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Let me share my current Seedance 2 workflow You can also copy this base template to your Claude and teach him to prompt on Seedance 2 [CINEMATIC SETUP] [Film stock / lens / aperture / camera behavior]. [Color grade]. [Lighting source]. [Atmosphere]. [Audio: sound FX only / no music]....

54,683 görüntüleme • 4 ay önce •via X (Twitter)

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POV: You don't need a film crew to make a World Cup commercial anymore. From a simple idea to a cinematic football story—powered entirely by AI. Made with Kling 3.0 on Pollo AI Prompt: PART 1 (0:00–0:15) | 16:9 | Cut Scenes 0:00–0:03 | Wide Living Room Camera: Slow handheld dolly-in. TV visible behind Jessy. Action: Jessy lounges watching Argentina vs Brazil, tosses popcorn at the TV after a bad pass. Dialogue: Jessy: "Come on!" Audio: Stadium crowd, commentator, room ambience. 0:03–0:06 | Over-the-Shoulder Camera: Medium OTS toward the TV. Action: The player stops, looks directly at Jessy, smiles. She grabs the remote. Dialogue: Jessy: "Wait... me?" Audio: Crowd softens, remote click. 0:06–0:10 | TV Exit Camera: Medium-wide tracking shot. Action: TV ripples like water as the player steps into the living room. Jessy freezes. Dialogue: Player: "Nice place." Audio: Water ripple, boots on floor, TV commentary. 0:10–0:15 | Couch Camera: Medium two-shot. Action: Jessy quietly sits back as the player casually joins her on the couch. Dialogue: Jessy: "...Okay." Audio: Stadium ambience. Cut. PART 2 (0:15–0:30) | Cut Scenes 0:15–0:18 | Watching Together Camera: Medium two-shot. Action: They watch the match in silence. Dialogue: Player: "Brazil's shaky." Jessy: "Yeah..." Audio: TV crowd and commentary. 0:18–0:21 | Realization Camera: Alternating close-ups. Dialogue: Jessy: "You're playing." Player: "Break time." Audio: Stadium crowd building. 0:21–0:25 | Goal Celebration Camera: Handheld whip-pan. Action: Argentina scores. The player jumps up, sending popcorn everywhere. Dialogue: Player: "GOAL!... Oops." Jessy: "Seriously?" Audio: Massive crowd roar, popcorn scattering. 0:25–0:30 | Hallway Camera: Follow, then slow pullback to wide. Action: The player heads toward the hallway. Jessy watches the TV—his position on the pitch is empty. Dialogue: Player: "Bathroom?" Jessy: "Second left." Jessy (to herself): "...Sure." Audio: Boots clicking, TV commentary, fade to black. #PolloAI #BringTheWorldCupHome #WorldCup2026

