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Let me share my current Seedance 2 workflow You can also copy this base template to your Claude and teach him to prompt on Seedance 2 [CINEMATIC SETUP] [Film stock / lens / aperture / camera behavior]. [Color grade]. [Lighting source]. [Atmosphere]. [Audio: sound FX only / no music].... show more
55,660 views • 6 months ago •via X (Twitter)
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1. Character Concept is made with Midjourney niji7 Villain details Mecha, full character design, kawaii illustration, white background, flat colors, simple lines, gorgeous lighting, graphic novel style, 2d painting, ink painting style, trending on art station, digital art, character design, happy mood, watercolor, minimalist --ar 4:5 --niji 7 I added my previous characters as references

2. Final character design is made with Nano Banana 2 prompt with character concept linked Convert to hyper-realistic 3D CGI collectible figurine render. Physically-based rendering, octane render quality. Preserve the original character design, pose, and outfit exactly. Transform all surfaces into real-world materials: fabric with visible weave and drape, metal with wear, scratches and oxidation, synthetic matte skin. Pure white studio background, clean seamless white backdrop, soft diffused lighting with subtle rim light. No cel shading, no toon rendering. High-end statue/collectible photography aesthetic. Ultra detailed, 8K. Fix and reconstruct all hands and fingers with correct anatomy: natural finger count, proper joint articulation, realistic proportions, no fused or melted digits. Remove all 2D artifacts, compression glitches, and Midjourney inconsistencies. Ensure full anatomical coherence across the entire figure: symmetrical features, clean silhouette, no floating elements, no distorted limbs, no duplicated body parts. Hyper-detailed hair simulation: individual strand rendering, realistic hair clumping, natural flow and gravity, visible scalp at roots, micro flyaways, SSS translucency on hair tips. Every surface pushed to maximum realism: pore-level skin texture, fabric fiber micro-detail, specular highlights on every material, depth in shadows

