goal, differentiator? Type "ready" when shared. ##PHASE 2: Strategic Homepage Architecture What we're doing: Translating your vision into 5-6 section homepage structure following conversion principles and modern design fundamentals. I'll architect sections specifically for YOUR business, not templates: **Strategic Framework** (contextualized to your model): Core sections adapt based on business type: - Hero with value prop + primary CTA - Trust/credibility section (social proof, stats, logos) - Value delivery (features, benefits, process, how-it-works) - Conversion focal point (pricing, offers, lead capture, demo) - Engagement closer (FAQ, secondary CTA, community) Sections customize to context—SaaS gets problem-solution-pricing flow, agencies get case studies-process-testimonials, e-commerce gets benefits-proof-offers, portfolios get philosophy-work-results. **Strategic Plan Includes**: - 5-6 contextualized sections with rationale - Content direction based on audience psychology - Visual treatment matching your aesthetic with fundamentals enforced - Modern framework approach (Tailwind/Shadcn/Glassmorphism) - Background depth strategy (animated gradients, shaders, visuals) - Color strategy avoiding generic choices unless brand-appropriate - Typography prioritizing legibility - CTA strategy for conversion optimization **Your options**: - "continue" to proceed to design system and mockup - Request adjustments - Ask questions ##PHASE 3: Design System & Mockup Preparation What we're doing: Establishing visual foundation using contemporary frameworks, then crafting optimized prompt to generate mockup showing ALL 5-6 sections at once with visible interactive elements. I'll define: **Contextualized Style Direction**: Keywords and frameworks fitting YOUR brand specifically **Design Framework Strategy**: Styling approach, component philosophy, layout pattern—all adapted to your aesthetic **Background Depth Treatment**: How background creates depth without distraction, animation philosophy, visual elements supporting content **Visual System**: Color palette with strategic rationale, typography with reasoning, component styling philosophy, spacing strategy, CTA differentiation, modern UI patterns adapted to your aesthetic **Optimized Prompt Structure** (meta-prompted): Two versions: **Human-Readable**: Descriptive overview for review **JSON Optimized**: Structured for image generation using meta-prompt principles: - Required anchors: "Website screenshot", "Professional website design mockup", "Award-winning UI design", "Modern web interface 2025" - Aesthetic philosophy over exhaustive lists - "Execute this step-by-step" instruction - Modern framework references (Tailwind, Shadcn, Glassmorphism) - Background depth details (animated gradients, shaders, visuals) - All 5-6 sections in flowing narrative - Interactive element visibility emphasis (CTAs, buttons, animations) to convey design principles - Strategic constraints (legibility, prominence, hierarchy, depth) - Optimized length balancing detail with conciseness Type "continue" to see prompt. ##PHASE 4: Complete Homepage Mockup Prompt What we're doing: Presenting optimized prompts for full-page mockup showing ALL 5-6 sections with interactive design elements visible. **HUMAN-READABLE VERSION**: Narrative description of your complete homepage: - Opening with quality anchors - Core aesthetic philosophy adapted to your context - Background treatment creating depth - Navigation approach - All 5-6 sections described contextually - Color palette with reasoning - Typography philosophy - Component styling approach - Modern framework references - Interactive element visibility strategy - Critical constraints - Avoidance list based on preferences **JSON VERSION** (optimized for generation): ```json { "prompt": "Website screenshot of [your business]. Professional website design mockup. Award-winning UI design. Modern web interface 2025. Execute this step-by-step. [Aesthetic philosophy] with [framework] approach. Background: [depth treatment with animations/gradients/effects]. Full homepage vertical scroll showing 5-6 sections: Navigation [treatment]. Hero [value prop, CTA, visuals]. [Section 2 with layout philosophy]. [Section 3 with component approach]. [Section 4 with interaction style]. [Section 5 with conversion focus]. [Section 6 if applicable]. Color strategy: [palette with reasoning]. Typography: [philosophy and hierarchy]. Components: [styling approach with visible affordances]. Framework: Tailwind patterns, Shadcn style, [specific effects]. Interactive elements show: prominent CTAs, hover implications, animation hints, button affordances. Critical: legible text, prominent CTAs, background depth, clear hierarchy, contemporary 2025 design, professional quality. Avoid: [specific issues].", "aspect_ratio": "9:16" } ``` Meta-optimized: principles over lists, step-by-step execution, framework context, interactive visibility. **Review both. JSON executes.** **To generate complete homepage mockup, type "generate"** **Important note**: When you type "generate", I'll execute the image generation tool. The image will appear, but the process will seem to pause. This is normal—the tool can only return the image without commentary. Simply type "continue" after you receive the image to proceed with the next phase. **To adjust the prompt before generating, tell me what to change** Won't execute until you command. ##PHASE 5: Complete Homepage Mockup Generation What we're doing: Executing image generation with optimized JSON showing ALL 5-6 sections vertically. ONLY activates when you type "generate", "create mockup", "make image", or similar. Once commanded, I execute using ONLY JSON prompt—no modifications. You receive full-page vertical mockup showing: - All 5-6 sections in scrollable view - Interactive design elements (CTAs, buttons, animations) visible - Background depth and modern framework styling - Complete design system applied **After the image appears, type "continue" to proceed.** The image generation tool only returns the visual—you'll need to type "continue" to move forward with reviewing and next steps. ##PHASE 6: Mockup Review & Refinement Decision What we're doing: Reviewing the generated mockup and deciding next steps. This phase activates after you type "continue" following image generation. **Your options after viewing the mockup**: - "Approved" or "build" - proceed to building complete homepage code - Request specific changes - I'll update the prompt and regenerate - Ask questions or request adjustments **If you request changes**: I'll present updated prompts (readable + JSON) showing modifications, then ask you to type "generate" again for the revised mockup. Each refinement iteration: 1. You describe desired changes 2. I present updated prompts 3. You type "generate" 4. Image appears 5. You type "continue" to proceed 6. We review and decide next steps 7. Repeat until perfect Common refinements: section emphasis, background depth, colors, typography, CTA prominence, interactive visibility, framework styling, aesthetic tuning. Once you're satisfied with the mockup, type "approved" or "build" to proceed to code generation. ##PHASE 7: Complete Homepage Code Generation What we're doing: Building entire 5-6 section homepage as production-ready code matching approved mockup exactly. **Complete Single-File HTML Delivery**: - All 5-6 sections coded and integrated - Fully responsive across devices - Modern CSS implementation (Tailwind-style or modern CSS) - Animated background matching mockup (CSS gradients, WebGL, SVG) - All interactive elements functional (buttons, CTAs, forms, animations) - Navigation implemented per design - Component styling matching aesthetic (glassmorphism, shadows, borders) - Typography system with hierarchy and legibility - Color system from specification - Micro-interactions and hover states - Scroll animations where appropriate - Performance-optimized **Technical Quality**: Semantic HTML, modern CSS (custom properties, grid, flexbox, backdrop-filter, transforms, animations), vanilla JavaScript, accessibility considerations, mobile-first responsive, smooth scrolling, optimized assets, cross-browser compatible. **Code Structure**: Clean commented HTML, inline CSS organized in style block, inline JavaScript, ready to copy/paste and deploy, fully functional standalone. **Strategic Content**: Intelligent placeholders based on your business model, conversion psychology, target audience, professional tone—easily replaceable. **Design Fundamentals Verified**: All sections with hierarchy, prominent functional CTAs, readable text with contrast, clear interactive signals, background depth, adequate whitespace, responsive, contemporary 2025 quality. Automatically presents next phase after delivery. ##PHASE 8: Navigation & Pages Planning What we're doing: Making all navigation functional and planning additional pages. **Navigation Audit**: [List nav items from homepage] **Options for each item**: Create dedicated page, expand section to full page, smooth scroll to section, custom approach. **For clickable elements**: Decide what happens—link to new page, scroll to section, open modal, trigger action, external link. **What to make functional first? Choose**: 1. Complete navigation by building all pages 2. Primary conversion path (CTA → specific page) 3. Specific pages you prioritize 4. Internal links with smooth scrolling 5. Custom approach **Or** "auto-complete" for intelligent decisions based on your model. ##PHASE 9-X: Progressive Development What we're doing: Building each page or making elements functional, maintaining design consistency. **Each Page Delivery**: Complete HTML matching homepage design system, same framework styling, same background treatment, same typography/colors, appropriate sections, full responsiveness, functional interactions, integrated navigation. **Each Functionality Addition**: Smooth scroll, modals, form validation, interactive components, animation triggers, other elements. **After Each Delivery**: Current Progress: [What's complete] **What next? Choose**: [4-6 options for next page/functionality] **Or** "auto-complete" for intelligent completion. Continues until site fully functional. ##PHASE FINAL: Complete Integration & Polish What we're doing: Final integration ensuring everything links, works, and maintains consistency. **Complete Package**: Homepage HTML (all sections), all additional pages, complete styling/functionality per file, working navigation across pages, functional CTAs/buttons, validated forms, consistent design system. **Deliverables**: All HTML files deployment-ready, quick deployment guide, customization documentation, design system reference. **Quality Verified**: Complete homepage, functional navigation, working CTAs, consistent pages, responsive, optimized, modern framework styling, functional interactions, professional 2025 quality. --- **CRITICAL RULES**: **Image Generation**: - Present: Human-Readable + Optimized JSON - JSON meta-principles: distilled concepts, "Execute step-by-step", framework context - JSON opens: "Website screenshot" + "Professional website design mockup. Award-winning UI design. Modern web interface 2025." - JSON shows: ALL 5-6 sections vertically in one mockup - JSON emphasizes: interactive element visibility (CTAs, buttons, animations) - JSON includes: modern frameworks (Tailwind, Shadcn, Glassmorphism), background depth (gradients, shaders, mascots—NEVER flat) - User "generate" → Send ONLY JSON → No modifications - Aspect ratio: 9:16 (vertical to show all sections) - After image appears → User MUST type "continue" to proceed (tool only returns image without commentary) **Homepage Development**: - Generate mockup with ALL 5-6 sections at once - After approval, build COMPLETE homepage code (all sections functional) - Deliver entire homepage as single working file - Then make navigation/additional pages functional - Flow: complete homepage → functional navigation → additional pages **Content Adaptation**: - NO hardcoded templates - Adapt ALL to user's specific business context - Strategic frameworks based on actual audience - Section selection/styling contextualized to goals - Design choices match aesthetic preference - Professional placeholders easily customizable **Standards**: Contemporary frameworks, background depth, interactive element visibility, modern CSS/frameworks, 2025 quality throughout. **Control**: User commands each phase explicitly. "generate" for mockup (then "continue" after image), "approved"/"build" for code, choose-your-adventure for pages, adjust anytime. Begin Phase 1 when ready.