Jessica Collins

43,567 görüntüleme • 22 gün önce

A peaceful evening in Paris turns into chaos. One ordinary man answers an extraordinary call. The guardian awakens. created on GPT image and seedance 2.0 on TapNow Prompt: Style: Ultra-realistic cinematic superhero film, Hollywood blockbuster quality, fast-paced editing, dynamic camera movement, realistic physics, dramatic lighting, 4K HDR, vibrant Paris atmosphere, high energy, seamless transitions. 0:00–0:03 Camera: FPV drone dives through the Paris skyline before rapidly descending toward a lively plaza near the Eiffel Tower. Fast whip-pan between musicians, cafés, tourists taking photos, street performers, and children chasing pigeons. Action: The city feels vibrant and alive. Warm golden-hour sunlight reflects off the buildings. Fireworks begin in the distance as a city festival fills the streets. Audio: Lively crowd chatter, street music, laughter. 0:03–0:06 camera: Sudden handheld shake followed by a dramatic low-angle shot of a museum entrance. Action: A powerful blue energy blast erupts, shattering the glass doors. Smoke pours out as a masked thief bursts into the street holding a glowing blue crystal. Police rush forward but are knocked back by a pulse of energy. The thief leaps effortlessly onto nearby rooftops. Audio: Explosion, glass shattering, screams, alarms. Thief (laughing): "Catch me if you can!" 0:06–0:09 Camera: Match cut to Caden exiting a nearby café with an iced coffee. Medium tracking shot follows him as confused crowds rush past in the opposite direction. Action: He notices the chaos. His silver ring suddenly glows with brilliant blue energy. Extreme close-up: Intricate symbols appear on the ring, rotating as pulses of light spread across his hand. AI Voice (from the ring): "Guardian Protocol activated." Caden (smirking): "Seriously? Right now?" 0:09–0:12 Camera: Dynamic 360° orbit around Caden. Action: He twists the ring. Blue energy erupts around him in swirling ribbons. A sleek black superhero suit with glowing blue accents materializes piece by piece—boots, gloves, armored jacket, utility belt, and a streamlined black eye mask. The transformation ends with a burst of energy as his long coat flutters dramatically. Audio: Rising orchestral music mixed with electronic pulses. Caden: "Let's do this." Style: Same cinematic style, high-speed action, smooth speed ramps, realistic VFX. 0:12-0:15 Camera: Low-angle tracking shot sprinting alongside Caden as he races through crowded Paris streets. Speed ramps emphasize his agility. Action: He vaults over café tables, slides across a car hood, and jumps onto a moving delivery truck without losing speed. Audio: Heavy footsteps, traffic, intense cinematic score. Caden (grinning): "You're not getting away that easily!" 0:15–0:18 Camera: FPV-style rooftop chase. The camera flies just behind Caden as he leaps between rooftops. Action: The thief glances back with a confident smile while clutching the glowing crystal. Chimneys, rooftops, and Paris landmarks blur past at high speed. Thief: "You'll have to be faster than that!" 0:18–0:25 Camera: Wide shot of the Eiffel Tower followed by a dramatic side-tracking shot. Action: The thief launches from one steel beam toward another. Caden follows without hesitation. Mid-air, they collide briefly. The crystal slips from the thief's hand and spins toward the ground. Audio: Wind rushing, metal clashing, music building to a climax. Camera: Extreme slow-motion close-up. Action: Caden dives through the air and catches the glowing crystal inches before it hits the ground. The thief disappears into a cloud of dark smoke. Suddenly, cracks spread across the crystal as bright blue energy leaks out. Camera: Slow push-in on Caden's face as the light reflects in his eyes. Caden (whispering): "This... wasn't just a theft." Final Frame: The crystal emits a blinding flash. CUT TO BLACK. Text on screen: "To Be Continued..." 🎬

Caden Flux

22,055 görüntüleme • 15 gün önce

With the release of Kling AI 2.6, I was eager to put it up against one of its arch-rivals….Google Flow Veo 3.1. I ran four separate tests. First, I tested their ability to generate consistent and stable action shots. Second, I tested camera movement in a crowded scene. Third, I tested their ability to generate consistent facial details and emotion. Fourth, I wanted to see how well they can generated an interaction between two characters. Prompt 1: camera tracking shot, wide-shot. The camera tracks above as two nights ride on horses through a forest. The horses a galloping fast. The camera is tracking the knights from above. Prompt 2: Slow camera push in on a man eating Ramen at a Ramen house in Japan. The alley street is busy with people. Prompt 3: Close-up shot of a man on a sailboat. The man has a scared look on his face. After a short pause, the man says, "I'm gonna need a bigger boat” Prompt 4: Static camera. A man picks up a cookie from a plate and takes a bite. His dog looks up at him; eagerly wanting a bite of the cookie. The man turns, looks at the dog, and says, "no cookies for you mister” Verdict🏆: To be honest, I was surprised by Kling 2.6. While Veo 3.1 outperformed Kling 2.6 in the close-up shot test, it slightly underperformed in every other test. In the Veo 3.1 outputs, objects would randomly appear and camera movements were abrupt or didn’t adhere to the prompt. Don’t get me wrong, Kling 2.6 definitely had its flaws (its audio was quieter and often mismatched the prompt). That said, I was impressed with Kling 2.6 more than I imagined I would be. Although a somewhat small lead, I would give Kling 2.6 the slight advantage for this round of tests.

