Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Let me introduce the Blender CNC toolpath material plugin I recently made: it quickly generates pocket tool marks, parallel finishing, continuous spiral, and sidewall vertical textures. #blender #CAD #rendering #CNC #hardsurface

20,359 Aufrufe • vor 2 Monaten •via X (Twitter)

19 Kommentare

Profilbild von munsplit (developing something)
munsplit (developing something)vor 2 Monaten

I WANT IT SO MUCH DAAAAAAAAAMN

Profilbild von Bida Wang
Bida Wangvor 2 Monaten

Don't worry, friend! I'm making an English version of the plugin, and once it's ready, you can buy it for a few dollars.

Profilbild von munsplit (developing something)
munsplit (developing something)vor 2 Monaten

i will! btw how does it work? i mean would it work on top of other material?

Profilbild von Bida Wang
Bida Wangvor 2 Monaten

You can add CNC toolpaths to any of your materials, because it adds a normal node based on your material and then creates a new CNC toolpath material independently.

Profilbild von Sojiira
Sojiiravor 2 Monaten

Groovey!

Profilbild von William Donovan
William Donovanvor 2 Monaten

Were can download?

Profilbild von Bida Wang
Bida Wangvor 2 Monaten

I'm preparing the English version, and later I'll upload it to my ArtStation shop for sale. If you like, you can follow my X account for updates~

Profilbild von William Donovan
William Donovanvor 2 Monaten

For sale bro open source!! Lol if its much ill buy it

Profilbild von subcontent
subcontentvor 2 Monaten

大师…………………………………………………………!😭

Profilbild von 九月
九月vor 2 Monaten

这么屌

Profilbild von Bida Wang
Bida Wangvor 2 Monaten

谢谢九月哥~

Profilbild von Kevwe the Resource
Kevwe the Resourcevor 2 Monaten

Ridiculous!

Profilbild von Crozius
Croziusvor 2 Monaten

Hmm shouldnt the effect be done through anistropy? In real life the "cnc" tool marks are micro scratches in a certain pattern on shiny metal - what you've shown looks like normals/displacement.

Profilbild von Bida Wang
Bida Wangvor 2 Monaten

You’re right that anisotropy is important for very fine finishing marks. However, visible CNC scallops are also real surface topography, so I use bump normals for the toolpath profile and anisotropy for the finer directional reflections. No actual displacement is used here

Profilbild von Crozius
Croziusvor 2 Monaten

The height difference is equal to bad tramming of the cnc spindl - its a flat slope.. shouldnt be larger than a micron on a solid endmill. When talking about ball nose end mill but those are not usually used for.flat pockets - but for.3d surfacing

Profilbild von Yuxin
Yuxinvor 1 Monat

送给我!!!

Profilbild von Fai Chow乾炒牛河
Fai Chow乾炒牛河vor 2 Monaten

王师傅,爱你,求一份

Profilbild von Bida Wang
Bida Wangvor 2 Monaten

还没做好呢

Profilbild von Ein
Einvor 2 Monaten

Truly impressive! Congratulations for your success!

Ähnliche Videos