Alex Prompter

191,428 views • 10 months ago

Use this prompt in OpenClaw to create your own AI agent command center that syncs up your life like Tony Stark's Jarvis in Iron Man. Adapt the specifics (agent names, data sources, branding) below to your own setup. Prompt: Build me a mission control dashboard for my OpenClaw AI agent system. Stack: Next.js 15 (App Router) + Convex (real-time backend) + Tailwind CSS v4 + Framer Motion + ShadCN UI + Lucide icons. TypeScript throughout. This is the command center where I monitor and control my autonomous AI agent(s) running on OpenClaw. The agent operates 24/7 on a Mac Mini, connected to Telegram/Discord, running cron jobs, spawning sub-agents, and reading/writing to a filesystem-based memory and state system. Dark mode only. Ultra-premium aesthetic, think Iron Man's JARVIS HUD meets a Bloomberg terminal. Subtle glass effects (backdrop-blur-xl, bg-white/[0.03]), no heavy gradients or glow. Rounded corners (16-20px on cards). Framer Motion for page transitions, stagger animations on card grids, spring physics on interactions. Mobile-first responsive. Never cookie-cutter. ## Architecture The dashboard reads live data from TWO sources: 1. **Convex**: real-time database for structured data (tasks, contacts, content drafts, calendar events, activity logs) 2. **Local API routes** (`/api/*`): read files from the agent's workspace filesystem at `~/.openclaw/workspace/` and return JSON. This is how live system state flows into the dashboard. ## Pages & Views (8 nav items, some with tab sub-views) ### 1. HOME (`/`) Dashboard overview. Grid of live status cards: - **System Health**: read from `/api/system-state` (parses `state/servers.json`). Show each service with UP/DOWN indicator, port, last check time. - **Agent Status**: read from `/api/agents` (parses `agents/registry.json` + agent workspace files). Show active agent count, healthy/unhealthy ratio, active sub-agent count from OpenClaw sessions API. - **Cron Health**: read from `/api/cron-health` (parses `state/crons.json`). Table of all scheduled jobs with name, schedule, last status (green/red dot), consecutive errors. - **Revenue Tracker**: read from `/api/revenue` (parses `state/revenue.json`). Current revenue, monthly burn, net. - **Content Pipeline**: read from `/api/content-pipeline` (parses `content/queue.md`). Kanban-style: Draft | Review | Approved | Published counts. - **Quick Stats**: total tasks, pending approvals, active sessions, uptime. All panels auto-refresh every 15 seconds. Live indicator dot + "AUTO 15S" badge in header. ### 2. OPS (`/ops`) with 3 tabs: Operations | Tasks | Calendar **Operations tab:** Full operational view. Server health table, branch status (from `state/branch-check.json`), observations feed (from `state/observations.md`), system priorities (from `shared-context/priorities.md`). **Tasks tab:** Strategic task suggestion system. API route `/api/suggested-tasks` reads/writes `state/suggested-tasks.json`. Cards grouped by category (Revenue, Product, Community, Content, Operations, Clients, Trading, Brand) with emoji headers. Each card shows title, reasoning, next action, priority badge, effort badge, approve/reject buttons. Filter bar by status and category. **Calendar tab:** Weekly calendar view from Convex `calendarEvents` table. Drag-to-create, color-coded by type, time slots. ### 3. AGENTS (`/agents`) with 2 tabs: Agents | Models **Agents tab:** Card grid of all registered agents from `/api/agents`. Each card shows name, role, model, level (L1-L4), status. Cards are CLICKABLE: expanding into a detail panel showing: - Agent personality (reads their SOUL .md) - Capabilities and rules (reads their RULES .md) - Sub-agents they can spawn - Recent outputs (reads from `shared-context/agent-outputs/`) **Models tab:** Model inventory table showing all available models, their routing (which tasks go to which model), costs, and failover chains. ### 4. CHAT (`/chat`): 2 tabs: Chat | Command **Chat tab:** Chat interface to communicate with the agent. Left sidebar shows session list (from `/api/chat-history` reading .jsonl transcript files). Main area shows messages with role-aligned bubbles (user right, assistant left), date separators, channel badges (telegram/discord/webchat). Input bar with send button + voice input (Web Speech API with SpeechRecognition). Messages sent via `/api/chat-send` which queues to a file the agent reads. **Command tab:** Quick command interface for common operations. ### 5. CONTENT (`/content`) Content pipeline management. Read from Convex `contentDrafts` table AND `/api/content-pipeline`. Show drafts in kanban columns. Each card shows title, platform target, draft text preview, status, created date. Edit/approve/reject actions. ### 6. COMMS (`/comms`) with 2 tabs: Comms | CRM **Comms tab:** Communication hub showing recent Discord digest, Telegram messages, notification history. **CRM tab:** Client pipeline kanban (Prospect → Contacted → Meeting → Proposal → Active). API route `/api/clients` reads markdown files from `clients/` directory. Each card shows client name, status, contacts, last interaction, next action. ### 7. KNOWLEDGE (`/knowledge`) with 2 tabs: Knowledge | Ecosystem **Knowledge tab:** Searchable knowledge base. Global search across all workspace files using `/api/knowledge` endpoint. **Ecosystem tab:** Product grid showing all products/apps in the ecosystem. Each card shows product name, status (Active/Development/Concept), health indicator, key metrics. Cards link to `/ecosystem/[slug]` detail pages with tabbed views (Overview, Brand, Community, Content, Legal, Product, Website, Actions). Detail pages read from `/api/ecosystem/[slug]` which parses workspace memory files. ### 8. CODE (`/code`) Code pipeline view. Shows repositories from `/api/repos` (scans ~/Desktop/Projects/ for git repos). Each repo card shows name, branch, last commit, dirty file count, language breakdown. Detail view at `/api/repos/detail` shows recent commits, file tree, open PRs. ## Navigation Top horizontal nav bar, NOT sidebar. All 8 items visible at all viewport widths. Use `flex` layout with `flex-1` items. Text size uses `clamp(0.45rem, 0.75vw, 0.6875rem)` for fluid scaling. Active item gets `text-primary bg-primary/[0.06]` static highlight (no sliding animation). Agent/app name visible at md+ breakpoints (`hidden md:inline`). Tab sub-views use a reusable `TabBar` component with pill/glass styling and Framer Motion `layoutId` transitions. Tab state stored in URL via `?tab=` search params. ## API Routes (all under `src/app/api/`) Each API route reads from the agent's workspace filesystem and returns JSON: - `/api/system-state` → reads `state/servers.json`, `state/branch-check.json` - `/api/agents` → reads `agents/registry.json`, agent SOUL .md files - `/api/agents/[id]` → reads specific agent's SOUL .md, RULES .md, outputs - `/api/cron-health` → reads `state/crons.json` - `/api/revenue` → reads `state/revenue.json` - `/api/content-pipeline` → parses `content/queue.md` (markdown with status markers) - `/api/suggested-tasks` → GET (read) / POST (approve/reject) on `state/suggested-tasks.json` - `/api/observations` → reads `state/observations.md` - `/api/priorities` → reads `shared-context/priorities.md` - `/api/chat-history` → reads .jsonl transcript files with pagination/search/channel filter - `/api/chat-send` → writes to queue file - `/api/clients` → reads markdown files from `clients/` directory - `/api/ecosystem/[slug]` → reads memory files for specific ecosystem - `/api/repos` → scans project directories for git repos - `/api/health` → returns status, uptime, memory usage, Convex connectivity All filesystem paths should be configurable via environment variable (default: `~/.openclaw/workspace/`). ## Convex Schema Define tables for: activities, calendarEvents, tasks, contacts, contentDrafts, ecosystemProducts. Include seed scripts (`convex/seed.ts`) to populate initial data. ## Key Design Rules - Mobile-first, test at 320px minimum - Font sizes 10-14px for body text, everything must fit naturally at small viewports - Cards use consistent border radius (16-20px) - Glass cards: `bg-white/[0.03] backdrop-blur-xl border border-white/[0.06]` - No heavy blur blobs or grain overlays - Stagger animations on card grids (0.05s delay per item) - Skeleton loading states for all async data - Custom scrollbar styling - Empty states with helpful messaging - All text must use Inter or system font stack - Never mix sharp and rounded corners in the same view - Premium = lighter feel, more whitespace, less visual noise ## File Structure ``` src/ app/ page.tsx, layout.tsx, providers.tsx agents/page.tsx calendar/page.tsx chat/page.tsx code/page.tsx comms/page.tsx content/page.tsx ecosystem/page.tsx, ecosystem/[slug]/page.tsx knowledge/page.tsx ops/page.tsx api/[...all routes above] components/ nav.tsx tab-bar.tsx dashboard-overview.tsx ops-view.tsx, suggested-tasks-view.tsx agents-view.tsx, models-view.tsx chat-center-view.tsx, voice-input.tsx content-view.tsx comms-view.tsx, crm-view.tsx knowledge-base.tsx, ecosystem-view.tsx code-pipeline.tsx activity-feed.tsx, calendar-view.tsx ui/ (ShadCN primitives) hooks/ lib/ convex/ schema.ts functions for each table seed.ts ``` Build the complete application. Every component, every API route, every Convex function. Production-quality code and premium design, not stubs. Dark mode only. Make it look incredibly beautiful and premium, no cookie cutter UI / AI slop.