Curious Refuge

24,695 görüntüleme • 7 ay önce

Seedance 2.0 is allowing us to enter a new era of music video creation. Here is how I created HONEY. It was a quick test to see how well this workflow holds up. 🐝 1 - Write your song and generate the music with Suno 5.5. 2 - Use an image generator of your choice. For HONEY I combined both Grok Imagine for aesthetics and Nano Banana Pro for refined editing. 3 - In Capcut I import my audio and just save out a blank video video containing the audio. This step is important because this video file containing audio will now be used with Seedance 2.0 as a video reference with Omni. This allows the AI to apply automatic and realistic lipsync and movement to the music, it's extremely powerful! 4 - Once I have a both my image and video with audio as reference, I use Seedance 2.0 Omni and upload my starting image and then the video reference with the audio. 5 - From here I'm simply prompting like normal, specifying what's happening in my scene with detailed instructions, mentioning multi shots and camera angle changes and then specifying that the person is singing along to the song. I type out the lyrics that are present to have better lipsync accuracy. 6 - Once I have generated a video and like the result, I do video to video, so i upload that video that just got generated and type "The scene continues" and prompt new actions to take place. This allows you to expand on a narrative. These new shots can be used as B-ROLL and since I uploaded my video as reference I have full consistency of everything it saw in the video. This is also extremely powerful. 7 - This is actually the most difficult part. Edit in Capcut. This is where you need to understand pacing and shot selection from all the scenes you generated to bring it all together. You must be strategic with the editing. Goodluck! I'll probably record a video tutorial at some point as it's easier to see what is being done.

Travis Davids

19,081 görüntüleme • 3 ay önce

One shot. One dream. One unforgettable finish. ⚽🔥 Made this cinematic World Cup final using Agent Team inside RoboNeo with visuals powered by Seedance 2.0. Video Prompt 👇 A cinematic 30 second World Cup inspired short film set in a futuristic mega stadium at night. The atmosphere is electric with packed crowds waving flags, flashing lights, giant holographic scoreboards, smoke effects, and cinematic rain reflections on the pitch. Opening scene starts with a young underdog football captain walking through the stadium tunnel in slow motion while hearing the deafening roar of fans. Close up shots of boots touching the wet ground, tense faces, jerseys moving in the wind, and dramatic eye contact between rival teams. Ultra realistic cinematic camera movement, emotional tension, dynamic lighting, realistic crowd reactions, premium sports commercial quality. As the beat intensifies, transition into fast paced World Cup action. Explosive dribbling sequences, impossible skill moves, aggressive tackles, synchronized team movement, dramatic goalkeeper saves, and cinematic slow motion shots of the ball flying across the field. Final hero shot begins at the climax of the match. The captain performs a gravity defying bicycle kick from outside the box while multiple defenders leap in slow motion. Stadium lights flicker, rain particles freeze mid air, crowds erupt, camera rotates around the player in ultra cinematic style as the ball curves perfectly into the top corner of the net. Massive fireworks explode above the stadium while teammates rush in celebration. Hyper realistic visuals, emotional storytelling, cinematic sports trailer pacing, high energy World Cup atmosphere, multi character consistency, smooth action choreography, realistic physics, premium blockbuster film quality, anamorphic lens flare, dramatic sound design, epic final frame with trophy reflection and roaring crowd. #RoboNeo

