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Learning Physically Simulated Tennis Skills from Broadcast Videos demonstrate that system produces controllers for physically-simulated tennis players that can hit the incoming ball to target positions accurately using a diverse array of strokes (serves, forehands, and backhands), spins (topspins and slices), and playing styles (one/two-handed backhands, left/right-handed play). Overall,... show more
125,502 views • 3 years ago •via X (Twitter)
10 Comments

@Scobleizer This is amazing. That being said, I can imagine broadcast sports and media companies not taking kindly to this. They have the power to shut things down for a lot of us. As opposed to artists who might not have the budget to attempt to retain usage rights.

I know I'm too late but prepare for all the "actually their technique sucks" takes

Those movements don't look realistic at all. They're supposed to be physically simulated?

Train your shooters on the same technology the top coaches use for player evaluation. #MakeMoreShots #WinMoreGames

bloody incredible. Not lifelike just yet but not far off

I’d be curious to see this kind of research for MMA. I would imagine the system might come across interesting and novel submission moves, unexpected fake outs, discover unexploited weaknesses and strange ways of leveraging the human form for combat, etc.

Two-handed backhand needs some work. Also forehands could use the same adjustment. Namely to take the racquet back higher and then drop it down into place (rather than the low take back).

I think this would allow for training in VR, where previously unscalable, now any significant set of high quality video should allow for improved human training. Everyone can afford a 1-on-1 tutor at the highest level in any sport.

@Algon_33

Interesting! I particularly liked the single handed backhand & the kick serve!!