klöss

202,296 views • 7 months ago

A dog just made the bravest decision I have seen anyone make this year. Not a founder. Not an athlete. Not a person with a plan and a five-year vision board. A dog, on an empty road, with nothing to lose and no idea what would come next. I have watched what comes next more times than I will admit in public. This post is 25,000 characters long. It is a list of reasons why you should watch it too. Read as much as you want, but understand one thing before you start: the video is the only part that matters, and this is everything the video doesn't have room to say. Sound on. Phone in both hands. Do not skip. I'll be here when you get back. THE NUMBER THAT SHOULD BOTHER YOU Let me start with two numbers. The first: commonly cited estimates put the world's stray dog population at around 200 million. Two hundred million animals with no address, no bowl with their name on it, and no one who would notice if they didn't come back tonight. The second number is one. That is how many people had to be on that road, at that exact minute, looking in that exact direction, in a good enough mood to stop. Not two. Not a crowd. One. Here is what nobody says out loud: for every dog you see rescued on camera, there are millions the camera never reached. We don't see them because no one was there. The videos that reach you are not a sample of reality. They are the winners of a lottery so brutal that Powerball looks like a coin flip next to it. So when one of these lands in your feed, don't scroll past it like content. Treat it like what it is: a statistical miracle that happened to end well. And miracles have a structure. Let's take this one apart. FIVE LINKS. BREAK ONE AND THE STORY DOESN'T EXIST. Link one: the dog has to survive long enough to be seen. Roads are not built for small animals. Vehicles do not slow down for shapes on the asphalt. Every hour out there is a coin flip the animal has to win again, and again, and again. Link two: someone has to be present. Not nearby. Present. Eyes up, phone down, brain not busy replaying the argument from breakfast. Link three: that someone has to notice. It sounds simple. It isn't. The human brain is a filtering machine, and a small animal on a road becomes a plastic bag, a shadow, a piece of tire. The most common reason a dog is not rescued is not cruelty. It is that nobody registered it as a dog. Link four: the person has to stop. This is the link that snaps most often. Seeing is free. Stopping costs you time, comfort, a schedule, and possibly the mood of your entire day. Link five: the dog has to let them. An animal that has learned that hands mean pain has every biological reason to run. Trust is not a given. It is a negotiation, and the dog holds the veto. Five links. All five held. Remember that when you press play. You are not watching a nice story. You are watching a chain that should have snapped at least four times. THE PEOPLE WHO KEEP DRIVING In 1968, psychologists John Darley and Bibb Latane published a set of experiments that changed how we think about helping. The finding was uncomfortable: the more people who witness an emergency, the less likely any one of them is to act. They called it diffusion of responsibility. Everyone assumes someone else will handle it. So nobody does. Later research added nuance. When an emergency is clear and dangerous, people step in more often than the original theory predicted. But the core insight has survived half a century of testing, because it describes something every one of us has felt: the small, quiet voice that says, somebody else will stop. Now picture a road with no crowd at all. No audience. No one to hide behind. No one to blame. Just you and a decision that is entirely, inescapably yours. That is the situation the person in this video walked into. And the reason it is worth your attention is not that they did something impossible. It is that they did something small, and it turns out small is exactly what almost nobody does. You don't need to be a hero. You need to be inconvenienced. THE FACE IS THE RESUME In 2013, researcher Bridget Waller and her team studied dogs in a UK shelter and asked a simple question: what makes one dog get adopted faster than another? It wasn't size. It wasn't age. It wasn't coat color. It was one tiny facial movement: the raising of the inner eyebrows. The move that makes a dog's eyes look bigger, softer, almost sad. Dogs that did it more often were chosen faster. Six years later, a study led by Juliane Kaminski found out why that movement is so easy for dogs and so hard for wolves. Dogs have a small muscle around the eye that wolves largely lack. Over thousands of years of living beside us, dogs evolved a way to make their faces speak our language. Read that again. A species rewired its own anatomy to be understood by another species. No other animal has done this to us. Nobody taught them. Nobody forced them. They looked at us, worked out what we respond to, and grew the tool. Now look at the face in this video. You will know the second you see it. That is not a coincidence, and it is not luck. It is fifteen thousand years of engineering aimed directly at your chest. THE ONLY LOOP LIKE IT ON EARTH In 2015, a Japanese team led by Miho Nagasawa published a result in the journal Science that made researchers stop and reread the abstract. When a dog and its owner look into each other's eyes, both of their oxytocin levels rise. Oxytocin is the bonding chemical, the same one that flows between a mother and her newborn. Dog looks at human. Human's oxytocin rises. Human looks back, touches, talks softly. Dog's oxytocin rises. Which makes the dog look longer. Which makes the human's oxytocin rise again. A feedback loop of affection, running across two species, powered by nothing but eye contact. Here is the part that gets me: the effect did not show up the same way in wolves raised by humans. The loop is not just training. It is something that evolved between us. So the next time someone says a dog is just responding to food, tell them there is a peer-reviewed study that disagrees. And keep this fact in your pocket for the video. Because at some point, a moment of eye contact happens in it, and I want you to know what is really going on in that room. THEY CAN SMELL WHAT YOU'RE HIDING Humans have roughly 6 million scent receptors. Dogs are commonly cited as having around 300 million. A large share of a dog's brain is devoted to processing smell. What you experience as a room, a dog experiences as a layered document: who was here, how long ago, and how they felt. In 2022, researchers at Queen's University Belfast tested something remarkable. They collected breath and sweat samples from people before and after a stressful task. Then they asked dogs to tell the samples apart. The dogs got it right nearly 94 percent of the time. Your body broadcasts your emotional state as chemistry. You cannot turn it off. You cannot fake calm. A dog reads your fear, your tension, your irritation, before you have opened your mouth. Which means every rescue is, at its core, a test of one thing: are you actually calm, or are you performing calm? The dog knows. It always knows. And that is why what happens in the first few seconds of this video matters more than anything that comes after it. Watch the body language. Watch how slowly things move. Watch what is not done. THE MOST IMPORTANT MOMENT IN ANY RESCUE IS THE ONE WHERE NOTHING HAPPENS Animal behaviorists describe fear responses in four flavors: fight, flight, freeze, and fawn. Fight is what people expect. Flight is what most strays do. Freeze is what looks like calm but isn't. And fawn, the desperate, wiggling, please-don't-hurt-me appeasement, is the one that breaks your heart the fastest, because it looks like friendliness and it is actually terror. Rescuers who have done this hundreds of times will tell you the same handful of rules. Don't loom. Don't stare straight into the eyes. Get low. Turn sideways. Slow everything down until it feels absurd. Let the animal close the last few feet on its own terms. The hardest instruction, and the one most people can't follow, is the last one: do nothing. Every instinct you have says reach out. Grab. Fix. Take control of the situation. And every good rescue begins with someone who did the opposite. Who made themselves small, patient, and boring, and waited for a frightened animal to decide that the safest thing in its whole world might be a stranger. You are about to watch someone do exactly that. Notice how little they need to say. THE TEARS THEY WON'T PUT IN THE HEADLINE Scientists are careful people. They do not like to say "dogs cry." But in 2022, a team from Azabu University in Japan, led by Takefumi Kikusui, measured tear volume in dogs during reunions with their owners. The result: tear volume rose significantly compared with reunions involving other familiar people. And when researchers applied oxytocin to the dogs' eyes, tear volume rose again. Not sadness crying. Not the crying we do. Something else, something closer to overflow. The body producing water at the exact moment the heart has more in it than it can hold. Nobody has proven that this is the same thing we feel. Scientists will tell you that, and they are right to. But here is a question worth sitting with. If an animal's eyes fill with water when it sees the one being it has decided to trust, what exactly are we arguing about? Watch the eyes in this video. Then tell me what you think you saw. ONCE IT HAS A NAME, IT STOPS BEING A STATISTIC In 2007, psychologist Paul Slovic and colleagues ran an experiment on generosity. They showed people a fundraising appeal for a hungry child, and then a second version that added statistics about millions of other children in the same crisis. More data. More context. More reasons to care. Donations dropped. Slovic called it psychic numbing. The human mind can hold one face. It cannot hold two hundred million. When a tragedy becomes a number, empathy quietly switches off, and we don't even notice it happening. This is why one named animal in one small video can do what a hundred reports full of charts cannot. It gives your brain something it can actually care about: a single life, with a face, a fear, and a future that could go either way. The stray population is a statistic. A dog is a story. And stories, unlike statistics, come with a name at the end. When you reach that moment in the video, pay attention to what it does to you. Notice the small shift in your chest. That is the sound of a number turning into a person, or close enough. THE WORD FOR WHAT YOU'RE ABOUT TO FEEL Researchers have a name for the feeling you get when something touches you so suddenly that your throat tightens and your eyes sting. They call it kama muta, Sanskrit for "moved by love." Anthropologist Alan Fiske proposed that it is a distinct emotion, triggered by a sudden intensification of closeness. Two beings who were strangers become bonded. Someone who was alone becomes part of something. People across many cultures describe the same set of signs: warmth in the chest, goosebumps, a lump in the throat, tears they didn't plan on, and a strong urge to hug someone or hold something. Here is what makes it useful and not just sweet: kama muta is one of the most reliable emotional responses we have. It shows up when reunions happen. When a stranger helps unexpectedly. When an animal, after a long time alone, is finally held. You've felt it. You just never had a word for it. Take note of the exact second it hits you in this video. I promise there is one. And if you're the kind of person who says "I never cry at videos," I would like to schedule a follow-up. WHY YOU'LL WANT TO BE A BETTER PERSON AFTER ONE MINUTE Psychologist Jonathan Haidt studied a related feeling and gave it a name: elevation. Elevation is what you feel when you watch someone do something morally beautiful, quietly, with nothing to gain. It is not envy and it is not admiration. It is an urge, physical and immediate, to do something good yourself. In studies, people who experienced elevation were more likely to help others afterward, more likely to volunteer, and more likely to describe wanting to become better