Leonardo

46,724 görüntüleme • 1 ay önce

-- What holds it together -- ✂️PAPER CUTS.- When the image is the end ⤵️ What you bring to life is the journey towards the image: how the pieces come to be as they are. The movement is the idea, and your image in Seedance is the final frame. ---------------------------------------------------- What happens to the object? 1⃣ By the time the object TRANFORMS into something else. It takes place in a continuous shot, a single camera that zooms in slowly and never cuts away. A cut would break the transformation; the hypnotic effect lies precisely in the fact that it doesn’t flicker. Template.- [@.RE IMAGE] is the LAST frame. [GLOBAL] [Technique + light + backdrop + focus]. [Real materials]. One continuous hypnotic transformation — a single take, no cuts. The same [OBJECT A] does not appear in pieces; it [VERB: melts / folds / blooms / dissolves] into [OBJECT B]. Slow surreal dreamlike drift, one unbroken slow push, slight stop-motion shimmer, no snapping. 0-1s: [state A, intact and recognizable]. 1-2.5s: [the change begins — "the same material begins to..."]. 2.5-3.5s: [the change at full — "...becomes..."]. 3.5-5s: [it settles]. The push eases to rest. Locked, exact match to the last frame. [LOGIC RULE] one continuous same-lens push, never cutting. [A] morphs into [B], [details that must not deform] stay legible, no warping. hypnotic drift. SFX: [a sound that also transforms]. no music, normal speed. 2⃣ When one thing LEADS to another, we need each step to be a link in the chain of causality. Template.- [@.RE IMAGE] is the LAST frame. [GLOBAL] [Technique + light + backdrop + focus]. [Real materials]. Hypnotic stop-motion paper cadence, slight frame-step, brisk causal montage, ~1.5s per shot, no naturalistic motion, no slow-mo. [cut] [shot + camera] / [carries on from previous cut] / [ACTION: what it DOES, not how it looks]. SFX: [beat-anchored hit]. [cut] ... (link 2 — chains from link 1) [cut] ... (link 3) [cut] ... (link 4) [cut] ... ease back to reveal / [link 5]. Locked, exact match to the last frame. SFX: ... [LOGIC RULE].- [materials], [what must NOT happen], no warping, [text legible if any]. ~1.5s per shot, no slow-mo. no music.