3. I usually create multiple sequences to build the video, then cut the incoherent shots. I edit on Davinci Resolve, it's really easy to use. SEQUENCE 1 — Armor Construction (0-15s) CINEMATIC SETUP 35mm film stock, Panavision anamorphic, f1.8. Live-action sci-fi blockbuster, 4K HDR. Industrial hangar — cold steel blue light, steam vents, hydraulic hiss. Slow deliberate tracking camera mixed with extreme macro close-ups. Sound FX only: mechanical assembly, servo motors, metal locking clicks. REFERENCES [@ image1] is the hero: young male, blonde slicked hair, aviator goggles on forehead, black turtleneck, white jacket, black trousers, black loafers. Face composed, determined throughout. [@ image2] is the mech armor: weathered pale blue-grey metal, rust patches, wide shoulder wings, heavy limbs, battle-worn surface. negative: no face morph, no costume disappearing, no armor floating 0-2s: Wide shot. [@ image1] walking forward through industrial hangar, hands in pockets, pace steady and calm. Steam rising from floor grates. Mechanical arms emerging from ceiling tracks above him. Distant hydraulic hum building. 2-3s: Macro — mechanical arm close-up, side angle. Claw gripping first [@ image2] armor chest plate, lifting it precisely into position. Metal scrape, servo whir. 3-4s: Macro — chest plate locking onto [@ image1]'s torso from behind. Hydraulic clamp sound, deep metal thud. [@ image1] doesn't break stride. 4-5s: Macro — [@ image1] hands, close-up. Fingers slowly pulling out of jacket pockets as shoulder plates descend. Gauntlet snapping over each hand. Metal click, pressure hiss. 5-7s: Side tracking shot — [@ image1] still walking, multiple mechanical arms working simultaneously. Left shoulder wing plate attaching, right arm armor locking. Steam bursting from joints on contact. Assembly hum intensifying, overlapping metal locks. 7-8s: Macro — boot close-up at floor level. [@ image2] armored boot casing snapping over his black loafer mid-step. Ground-level tracking. Heavy armored footstep boom replacing soft leather step. 8-9s: Macro — back of neck and helmet descending. Aviator goggles visible one last time before [@ image2] helmet lowers over his head. Visor sealing shut. Pressurization hiss, helmet lock click. 9-11s: Front medium shot — [@ image1] now fully encased in [@ image2] armor, still walking forward. Mechanical arms retracting back into ceiling. Only armored footsteps remain. Steam settling. Silence except deep reactor pre-charge hum beginning. 11-13s: Extreme close-up — visor surface. Cold blue hangar light reflecting. Inside visor: HUD elements flickering on, targeting systems initializing. Electronic boot sequence sound. 13-15s: Wide shot from behind — [@ image1] in full [@ image2] armor walking toward massive closed garage door at end of hangar. Door fills entire frame. He stops. Stands still. Reactor hum building to maximum. Hold. SEQUENCE 2 — Launch (0-15s) CINEMATIC SETUP IMAX 70mm, Panavision anamorphic, f2.8. Live-action blockbuster, 4K HDR. Industrial hangar transitioning to blinding exterior light. Camera starts static then erupts into kinetic energy. Sound FX only: reactor ignition, metal door mechanism, heat distortion roar. REFERENCES [@ image1] hero in full [@ image2] armor throughout — weathered pale blue-grey mech, wide shoulder wings, battle-worn surface. Back to camera entire sequence. [@ image3] is the hangar door environment: sci-fi garage opening onto elevated highway infrastructure, bright daylight, yellow safety barriers, clean concrete floor. [@ image4] is the armor detail reference: cream-white mech suit, wide angular shoulder wings, dual antenna helmet, orange visor glow, battle scratches, mechanical arms visible in background — use for armor surface accuracy. negative: no face visible, no armor color change, no hangar collapse, no floating limbs 0-2s: Wide shot from behind — [@ image1] in full [@ image2] armor, completely still, centered in closed [@ image3] hangar doorframe. Reactor on back beginning to glow orange. Mechanical arms from [@ image4] environment retracting into ceiling behind him. Low reactor charge building. Steam rising from shoulder joints. 2-3s: Macro — reactor vents on back armor, referencing [@ image4] surface detail. Heat shimmer visible around exhaust ports. Orange glow intensifying, scratched cream-white metal radiating heat. Deep turbine spin-up. 3-4s: Macro — armored fists at sides, [@ image4] detail. Fingers slowly closing. Metal creak, hydraulic tension hiss. 4-5s: [@ image1] back to camera, facing closed door. Head tilts slightly down. One beat silence. Then: "Let's go." Voice low, calm, helmet reverb. Single heavy armored footstep forward. Floor vibrates. 5-6s: [@ image3] garage door EXPLODES open — massive panels slamming upward. Blinding daylight floods in. [@ image1] silhouetted against bright sky and elevated highway of [@ image3]. Door mechanism slam, pressure burst. 6-7s: Macro — reactor ignition full power, [@ image4] exhaust port detail. Superheated flame blasting outward. Camera directly behind, heat shimmer warping entire frame. Jet turbine scream erupting. 7-8s: Macro — ground level. [@ image3] yellow safety barriers visible at frame edge. Armored boots on clean hangar floor, superheated air rippling surface. Concrete micro-cracking. Roar intensifying. 8-9s: Macro — [@ image4] shoulder wing edge, side profile. Heat shimmer along leading edge, orange reactor glow painting scratched cream surface. Turbine maximum. 9-11s: Front reveal — camera outside [@ image3] looking in through open door. [@ image1] in full armor, reactor blazing, framed in doorway. Beyond him: elevated highway infrastructure of [@ image3] stretching into distance — concrete pillars, banked curves, open sky. He stands motionless in threshold. Reactor scream, wind from outside rushing in. 11-13s: Low angle from [@ image3] ground level — looking up at [@ image1] from outside. Elevated highways behind him. Reactor exhaust blasting downward, heat waves rising. Silhouette against bright sky, shoulder wings wide. 13-15s: Wide cinematic — [@ image1] launches forward out of [@ image3] hangar at extreme speed. Camera holds static as he rockets away, reactor trail burning white-orange, shrinking into the elevated highway distance. Sonic boom, speed rush, silence. Image1 is the final character design and Image2 is an image of a circuit.

No one is an expert so if you have any other recommendations or tips you’ve discovered, I’m interested

Sharing the exact prompt template that gets cinematic results is the kind of generosity that accelerates the entire AI filmmaking community.

I use your prompt for 3D it is nice! TY

Nice workflow! Thanks for sharing 😊

You’re welcome

Thank you mr INK

you're welcome

this is one of the best videos I’ve seen made with Seedance 2.0, the scene quality is soo close to a high-budget film, sick work as usual 🙌

Powerful

Nice workflow, loved it 👌

Dude! That was insanely DOPE!!!

Clean execution!

super helpful for users...

Super dope bro

thx bro

That's a nice buttery smooth frame rate you got there.

Beautiful. Nice work!

Nice work. Seeing this makes me want to jump straight into Seedance 2, but I need to finish my current projects and hit deadlines first.

This is fucking MINT!!! 🔥

No wonder Hollywood has its panties in a wad.

Dope setup🔥Thanks for sharing INK

Overwatch vibe so hard

Hot damn this is amazing

Very interesting

Well done 🫡Really thanks for sharing 🤗

It’s the first video in a while that I rewatch several times at normal speed on X. Congrats. Great work

Happy you like it

The 4k is stunning. Is that 50 / 60 FPS too?

How did you get this super-smooth frame rate?

Incredible Thank you!

It is awesome

How bro

Words cannot express how much I appreciate you doing this. 🙏🏻🙏🏻🙏🏻🙏🏻
