Video wird geladen...
Video konnte nicht geladen werden
🎓 Learn how to create a powerful Dynamic Snow gradient Map in a matter of seconds in my latest video series (AAA) Pro Tips! This special Map can be used to adjust the amount of snow coverage on any 3D asset straight inside a game engine or during in-game... show more
28,955 Aufrufe • vor 2 Jahren •via X (Twitter)
4 Kommentare

MANOR LORDSvor 2 Jahren
I see you tagged unreal and I wonder why not just height lerp from the Z component of the pixel normal instead? You can also remove inverse AO to subtract the crevices. This way you can save a lot of time and VRAM making custom masks for each and every asset.

OPENvor 1 Jahr
Cinematic pedigree of the highest order meets innovative AAA gameplay in OP3N. Dive into the action by wishlisting on Epic Games TODAY!

Buschenrieder Alainvor 2 Jahren
Oh this would be useful someday, thanks. Followed.

Cohen Brawleyvor 2 Jahren
Great to hear! Thanks for the support! :)

