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๐ Learn how to create a powerful Dynamic Snow gradient Map in a matter of seconds in my latest video series (AAA) Pro Tips! This special Map can be used to adjust the amount of snow coverage on any 3D asset straight inside a game engine or during in-game... show more
28,955 views โข 2 years ago โขvia X (Twitter)
4 Comments

MANOR LORDS2 years ago
I see you tagged unreal and I wonder why not just height lerp from the Z component of the pixel normal instead? You can also remove inverse AO to subtract the crevices. This way you can save a lot of time and VRAM making custom masks for each and every asset.

OPEN1 year ago
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Buschenrieder Alain2 years ago
Oh this would be useful someday, thanks. Followed.

Cohen Brawley2 years ago
Great to hear! Thanks for the support! :)