AlexandrIA

40,909 görüntüleme • 28 gün önce

Some stories don't end with the rescue; they begin with the chase. The pendant is broken. The call has been made. Now Reyes has only one clue and everything to lose. Made with Seedream 5.0 and Seedance 2.0 on RoboNeo Prompt: PART 1 — 0–15s VIDEO PROMPT Continue directly from Episode Zero final frame. Create a realistic live-action football thriller scene with a cinematic Netflix-style sports drama atmosphere. Mateo Reyes: 28-year-old fictional elite football captain, athletic build, short dark wavy hair, brown eyes, light stubble. Wearing a navy-and-gold national-style football kit with captain armband. Jersey details: Back name: REYES Number: 10 Clean realistic sports lettering. No real team logo or brand visible. Emotional state: confused, protective, determined. Elena: 27-year-old woman, long dark wavy hair, cream blouse, tan trousers, silver pendant around her neck. Fearful expression. Looking directly toward Mateo. Stranger: Tall mysterious figure wearing a dark overcoat. Face completely hidden in shadow or outside the frame. Black leather glove gripping Elena’s shoulder. Never reveal identity. [0.0–1.5 SEC] RECALL — CLIFFHANGER CONTINUATION Camera: Static cinematic freeze-frame matching Episode Zero ending. Medium-wide over-the-shoulder shot from behind Mateo. Composition: Mateo stands in the right foreground. His arm is slightly extended toward Elena. The back of his jersey is partially visible with “REYES 10” readable. Elena stands on the left side near a railing. Stranger stands behind Elena with a gloved hand on her shoulder. Mateo is looking directly at Elena. He is not looking at the crowd. Visual: Natural stadium lighting. Realistic sweat and skin texture. Soft background blur. Crowd only as an indistinct background element. Audio: Low cinematic impact sound fading from previous episode. Text Overlay: Minimal elegant serif text: “PREVIOUSLY...” Bottom-left. [1.5–5 SEC] THE QUESTION Camera: Slow handheld push-in from Mateo’s side angle. Natural documentary-style movement. Action: The frozen moment resumes. Elena turns toward Mateo, fear visible in her eyes. The Stranger pulls her slightly backward while keeping his face hidden. Mateo takes one step forward. His eyes remain fixed only on Elena. Shot A — Mateo Close-Up 35mm cinematic lens. Mateo breathing heavily. Confusion and urgency on his face. He speaks directly to Elena: Mateo: “Elena — who is that?!” Shot B — Elena Reaction Medium close-up. Elena looks frightened. She appears unable to explain. Her pendant catches a small reflection of light. Shot C — Stranger Detail Close-up of the black glove tightening on Elena’s shoulder. Face remains hidden. No dialogue. [5–10 SEC] SECURITY INTERVENTION Camera: Handheld tracking shot behind Mateo. Maintain clear geography. Mateo remains focused on Elena. Elena and Stranger move toward the side exit. Do not show Mateo shouting toward random people. Action: Two fictional stadium security officers enter from the side corridor. One officer blocks Mateo. Security Officer: “Sir, stay back — we’ll handle this.” Mateo tries to move forward but is stopped. Cut to Elena. The Stranger pulls her toward the exit. Before disappearing, Elena looks back. Her eyes meet Mateo’s. Mateo freezes. The silver pendant reflects the stadium light. No exaggerated crying. Only shock and fear. [10–15 SEC] THE CHASE BEGINS — MOVING TO THE LOCATION Transition: Move naturally from the stadium exterior into the pursuit. No return to the stadium. Camera: Fast handheld tracking shot following Mateo as he leaves through a restricted side exit. Night environment. Realistic street lighting. Thriller atmosphere. Action: Mateo removes his match layer and throws a dark training jacket over his shoulders. As he walks away: The camera briefly captures the back of his shirt: REYES 10 Clearly visible. No logos. No real team branding. Mateo follows the last known direction where Elena was taken. Cut to: Exterior — Abandoned Industrial Location Dark warehouse entrance. Quiet street. Moody cinematic lighting. Mateo arrives alone. Camera follows from behind. His jacket moves naturally in the wind. He searches the area. Final Shot: Slow cinematic push-in. Mateo notices Elena’s silver pendant lying near the entrance. He picks it up. His expression changes from confusion to determination. Low suspense music rises. CUT TO BLACK. PART 2 — 15–30s VIDEO PROMPT 15.0–19.0 sec | PANEL 1 — THE WEIGHT OF THE PENDANT Camera Slow cinematic push-in. Natural handheld movement. Action Mateo slowly closes his fingers around the pendant. His breathing becomes uneven. He stares at it as memories of Elena flash across his mind (no flashback visuals, only conveyed through his expression). His shoulders slump. For a brief moment, he struggles to stay composed. He presses the pendant tightly against his forehead, closes his eyes, and exhales deeply as if blaming himself for not reaching her in time. A tear begins to form but never fully falls. He whispers almost silently: "I'm sorry..." Cold wind moves through the abandoned industrial yard. Everything else remains silent. 19.0–24.0 sec | PANEL 2 — THE PHONE CALL Camera Medium close-up from the front. Shallow depth of field. Slow handheld push toward Mateo. Action His phone suddenly vibrates. He opens his eyes immediately. His breathing stops for a split second. Without letting go of the pendant, he answers. Dialogue Unknown Voice (distorted, calm): "You should have stayed on the pitch, Reyes." Mateo's face changes instantly. The sadness disappears. Anger replaces it. His grip tightens around the pendant until his knuckles turn white. Mateo (furious): "Where is she?!" Silence. The call disconnects. Flat electronic tone. Mateo continues listening to the dead line for another second, refusing to lower the phone. 24.0–27.0 sec | PANEL 3 — DESPERATION Camera Handheld side tracking shot. Medium-wide framing. Natural movement. Action Mateo lowers the phone slowly. His breathing becomes heavier. Frustration overwhelms him. He punches a nearby concrete pillar with his free hand. The impact echoes through the empty warehouse. He immediately winces in pain. His knuckles become slightly bloodied. He doesn't care. Still clutching Elena's pendant tightly in the other hand, he leans against the pillar for a brief second, trying to regain control. He wipes the tears from his eyes with the back of his sleeve. Then straightens up. His expression changes completely. Fear is gone. Only determination remains. 27.0–30.0 sec | PANEL 4 — THE PROMISE Camera Wide cinematic shot. Very slow dolly forward. Long abandoned industrial road disappearing into darkness. Action Mateo steps forward into the empty roadway. His fist remains tightly closed around Elena's pendant. Far ahead— A single red taillight flickers once before disappearing behind an abandoned warehouse. Mateo never looks away. He quietly says: "I'm coming for you." No music for a beat. Only distant wind. Freeze exactly as the taillight disappears. Hold the frame for two full beats. Hard cut to black. END CARD Black background. Elegant gold serif typography. Slow two-second fade in. EPISODE 2 COMING SOON Hold for at least two seconds before fading out.