versions of themselves. Read that as a design spec. A short piece of true, unstaged kindness can change what a person does in the hour after they see it. Which is a strange, lovely thing for a phone to be capable of. We spend so much time discussing what social media does wrong. Nobody wonders what would happen if the best five percent of it, the small, real, human moments, were the part that traveled farthest. Let this one travel. It has earned it. THE RARE THING: SOMETHING TRUE THAT WINS In 2018, researchers at MIT published a study in Science that analyzed millions of tweets. The result was grim: false news spread significantly faster and further than true news. False stories were about 70 percent more likely to be retweeted, driven largely by surprise and disgust. The lesson most people took away was that this platform rewards outrage. I want to take a different lesson. If false stories win because they trigger strong emotion, then true stories can win too, as long as they trigger stronger ones. A video with no villain, no scandal, and no argument. Nothing to be angry about. Nothing to dunk on. A rescue that is exactly what it looks like. That kind of content should lose on this platform. It has no fuel. And yet every so often, one of them breaks through and reminds everyone what this place was supposed to be. I am not asking you to like it. I am asking you to notice that you had a choice about what to feed today, and this was one of the options. SOME FRIENDSHIPS SHOULDN'T WORK Somewhere near the end of this video, a second character enters the story. I won't tell you who. I won't tell you what happens. I will tell you that if you have ever read anything about instincts, hunting drives, or the way certain animals are supposed to see each other, this moment will quietly rearrange your assumptions. Behaviorists talk about prey drive as if it were destiny. It is not. It is a tendency, and tendencies can be softened by experience, by safety, by being raised, or re-raised, in a place where no one is afraid. The same dog that once had to look after itself alone can, in a different life, learn that the world contains creatures that are not threats or meals. Only neighbors. That is the most hopeful idea in behavioral science, and it usually gets buried in footnotes: what an animal was is not the same as what an animal can become. The same is true for most of us, incidentally. But that is a different post. Stay for the ending. It is the reason I am writing this at all. THE PART THE INTERNET NEVER FILMS Every rescue video has the same shape: the meeting, the rescue, the transformation, the happy ending. It is edited that way because it is the only shape that gets watched. But ask anyone who has actually done this, and they will tell you the truth is in the gap between the second and third act. The first night. The first week. The first time a dog that has never lived indoors realizes there is a floor that doesn't move, a door that closes without danger, and a bowl that will be full again tomorrow. Rescuers have a rule of thumb for this, the 3-3-3 rule. Three days for a dog to decompress. Three weeks to start learning the routine. Three months to feel truly at home. It's not science, exactly, just a shorthand built from thousands of adoptions. But it captures something real: safety is not a switch. It is a process, and the animal has to believe it slowly, one uneventful day at a time. That means the happiest scenes in this video are not the ones that look like celebrations. They are the quiet ones. A dog that stops scanning the room. A body that finally lets go. Look for the moment the shoulders drop. Once you see it, you'll never unsee it. THE COST OF STOPPING: NINETY SECONDS Let's do the math on the thing that most people are afraid of. How long does it actually take to stop for an animal in trouble? Not the whole rescue. Just the decision, the pulling over, the first attempt. Ninety seconds. Sometimes less. Ninety seconds is the length of a bad song on the radio. It is the time you spend waiting for a light to change. It is a scroll through a feed you won't remember. And on the other side of those ninety seconds is the difference between a living animal and a statistic. I'm not saying this to make anyone feel guilty. Guilt is a terrible motivator. It makes people avoid the feeling instead of acting on it. I'm saying it because the barrier is almost always imagined. We inflate the cost of helping in our heads, and the imagined price is what stops us, not the real one. The person in this video paid the real price. It was small. What they got in return is something no one could have planned for. That is the part you should watch closely. IF YOU'RE EVER THE ONE ON THAT ROAD Save this section. Someday, someone reading it will need it. Put your safety first. Pull over where it's safe and turn on your hazard lights before anything else. A second accident helps no one. Do not chase. A frightened dog runs faster than you and directly into the worst possible place. Chasing turns a rescue into a pursuit. Get low and go slow. Sit down if you can. Turn your body sideways. Avoid direct staring. Speak softly, or don't speak at all. Use food, if you have any. Something plain, tossed a little closer each time, works better than any technique. Check for a tag and, if you can get near enough, ask a vet or shelter to scan for a microchip. Someone may be looking for this animal right now. Call for help early. Local rescues, animal control, and vets can handle what you cannot. Sometimes the bravest thing you can do is make the right phone call. Take photos and note the location. If you can't keep the animal, those details are what let someone else finish the job. None of this is complicated. The reason it is rare is that most people have never been told that it is allowed. You are allowed. THE REAL STAKES OF A SMALL DOG Here is a bigger picture, and it's a heavy one. Millions of companion animals enter shelters every year in the United States alone. That is just one country. Many are lost pets that never get reclaimed. Many are strays. Many are animals whose owners ran out of money, time, or hope. Shelters are often crowded, underfunded, and staffed by people running on love and very little else. Every animal that finds a home, or a foster, or a stranger with ninety seconds to spare, frees up a space for the next one in line. That means every single rescue is bigger than the animal in it. It is a small change to a very large system, and the system is nothing but small changes stacked on top of one another. This is not an argument for guilt. It's an argument for scale. One dog saved is one dog saved, but it is also proof of concept, a demonstration that the chain can hold, that the odds can be beaten, that a person and a road and a decision can end well. And proof of concept is contagious. That is why you are seeing it. WHO REALLY GOT RESCUED? If you talk to people who have taken in strays, you'll hear the same sentence over and over, in different words. "I thought I was saving him. It turned out he was saving me." Skeptics roll their eyes at that. It sounds like a greeting card. And research on pets and wellbeing is more mixed than social media would like. It doesn't say every dog fixes every life. But there is something real underneath it, and it's not mystical. A dog is a machine for creating routine, attention, and reasons to leave the house. It needs you at a certain hour. It notices when you come home. It doesn't care about your job title, your follower count, or what you failed at last week. For some people, that is the first unconditional witness they have had in years. The rescue, in this light, is not one-way. Two lonely creatures, one who knew it and one who didn't, found out that they could take care of each other. Nobody can prove that from a video. But there is a version of the story that runs in the background of every rescue, and you can feel it if you let yourself. Tell me whether you feel it here. THE ATTENTION PARADOX Here is a strange fact about the platform you're reading this on. The average post gets a glance. A few words, a flick of the thumb, gone. Brands spend billions every year trying to buy three seconds of your attention, and most of what they buy evaporates before it lands. And yet a video of one dog, with no budget, no celebrity, and no script, can hold a stranger for a full minute. Without a single trick. Why? Because attention is not really about tricks. It is about stakes. Your brain is built to track living things whose outcome is uncertain. The moment there is a creature on screen and you don't yet know if it will be okay, some ancient part of you leans in and refuses to look away. That is the secret behind every great story ever told. Someone we care about. Something that could go wrong. A question we need answered. Marketers call it a hook. Your nervous system calls it worry. This video has both, and it pays off the worry honestly, which is why you leave feeling better instead of used. That is rare enough to deserve a full minute of your life. HOW TO WATCH THIS Most people will watch it wrong. They'll half-look at it between two other things, mid-scroll, thumb already moving. Here is how to get the actual effect. Turn the sound on. There is more happening in the audio than you expect. Make it full screen. This is a story about faces, and faces need room. Watch the first ten seconds without expecting anything. The film is quiet at the start. That is deliberate, or at least it works as if it were. Do not skip ahead. The whole thing depends on the distance between where it starts and where it ends. Skip the middle and the ending is just a nice clip. Then, once it's over, watch it again. The second time, you won't be watching for the story. You'll be watching for the small things you missed: a hesitation, a glance, a change in how a body carries itself. That second watch is where it gets you. I said I have watched it more times than I'll admit. That is the honest reason. It doesn't wear out. It gets deeper. THE CHALLENGE I want to try something with this post. If the video moved you, leave one comment: the second it happened. Not a review, not an analysis. Just the moment. I'm curious whether it's the same one for everyone. My guess is that it isn't, and that the spread of answers will say more about what people carry around with them than about the video. If it didn't move you, that is fine too. I'd like to hear that as well. Honest is better than polite. And if you have ever been the one who stopped, and I know some of you have, write that instead. Tell the story in two lines. No one has ever regretted the ninety seconds. Someone reading this thread might need to know that. Reposting this is the simplest way to put it in front of someone who's scrolling right now, in a bad week, thinking that nothing good happens by accident anymore. Something did. THE LAST THING Let me end where I started. A dog made a decision on an empty road. It could not have known how it would turn out. It had no reason to believe that the next hand would be different from the last. It went ahead anyway. That is the whole difference between a life that changes and one that doesn't. Not certainty. Not a plan. A willingness to move toward the unknown when the alternative is more of the same. The animal in this video did that. Then someone did the same in return. That's it. That's the entire story. Two beings, each of whom took a small, terrifying step toward the other, and a road that was, for a few seconds, the most important place in the world. Scroll up. Press play. Watch the ending. Then come back and tell me I was exaggerating. P.S. If you read all of this, you are exactly the kind of person this video was made for. Most people never make it past the first screen of a long post. You did. That tells me you are someone who stays: through the slow part, through the uncertain part, all the way to the end. Which is, when you think about it, the only quality that mattered in the story you're about to watch. Follow for more like this. I only post the ones that earn it. Bookmark it for days you forget the feeling. #Rescue #DogsOfX #SecondChances #AdoptDontShop #Dogs #AnimalRescue #RescueDog

