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🎓 Learn how to create a powerful Dynamic Snow gradient Map in a matter of seconds in my latest video series (AAA) Pro Tips! This special Map can be used to adjust the amount of snow coverage on any 3D asset straight inside a game engine or during in-game... show more
28,955 次观看 • 2 年前 •via X (Twitter)
4 条评论

MANOR LORDS2 年前
I see you tagged unreal and I wonder why not just height lerp from the Z component of the pixel normal instead? You can also remove inverse AO to subtract the crevices. This way you can save a lot of time and VRAM making custom masks for each and every asset.

OPEN1 年前
Cinematic pedigree of the highest order meets innovative AAA gameplay in OP3N. Dive into the action by wishlisting on Epic Games TODAY!

Buschenrieder Alain2 年前
Oh this would be useful someday, thanks. Followed.

Cohen Brawley2 年前
Great to hear! Thanks for the support! :)