Shami

46,713 görüntüleme • 10 gün önce

POV: The kiss that broke the internet, recreated with AI on the tip of Tokyo Tower. A viral cinematic moment, reimagined with seamless camera movement, perfect character consistency, and a breathtaking skyline that never leaves the frame. Every shot stays locked to the very top of Tokyo Tower for a romance that feels straight out of a blockbuster. Made with GPT Image 2 and Seedance on Pollo AI for the Peak Moment Challenge. Prompt: PART 1 • 0:00–0:15 — THE REVEAL & THE KISS (9:16) 0:00–0:03 — Arrival Continuous crane arc already in motion around the couple on the tip of Tokyo Tower's antenna mast. Only one Tokyo Tower visible. Wind moves Jessy's hair and trench dress. He wears the yellow kawaii mascot helmet. Jessy: "You're seriously wearing that up here?" Man: "Only for you." 0:03–0:06 — Reveal Camera continues the same arc. He removes the helmet, revealing tousled brown hair and blue eyes. 0:06–0:09 — Pull Continuous crane widens. He pulls Jessy close by the waist, she grabs his jacket collar. The Polloai flag becomes visible above. 0:09–0:12 — Kiss Camera keeps pulling back with a subtle Dutch roll. They kiss on the tip of Tokyo Tower as the grade transitions from hazy news footage to warm cinematic. 0:12–0:15 — Sway Wide shot. They slowly turn while kissing. Tokyo Tower and the Polloai flag remain clearly visible. PART 2 • 0:15–0:25 — THE SPIN & THE VIEW (9:16) Continuity: First frame must exactly match the last frame of Part 1. 0:15–0:18 — Spin Continue the identical crane arc and orbit. He spins Jessy once on the tower tip. Dress, jewelry and blue-streaked hair flow naturally. Jessy: "Don't drop me from up here!" 0:18–0:21 — Second Kiss Orbit tightens into a close two-shot. They share another soft kiss, foreheads touching between kisses. 0:21–0:23 — View Camera cranes upward and pulls back. They face the glowing Tokyo skyline together with the Polloai flag above. 0:23–0:25 — Hold Slow push-in. They remain embracing on the tip of Tokyo Tower until fade to black. Strict: Maintain the exact reference camera movement throughout. All actions happen only on the tip of Tokyo Tower, with only one Tokyo Tower visible in every shot. #PolloAI #PolloPeakMoment