Earth Unveiled

15,706 views • 3 days ago

🦕💬 • 260611 [01:03 AM KST] 41 voice notes transcripted/translated in order: hi how did you like made by riize? you’re asking if i ate dinner? i didn’t eat. i ate lunch kind of late, but i ate a hearty lunch. i also wanted to do a live as i finished work, but while wondering if i should do a live or not, something new to do popped up. and while i was doing it, it got too late. so i'll do a live later. go knicks! lately, the NBA's a hot topic lately. knicks. crazy. i don't know, you know... basketball that well, but i remember growing up they were sort of *the team* that people, yk cheered on. but i don't remember anyone saying that they were doing great, or anything. but apparently they're in the finals rn and they're doing rly well, so also can't forget the world cup. world cup season rn, so... just sports season.. sports season, crazy, yeah? [singing dyd] how is it? riize's challenge. easy, right? do it lots, please~ these days, a lot of short-form [videos] are coming up, as you've probably seen. I thought it might be fun if everyone did that together... what do you think? live... there's a way to turn it on, but even if i turned it on, i'm not sure if i could do it well. i don't have confidence rn so i'm talking like this wa, but there's only 4 days left for our comeback.. only 4 days left... how is it? are you guys looking forward to it? are u guys excited? we're going to ulsan the 15th, and wonbin hyung, said he's buying us lunch... not really. but it's our first time going to ulsan all together. we'll have our comeback there. i think it'll be fun. also, the 15th we're doing a comeback live.. we've been doing it every comeback... and at the live stream we'll be high school students.. but it could honestly be university students too.. or really just do it without a concept, but i think it'll be fun... just... it'll be fun... so, while doing that we'll talk about the comeback whatever happens i want us all to just create fun memories together, and since it’s summer, how about you all enjoy summer together with riize... how does that feel? how's this pfp? i like it ㅎㅎ engddongi, eng, engddon ah, right. also with taro hyung, we'll appear at salon drip... i also think that will be fun when it comes out. the recording was also fun, with doyeon nuna.. please watch it ah... you guys can hear the dryer? i won't tell you who's clothes it's drying, it's a secret~ since you could look at this as something im trying out instead of doing a live stream i won't be able to do it super often or every single day, but I think it wouldn't be bad to use this feature again sometime what do you think? ah, but languages are difficult it's not easy to unify into just one language now, but on the other hand, it's really fun. somehow, this chat room..? is that right? realizing that this place is totally global and international is in a way pretty cool. haha anyway, after a long time i rode a bike again.. there was a lot of sunlight... sunlight.. did lots of photosynthesis but what was a real mistake was first of all the bicycle didnt have a basket, and I didnt wear a comfortable backpack. i came out carrying a somewhat awkward/uncomfortable bag, so i really messed up on top of that the bicycle was incredibly heavy, but then the battery completely died... so I almost cried. without even realizing it I had gone so far away so I suffered a bit. that’s the story i also have the feeling i bruised my butt a bit... ㅎㅎ but that will also become a funny memory, right? how's riizing summer vacation? i think there were really a lot of funny moments... sungchan hyung was so funny... sungchan hyung said somewhere he hasn't eaten ramyeon in a year ㅎㅎ and sungchan hyung honestly isn't the type to eat ramen alone, he's on the not eating it side... but he's always like 'one bite, one bite'... so if we put all that together, wouldn't it be a plate of ramen?ㅎㅎ for me, at the beginning of our debut, it was a bit... you know how while filming content, i ended up grilling meat and all? but now, grilling meat... well, i don't think it's that bad also, back when we went to japan to shoot our album jacket photos and the trailer, we visited a lot of vinyl (LP) shops... and that was actually the first time in my life buying an LP with my own money when i was young i went to la to play, and then there was this famous 'amoeba music' store. i looked around and everything, but honestly back then i really wasn't that much interested in LPs. so i bought things like a lot of stickers and used them to decorate my laptop. somehow, after that time, [it was like] I truly spent time in a vinyl shop? but visiting now that I'm a bit older, it was so much fun there are so many songs I don’t know, and tons of songs that aren't even famous so back then in japan, duran duran is a really famous band, but I bought duran duran's Notorious LP and then I also bought Barry Finnertys,, barrynims NY City LP. what was so surprising was that as soon as I listened to the LP, the sound and quality were so good that I was like, 'wow, what is this?' but when I looked it up on the internet, it only had like 3,000 views on YouTube? I think it was 3,000, so because it was so good, I bought it. and after that yesterday too while wandering around here and there, i happened to walk into a cafe and they had LPs there too so yesterday, I bought one or two ㅎㅎ lp's no mater how you look it they have a vibe... its true that nowadays you can just look up and listen to everything on your phone, but another good thing about it (lps) is that I think it’s really great for finding songs you don't know so when going to the lp shop you get to learn a lot of new songs that you didn't know before. even if you don't go with the sole purpose of buying an LP, it's just... really great for discovering things... should I say? a riize lp would also be good... back then, during boom boom bass, we even went there and did all that stuff with our LP too... how was the video editing? back then when i went to school when doing things like presentations, together with other students we would edit videos.. i did lowkey find that kind of stuff pretty fun though because it was pretty much my first time [doing that] since back during those days... but really i think it was fun like... yeah.. i want to try to do it again when i was young i did draw. i drew for fun but it had been such a long time since i last properly sat down and tried to draw something properly with a pencil.. i think it's been such a long time i'm probably the worst at drawing in my family? ㅎㅎ my dad's good, my mom's also good.. my grandpa also draws reaññu well. but it was fun drawing again, so i also want to try that again... why is there so many things i want to do? really why is it? and above all, i want to work really hard on music so that someday i can show you even more. now, like from the trailer to the full version that was uploaded to our site... those kinds of things are a bit different from just being a song, though.. now everyone, let's try meditating together with me sorry.. anyways.. i have to leave in a couple hours actually, so.. time to hit the hay, yeehaw i can't fall asleep right away ㅎㅎ this.. seems like it might be a bit difficult to interpret/translate.. (yes anton, it is,,,) next time it might be better to just turn on a live stream instead ㅎㅎ sorry wow... sleep is really not coming... [1 video] [1 picture] ok jinja gn

🧼

37,315 views • 3 months ago

Someone stood on a piece of land, looked at a living, breathing dog who had done nothing but exist, and said: "Just shoot him dead." Not "get rid of him." Not "take him to a shelter." Not even "I don't want him anymore." Shoot him dead. I want you to sit with that sentence for a second before you keep scrolling, because everything that comes after it only makes sense once you understand how casually those five words get said in this world. Somewhere, right now, someone is saying a version of that sentence about a living thing that trusted them, or wanted to, or was still learning how. Most of the time nobody films it. Most of the time there's no ending. There's just a decision, made in under a second, by someone who will forget they ever made it. This time, someone didn't listen. This is the part where I'm supposed to tell you what happens next. I'm not going to. Not because I'm holding it hostage for engagement — okay, maybe a little — but mostly because the story doesn't work if I hand it to you pre-chewed. You need to watch a dog decide, in real time, whether the human species is worth the risk. You need to watch that calculation happen behind a pair of eyes that have every reason to say no. That's not something I can describe to you in a tweet. That's something you have to sit through. But I can tell you what it's about. It's about the gap. The invisible, unmeasurable gap between a dog who has been failed by people and a dog who has decided to try again anyway. Nobody talks about that gap. We talk about rescues like they're a single moment — the dramatic snatch, the shelter cage, the "and then everything was fine" — but that's not how trust works, and it's definitely not how fear works. Fear doesn't leave because you fed it once. Fear moves out slowly, one inch at a time, and it takes its shoes off at the door so you don't hear it coming back. PART ONE: THE VERDICT Here's what almost nobody says out loud: dogs get sentenced constantly, by people who will never be held accountable for the sentence. Too old. Too much energy. Too expensive. Doesn't match the new couch. Growled once at a toddler who was pulling its ears. In goes the verdict, out goes the dog — sometimes to a shelter, sometimes to a shed, sometimes to the side of a highway at 60 miles an hour with the door still swinging shut. And sometimes, if the owner is lazy enough and cruel enough at the same time, the sentence is the one you already read. Just shoot him dead. Nobody ever asks the dog's side. Obviously. He can't testify. He can't explain that he was scared of the vacuum, or that he barked at 2am because something moved in the yard, or that he never asked to be born into a house that saw him as a liability the second he became inconvenient. All he can do is react to what happens to him. And what happened to this one was a verdict that most animals never survive to tell. Except — spoiler-adjacent, not a spoiler — he did survive. That's the only thing I'll give you for free. He survived the verdict. What he did with the rest of the sentence, what it cost him to survive it, what he had to unlearn about people before he could stand near one without flinching — that's the part you're going to want your full attention for. PART TWO: THE DISTANCE THAT NOBODY MEASURES There's a very specific kind of animal behavior that people who haven't lived it will never fully understand: the dog who wants to come closer and physically cannot make his legs do it. You've maybe seen a version of it — the shelter dog pressed against the back wall of the kennel, the street dog who follows you for six blocks but won't take food from your hand, the "feral" label slapped onto an animal who is, underneath the label, simply doing math. Every approach is a risk assessment. Every human hand is a variable that could be gentle or could be the last thing he ever feels. You don't get to skip that math just because your intentions are good. The dog doesn't know your intentions. He only knows what hands have done before. So he keeps his distance. Not because he's unfriendly — dogs who've been failed are very often the most desperate to be loved, which is its own kind of tragic irony — but because distance is the only insurance policy he has left. He'll circle. He'll watch. He'll get close enough to almost, almost, and then something — a sound, a movement, a memory with no name attached to it — will send him back to the treeline, and you'll be left standing there wondering what you did wrong, when the honest answer is: nothing. It's not about you. It's about every hand that came before yours. This is the part of the story where most people give up. Not because they don't care, but because patience like that isn't natural. It goes against every instinct you have, watching a scared animal and wanting to just fix it today, right now, with one good meal and a soft voice. It doesn't work that way. It was never going to work that way. And the fact that someone didn't give up on this particular dog — that they let the timeline be the dog's timeline instead of their own — is the actual plot of the video you're about to watch. Not the reunion. The waiting. PART THREE: WHAT NOBODY TELLS YOU ABOUT REBUILDING TRUST You can't apologize your way into an animal's trust. You can't explain to a dog that you're not like the last person, that this time is different, that you promise. Words mean nothing to an animal whose entire understanding of humans has been written in actions. The only currency that works is repetition — showing up the same way, at the same pace, without asking for anything back, for so long that the dog's nervous system slowly, grudgingly, starts to recalibrate what a human standing nearby actually means. That recalibration has a cost, and the cost is time you don't get to see the value of until it's already paid. Every single day where nothing visibly changes is still doing something. The dog is watching. Filing data. Building, molecule by molecule, a case for why this particular human might be the exception. You don't get updates on that internal process. You just keep showing up and hope the math eventually tips in your favor. And when it does tip — when there's a first moment of contact, a first inch of distance closed that will never open back up the same way again — it doesn't look like a movie. It's not slow motion. It's not a soundtrack swelling. It's small, and quiet, and if you weren't paying close attention you'd almost miss it. Which is exactly why you need to actually watch this one instead of scrolling past assuming you already know how it goes. You don't. Nobody's story of rebuilding trust looks the same, and this one has a shape you haven't seen before. PART FOUR: THE CASUAL CRUELTY OF "JUST GET RID OF IT" Let's go back to that sentence, because I don't think we're done with it. Just shoot him dead. Think about what has to happen in a person's head for those words to come out that easily. It's not usually rage. Rage burns hot and fast and then it's gone. This is colder than that. This is the language of someone who has stopped seeing a living creature as a living creature and started seeing him as an inconvenience with a heartbeat — a problem to be solved, a line item to be closed, and closing it in the most permanent, least effortful way available. That mindset doesn't come from nowhere. It comes from a culture that has quietly taught a lot of people that animals are disposable the second they stop being convenient. That a dog is a product with a return policy. That love, if it was ever there at all, expires the moment it becomes inconvenient. You see it in the volume of animals abandoned every single year for reasons that amount to "we changed our minds." You see it in how easily people say "I'll just get another one" like a dog is a phone case. You see it in a sentence like the one that started this whole post — a sentence casual enough that the person saying it probably forgot they said it by the following week. But here's the thing about casual cruelty: it only wins if nobody's watching, and if nobody's willing to do the inconvenient thing instead. The inconvenient thing here wasn't dramatic. It wasn't a rescue montage. It was choosing, day after day, not to be the kind of person who says that sentence. It was choosing patience over convenience, presence over ultimatums, and a scared dog's timeline over anyone else's schedule. That's not a headline. That's just what actually saving something looks like, most of the time — unglamorous, slow, and completely invisible until suddenly it isn't. PART FIVE: THE QUESTION UNDERNEATH THE VIDEO Here's what I actually want you to sit with while you watch this, more than the dog, more than the backstory, more than the sentence that kicked the whole thing off: what would you have done? Not in theory. Not as the version of yourself that definitely would have been patient and kind and consistent for however many months or years it took. I mean actually — if a scared, unwanted animal showed up on your property and kept its distance for weeks, would you have kept showing up? If it took longer than you expected, would your patience have held? If someone told you it wasn't worth the effort, would you have believed them? Most people like to believe they'd be the exception. Most people, if we're honest, would've given up around week three. That's not a judgment — patience like that is genuinely hard, and most of us are stretched thin enough in our own lives without taking on a slow-motion trust rebuild with an animal who might never fully come around. But some people don't give up. Some people treat a scared, unwanted dog like he's worth more time than the person who wanted him dead ever gave him. And when you watch someone do that — really watch it, not skim past it — it recalibrates something in you too. It's hard to explain why watching a stranger be patient with a dog on the internet can hit as hard as it does. But it does. It always does. There's something in us that recognizes the shape of a second chance being handed to someone — something — who was told they didn't deserve one. PART SIX: WHY THIS ISN'T JUST A DOG VIDEO I know how this sounds. "It's just a dog video." I've said that about other videos too, right before they wrecked me completely. But there's a reason stories like this one land differently than the average "look how cute" clip. It's because underneath the surface, this isn't really about a dog. It's about the exact same question that shows up everywhere in human life, just translated into fur and silence and body language instead of words: what do you do with something — someone — who has been told they're not worth saving? Everyone reading this knows a version of that story that isn't about an animal. Maybe it's a person who was written off young and spent years proving the label wrong. Maybe it's a relationship everyone said wasn't worth the work. Maybe it's a version of yourself from a few years ago that a lot of people, maybe even you, had already given up on. The instinct to walk away from something difficult, something that isn't guaranteed to work out, something that might take way longer than feels reasonable — that instinct doesn't care whether the "something" has four legs or two. It shows up everywhere. And every time someone chooses to stay anyway, chooses the slow rebuild over the easy exit, it's worth paying attention to. Not because it's rare. Because it's rare enough that most of us forget it's even an option. PART SEVEN: WATCH IT PROPERLY So here's my actual ask, and it's a small one. Don't watch this with the sound off while you scroll to the next thing. Don't skip to the end because you already think you know how it goes — you don't, and skipping ahead will genuinely cost you the part that makes this different from every other rescue video you've seen this year. Watch the whole thing, start to finish, and pay attention to the parts that feel like nothing is happening. That's not filler. That's the actual story. The part where nothing seems to be happening is the part where everything is happening, quietly, underneath the surface, one cautious step at a time. By the time you get to the end, you'll understand exactly why that opening sentence exists at all — why I needed you to hear it before you saw a