Jessica Collins

35,548 görüntüleme • 17 gün önce

Claymotion ads are crushing it on Meta right now. Built a free claude skill to make them 👇 If you've been scrolling Meta lately, you've seen them — stop-motion clay characters, tactile textures, weirdly satisfying to watch. CTRs are 2-3x the feed average. Almost nobody is running them. The problem: they look impossible to make unless you have a studio. They're not. You just need the right prompts. So I packaged the prompt system as a Claude Code skill. It's free. Here's what it does: Paste your product URL. Out comes a full claymotion ad plan: 1/ Shot-by-shot storyboard 5-7 shots with the narrative arc. Setup → product reveal → payoff → CTA. 2/ Image prompt per shot Exact prompt you paste into Midjourney, Nano Banana, or any image gen. Camera angle, lighting, clay texture specs, character details — dialed in for consistency across shots. 3/ Video prompt per shot The animation prompt you paste into Kling, Veo, Seedance, or Sora. Motion direction, pacing, transitions — so the shots actually flow. 4/ VO script per shot Voiceover copy written for rhythm. Timed to the shot length. Hook, body, CTA — all on brand. 5/ Music + sfx direction Tone notes for the track. Specific sfx cues per shot (squish, pop, whoosh) You take the outputs. Paste them into your image + video generators. Stitch the shots. Record the VO. A full claymotion ad in under an hour, at the cost of a few API credits. Instead of $3,000 and 3 weeks with an animation studio. Why claymotion works right now: → Pattern break — nothing else in the feed looks like it → Tactile feel — clay reads as "real" even when AI-generated → High dwell time — people watch the whole thing → Cheap to test — 5-10 variations per product is now feasible Comment "Clay" and I'll send you: → The Claude Code skill (free) → A starter prompt pack → 3 example storyboards so you can see the output (must be connected)

Ahad Shams

16,779 görüntüleme • 3 ay önce

Michelangelo Antonioni on the Final sequence of 'The Passenger' (1975): "Interviewer: How long did it take to do the final scene of The Passenger? Antonioni: 11 days. But that was not because of me but because of the wind. It was very windy weather and so difficult to keep the camera steady. Interviewer: One critic has said that the final seven-minute sequence is destined to become a classic of film history. Can you explain how you conceived it? Antonioni: I had the idea for the final sequence as soon as I started shooting. I knew, naturally, that my protagonist must die, but the idea of seeing him die bored me. So I thought of a window and what was outside, the afternoon sun. For a second, just for a fraction-Hemingway crossed my mind: "De@th in the Afternoon." And the arena. We found the arena and immediately realized this was the place. But I didn't yet know how to realize such a long shot. I had heard about the Canadian camera, but I had no first-hand knowledge of its possibilities. In London, I saw some film tests. I met with the English technicians responsible for the camera and we decided to try. There were many problems to solve. The biggest was that the camera was 16mm and I needed 35mm. To modify it would have involved modifying its whole equilibrium since the camera IS mounted on a series of gyroscopes. However. I succeeded in doing it. Interviewer: Did you use a zoom lens or a very slow dolly? Antonioni: A zoom was mounted on the camera. But it was only used when the camera was about to pass through the gate. Interviewer: It's interesting how the camera moves toward the man in the center against the wall but we never get to see him, the camera never focuses on him. Antonioni: Well, he is part of the landscape, that's all. And everything is in focus-everything. But not specifically on him. I didn't want to go closer to anybody. The surprise is the use of this long shot. You see the girl out side and you see her movements and you understand very well without going closer to her what she's doing, maybe what her thoughts are. You see, I am using this very long shot like closeups, the shot actually takes the place of closeups. Interviewer: Did you cover that shot in any other way or was this your sole commitment? Antonioni: I had this idea of doing it in one take at the beginning of the shooting and I kept working on it all during the shooting." [Filmmakers Newsletter, I975]

DepressedBergman

39,125 görüntüleme • 1 yıl önce