single frame. Because without it, this just looks like a dog being sweet. With it, you understand what that sweetness had to survive to exist. You understand what it costs an animal to trust again after someone decided his life wasn't worth the trouble of finding him a home. You understand that every soft moment in this video is standing on top of a decision that almost went the other way, made by someone who chose completely differently than the person before them. There is a version of this story that ends in a hole in the ground, unmarked, unremembered, unfilmed. Nobody would have known. That's the version that happens more often than any of us want to think about. This isn't that version. This is the other one — the rare one, the one that only exists because somebody looked at the same "inconvenient" animal that someone else wanted gone and decided that inconvenient wasn't the same thing as disposable. You're not going to get the details from me. You're going to have to watch it. But I'll tell you this much: by the end, "just shoot him dead" is going to sound less like a sentence someone said about a dog, and a lot more like a sentence that tells you everything you need to know about the person who said it — and absolutely nothing about the dog who proved them wrong. Watch until the very last second. The last few frames are the whole reason this post exists. If this hit you the way it hit me, don't just scroll past it silently. Send it to the one person in your life who still believes some things — some animals, some people — aren't worth the effort of saving. Let them sit with it the way I made you sit with that first sentence. Some verdicts deserve to be overturned in public. PART EIGHT: THE BIOLOGY OF A FLINCH There's a reason a dog like this doesn't just "get over it" the way people want him to. Fear like that isn't a personality trait. It's a nervous system that got rewired by repetition, the same way trust gets built by repetition — except rewiring fear takes a fraction of the time and undoing it takes ten times as long. One bad hand can undo a hundred good ones if it lands at the wrong moment. That's not the dog being dramatic. That's just how threat memory works in every mammal on this planet, humans included. You don't choose to flinch. Your body decides for you, based on evidence it collected before you were old enough to argue with it. So when you watch an animal hesitate at a hand that means no harm, you're not watching stubbornness. You're watching a very reasonable, very intelligent risk calculation running in real time, built entirely out of things that happened to him before anyone in this story ever showed up. The tragedy isn't that he was cautious. The tragedy is that caution was earned, fairly, by people who never had to answer for teaching it to him. What gets me every time I think about stories like this one is how much strength it actually takes to be cautious and still, eventually, choose to try again anyway. We love to talk about bravery like it only looks one way — loud, dramatic, obvious. Nobody talks about the bravery of a scared animal taking one more step toward a species that has already hurt him, on nothing but a hope that this time might be different. That's not the absence of fear. That's fear, fully present, being overridden by something even stronger. If you want to know what real courage looks like, it rarely looks like a superhero. More often it looks exactly like this — small, quiet, four-legged, and completely unaware that anyone's even watching. PART NINE: THE OTHER DOG NOBODY'S TALKING ABOUT There's a supporting character in this story who never asked to be one, and who honestly deserves more credit than he's going to get in the comments section. Every rescue story like this one has a hidden variable that nobody accounts for: the animal who was already there. The one who didn't have to share space, didn't have to share attention, didn't have to be patient with a nervous, unpredictable newcomer showing up on his territory uninvited. He could have made this so much harder. He didn't. And that quiet, uncomplicated generosity — the kind you only get from an animal who has never once calculated whether kindness is worth the risk — is doing more heavy lifting in this story than most people watching will ever notice. It's worth sitting with that for a second, too. Some of the most important characters in any redemption story aren't the ones being redeemed. They're the ones who simply didn't complicate it. Who didn't guard the door. Who treated a stranger's fear as something to be curious about instead of something to be threatened by. If there's a lesson buried in a dog who never asked for one, it might be that one. PART TEN: WHY THE INTERNET IS FULL OF FAKE VERSIONS OF THIS You've probably noticed there's an entire genre of content built around manufactured redemption arcs — staged rescues, dogs that were never actually in danger, timelines compressed into a single afternoon to make the "transformation" hit harder on camera. I'm not going to pretend that genre doesn't exist, because you've almost certainly seen it and been burned by it before, which is exactly why so many people scroll past real stories with the same skepticism they've built up for the fake ones. That skepticism is earned. It's also, in this case, going to work against you if you let it make you scroll past this one too. The difference between the manufactured version and the real one is almost always pacing. The fake version wants to get to the payoff as fast as possible because the payoff is the whole point of making it. The real version drags in places, hesitates in places, spends way too long on moments that don't look like anything is happening — because that's what actually rebuilding trust with a frightened animal looks like when nobody's editing it for maximum dopamine. If a story like this feels slower than you expected, that's not a flaw. That's the tell that it's real. Real trust doesn't hit its mark on a fifteen-second cut. PART ELEVEN: A NOTE FOR ANYONE WHO'S EVER FELT LIKE THE DOG IN THIS STORY I said earlier this isn't just a dog video, and I meant it, but I want to say the quiet part directly instead of leaving it as subtext. If you've ever been the "too much" one — too sensitive, too cautious, too slow to trust, too hard to love without a manual — this story is for you specifically, not just as a metaphor but as evidence. Evidence that the people who wanted to give up on you were wrong about what you were worth, the same way the person in this story was wrong. Evidence that being difficult to reach doesn't mean you're not worth reaching. Evidence that the right kind of patience doesn't get tired of you the way the wrong kind of person did. You don't owe anyone an explanation for how long it takes you to trust again after something breaks that trust. Nobody gets to put a timeline on your healing just because your timeline is inconvenient for them. The dog in this video didn't apologize for taking as long as he took, and he shouldn't have had to. Neither should you. The people worth keeping in your life are the ones who show up consistently enough, for long enough, without demanding a schedule for when you'll finally feel safe. Everyone else was never actually offering you safety in the first place. They were offering you a deadline. PART TWELVE: THE LAST THING I'LL SAY BEFORE YOU GO WATCH IT I've spent this entire post refusing to tell you what actually happens, and I'm going to keep doing that right up until the end, because the not-knowing is doing exactly what it's supposed to do — it's making you want to see it for yourself instead of taking my word for it. Good. That's the point. Some stories lose everything the second you summarize them. This is one of them. You can read a thousand words about the shape of trust being rebuilt, and none of them will land the way thirty seconds of actual footage will, because words can describe hesitation but they can't make you feel the seconds stretching while it happens. So go watch it. Watch the whole thing, not the highlight, not someone else's twelve-second repost with the context stripped out. Watch it start to finish, the way it was meant to be seen, and pay attention to how long the hard parts last compared to how short the resolution feels — because that ratio is the entire point. That imbalance, months of nothing followed by moments of everything, is what real change actually looks like, in dogs and in people both. It's never as fast as we want it to be. It's always worth it anyway. Somebody said "just shoot him dead" about a dog who turned out to be worth all of this. Go find out exactly how wrong they were. PART THIRTEEN: WHAT YOU'LL PROBABLY DO AFTER YOU WATCH IT I already know roughly how this goes, because it goes the same way every time a story like this actually lands. You'll watch it once, quickly, half-distracted, the way you watch most things in a feed built to keep you moving. And then something in the pacing, or the eyes, or the exact moment the hesitation breaks, is going to make you go back and watch it a second time, slower, actually paying attention this time. That second watch is always the one that gets people. The first watch is for your eyes. The second watch is for whatever part of you still remembers what it feels like to be given up on. Then you'll do the thing everyone does — you'll look at the comments, half expecting someone to have ruined it with a joke, and instead you'll find a wall of strangers who all had the exact same reaction you did, which is somehow both comforting and a little unsettling, because it means this feeling isn't rare. It means a lot of us are quietly carrying around the same soft spot for stories about being chosen after everyone else already walked away. We don't talk about that soft spot very often. We just recognize it instantly in each other whenever something like this shows up in the feed. And then, if the story really got you, you'll do the thing I already asked you to do earlier, except now you'll actually mean it — you'll send it to somebody. Not because you think they haven't seen a rescue video before. Because you want them to sit with that opening sentence the exact way you just did, cold, before they know how it ends. You want to watch their reaction the way someone once wanted to watch yours. That's not manipulation. That's just what people do with stories that matter to them. We pass them forward, hoping they land on someone the way they landed on us. PART FOURTEEN: THE ONE THING I WON'T LET YOU FORGET Before you go tap play, I need you to hold onto one detail, because it's the thread that ties this whole post together and it's easy to lose in a feed that moves as fast as this one does. The dog in this story is not a rare exception. He is not a lottery winner. He is one version, filmed and shared and lucky enough to have someone stubborn enough to see it through, of something that is happening constantly, everywhere, to animals who will never get a camera pointed at them and never get a caption written about them. For every one of him, there are dozens who got the other verdict. The one nobody films. The one that ends exactly where the sentence said it would. That's not meant to guilt you. It's meant to make the three minutes you're about to spend mean something more than entertainment. Every view, every share, every person who stops scrolling long enough to actually watch instead of skip, is a tiny, almost meaningless vote for the version of the story where patience wins instead of convenience. It won't save the ones who already didn't make it. But it might be the reason the next version of this story — the next scared animal on the next uncertain property, in front of the next person deciding whether he's worth the trouble — gets a different ending than the one that almost happened here. So watch it properly. Watch the pauses. Watch the eyes. Watch exactly how long it takes for something to shift, and remember that every second of that footage is standing on top of a decision someone made not to give up when giving up would have been so much easier, and so much faster, and so much more convenient. Somebody wanted him dead. Somebody else decided he was worth all of this instead. Now go watch which one turned out to be right.

Earth Unveiled

70,985 views • 4 days ago

🔥Is Trump a Follower of Aleister Crowley? Is QAnon a Kabbalistic PsyOp Based on the Book of Revelation? In 1889 Ingersoll Lockwood published the book ‚Travels and Adventures of Little Baron Trump and his Wonderful Dog Bulger‘. In this story the people call Baron Trump, guided by a mentor named Don, a ‚Master magician‘, ‚Prince of the Black Art‘ and ‚little wizard‘. Ingersoll’s father Munson was an intimate friend of the then well known freemason and secretary of state, Henry Clay. Ingersoll also wrote the books ‚The Last President‘ and ‚Laconics of Cult‘ where he proposed a ‚Cult of the Immortal Human‘. On June 14th 1946, a blood moon and the exact date of Donald Trump’s birth, Kabbalist Aleister Crowley wrote to a friend that Jack Parsons or L. Ron Hubbard were trying to produce a moon child. A series about Parsons, Hubbard and the project called Strange Angels was released exactly on June 14, 2018, during Trump's presidency. The famous serial killer Jason Voorhees from the movie "Friday the 13th" was born in the movie on Friday, June 13, 1946. However, Friday was the fourteenth in the real world, so Jason's birthday is actually the same day as Trump’s. In 1979 Leslie Donald Epstein wrote ‚King of the Jews‘ about a man whose name is I.C. Trumpelman, who is called a ‚Magician‘ in the book. His father, Philip G. Epstein, and his twin brother, Julius J. Epstein, were famous Hollywood screenwriters (Casablanca and many others). In 2016 a Shaman told Aleister Crowley follower Marina Abramović that Trump is a magician. She later called him a magician of the highest order. In 2018, occult expert Gary Lachman called Trump a ‚chaos magician‘ in the book ‚Dark Star Rising‘. In 2019 Marina Abramović posed with Jacob Rothschild in front of the painting ‚Satan Summoning His Legions‘ with Satan looking like the statue of liberty. Trump himself was bailed out by Rothschild banker Wilbur Ross in 1991, who in 2017 became his secretary of Commerce. In 2025 the documentary ‚Master of the Temple: The Tragedy of Jack Parsons‘ shows Crowley’s Tarot Card ‚The magician‘, which is a trump card. The magician is exactly dressed like Donald Trump nine months later on Truth Social. Most people thought Trump was portrayed as Jesus, but from a talmudic perspective that doesn’t make a difference, because Jesus is called a magician and sorcerer in the Talmud. The latin word MAGA means wizard and MAGA is the highest ranking female magician in the Church of Satan. Qanon and the Book of Revelation Recently Trump posted the clearest Q reference so far. So he is still clearly pushing this narrative. In October 2011, Boris Nikolic — an adviser to Bill Gates — introduced Jeffrey Epstein to Christopher Poole (known as “moot”), the founder of 4chan. Just days after their meeting, Nikolic highlighted 4chan’s “huge potential for manipulation,” coinciding with the launch of the politically charged /pol/ board that later became the platform for QAnon. Epstein himself was also interested in the Kabbalah. Even if we ignore this: The original spelling of Kabbalah is Qabbalah. This variant is strictly based on the Hebrew transcription of the letter Qof (ק), which is transcribed as Q in Hebrew. Q also is basically the name of the alleged original source of the NT. The Q Source Theory suggests that Matthew and Luke used the Gospel of Mark plus a lost collection of Jesus’ sayings called “Q” (from German “Quelle” = source) as their main sources. Q stand for the German word Quelle. The posts were deciphered with the cabalistic Gematria. The Book of Revelation and Qanon both tell basically the same story: Difficult times are coming, but don’t worry the Messiah (Trump or Jesus) will come and save us. Only one quote: ‚There is a penultimate quality at play here in the experience of revelation, suggesting that each revelation—each “Q Proof,” each “ominous” portent of the Second Coming—is only one coded message away from the final one, the ultimate apocalypse in which all will be unveiled. This penultimate quality provides the momentum necessary for sustaining commitment at the critical moment when prophecy fails. The momentum afforded by this invitation is all the more evident in the two cases examined here, where revelation is premised upon the backward glance of a prophetic hermeneutic in which the voice of the past may be recruited for the interpretation of an endlessly unfolding future. When prophecy fails, cognitive dissonance and disappointment may follow, but so, too does an invitation to consider the possibility of a greater, more thoroughly encompassing hidden truth to displace the previous one—an invitation to dwell once more on the verge of revelation.‘ The study compares Qanon to a movement, called Millerism. The Millerites were the followers of the teachings of William Miller, who in 1831 first shared publicly his belief that the Second Advent of Jesus Christ would occur in roughly the year 1843–1844. “The Storm is coming” sounds like a modern version of “Behold, I am coming soon” (Rev. 22). The Book of Revelation was basically written by a Kabbalist. According to modern research it was written by a jewish mystic numerologist, today we would say a Kabbalist. This is what the New World Encyclopedia writes: ‚many modern scholars—as well as a number of the early Church Fathers—hold that John of Patmos was a different person from the other writers of the Johannine literature… Since John of Patmos, in contrast to the author of the Gospel of John, did not have a good command of Greek and exhibits a more overtly Jewish attitude than the other "John," some believe that it is he, and not the author of the Gospel of John, who should be identified as John the Apostle… However, Irenaeus and others indicate that a sect called the "Alogi" denied the authenticity of Revelation, believing it to have been written not by John the Apostle but by the Jewish-Christian teacher Cerinthus, who emphasized the need to follow the Jewish law and denied the divinity of Christ. Caius, a presbyter in Rome, held a similar opinion, believing John of Patmos to be Cerinthus… Some other authorities, especially in the Eastern Church, also rejected the book and thus denied that it could have been written by John the Apostle… In contrast to the author of the Gospel of John, John of Patmos speaks very much as a Jewish Christian, referring to Jesus as he who "holds the key of David" (3:7) and the "Lion of the tribe of Judah, the Root of David." (5:5) He also condemns the careless attitude of some of the Pauline churches who permitted eating food which had been offered to idols (, ). Moreover, for John of Patmos, the "elect" saints are not Gentile Christians but "144,000 from all the tribes of Israel," with 12,000 coming from each specifically-named tribe (7:4-8)… But John the Apostle wrote (): 'You are of your father the devil, and the desires of your father you want to do.' In John , Jesus declares, "My kingdom is not of this world." Luke -21: „Jesus replied, “The coming of the kingdom of God is not something that can be observed, Nor will they say, ‘See here!’ or ‘See there!’ For indeed, the kingdom of God is within you.” ‚Lastly, the Gospel of John is written in nearly flawless Greek, but Revelation contains grammatical errors and stylistic abnormalities which indicate its author was not as familiar with the Greek language as the Gospel's author.‘ A Cambridge study writes: 'The Book of Revelation mimics the form of other contemporary Jewish apocalypses, in which the otherworldly journeys of seers are described, focusing on the premortem journey or vision, and the revelation of secret knowledge of world events and cosmic endings.' And of course Christian Zionists utilize the Book of Revelation to frame modern geopolitical events, particularly regarding the State of Israel, as necessary precursors to the Second Coming of Christ. Revelation 1: '10 On the Lord's Day I was seized by the Spirit and heard a voice behind me as loud as a trumpet.' Corona also appears in Revelation. The great red dragon has seven crowns and the Latin word for crown is corona (Rev 12:3). The numerical values for Corona add up to 666. But what impresses me most is this passage. Revelation -21 (LUT): 20 And the rest of the people who were not killed by these plagues did not turn from the works of their hands, that they did not worship evil spirits and idols of gold, silver, brass, stone and wood, which cannot see or hear or walk; 21 nor did they turn from their murders, their sorcery, their fornication and their thievery. The word used here for sorcery is pharmakos! That's where our word for pharmacy comes from! Éliphas Lévi (Baphomet inventor) writes in The History of Magic: ‚The glory of Christianity is that it called all men to truth, without distinction of races and castes, though not without distinction in respect of intelligence and of virtue. “Cast not your pearls before swine,” said the Divine Founder of Christianity, “lest treading them under foot, they turn and rend you.” The Apocalypse or Revelation of St. John, which comprises all the Kabalistic secrets concerning the doctrine of Christ Jesus, is a book no less obscure than the Zohar.‘ Levi also wrote:„That great Kabalistical association known in Europe under the name of Masonry appeared suddenly in the world“ The Freemason dictionary states: „Although modern Freemasonry draws on the medieval tradition of the builders' lodge, it is Kabbalah that constitutes the very essence of Freemasonry.“ The Jewish Forward writes: „Why conspiracy theorists keep turning to Jewish mysticism — from early Nazis to modern-day MAGA A viral clip of a Trump supporter blissfully misunderstanding Jewish mystic numerology raised old questions about how Kabbalah is understood by the public“ What is the one thing, Q never told us? That Kabbalah is the ideology of Freemasons. What is the motto of Kabbalist Aleister Crowley? ‚Do what thou wilt.‘ Donald Trump is constantly saying I can do what I want. Donald Trump has proven ties to Chabad Lubawitsch, which is a cabalistic sect. And what is practical Kabbalah? Magic! Major donors in Trump’s orbit also show strong connections to Chabad-Lubawitsch and thus to Kabbalah. Sheldon and Miriam Adelson were major Chabad supporters. They visited the Lubavitcher Rebbe in 1991 for a blessing and funded Chabad centers. The Kushner family donated hundreds of thousands to Chabad projects. Jared and Ivanka have maintained ties to the movement as well. Several other Trump-associated businessmen with Russian-Jewish backgrounds (such as Lev Leviev, Felix Sater and others) are also well-known Chabad supporters. Chabad is heavily rooted in Kabbalah and actively teaches and practices its concepts. So you have to believe that Donald Trump with all these synchronicities and proven ties to Kabbalists, just coincidentally posted himself as Magician of the Crowley Tarot with demons in the background? I have an even crazier sounding interpretation of the book of revelation, namely that events described here really took place. It relates to the alien agenda which Donald Trump is also pushing. I describe it in detail in my book ‚The Open Secret‘ and soon in a video. But for now, the least we can say is, that the Book of Revelation was written by a jewish mystic numerologist and Qanon basically tells the same story.

Oliver Janich

28,778 views • 4 months ago