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Let's reverse engineer this demo. You need 3 things: (1) robust hardware and motor designs that treat simulation as first-class citizen; (2) a human motion capture ("mocap") dataset, such as those for film and gaming characters; (3) massively parallel RL training in GPU-accelerated simulation. Last October, our team trained...

216,139 次观看 • 1 年前 •via X (Twitter)

11 条评论

Jim Fan 的头像
Jim Fan1 年前

A 1.5M-parameter neural net that masters whole body motor coordination:

Project Tower | WISHLIST NOW 的头像
Project Tower | WISHLIST NOW2 年前

Who wants to transform into weird creatures? Play our Demo now on STEAM 👇

Bilawal Sidhu 的头像
Bilawal Sidhu1 年前

if this *is* CGI then i wanna know their light estimation and rendering stack :P

The Highly Automated Cat — e/acc ⏩ 的头像
The Highly Automated Cat — e/acc ⏩1 年前

where are they getting the training data for this sort of thing tho? sneaker manufacturers?

Rey Neill 的头像
Rey Neill1 年前

Hips don’t lie

AI Leaks and News 的头像
AI Leaks and News1 年前

Humanoids may be accelerating faster than AI is

kunleforever (FSD Supervisor)😊 的头像
kunleforever (FSD Supervisor)😊1 年前

We are creating our replacements 🤷🏽‍♂️

The Robot Services Exchange 的头像
The Robot Services Exchange1 年前

Hover is cool

R3PL1C8R Drones 的头像
R3PL1C8R Drones1 年前

I believe this can be done once you find the right algo. But why does it look so fake? Is the acceleration/deceleration just so fast that we never see this in live animals/humans? It doesn't seem to interact with the world properly.

Kazioo 的头像
Kazioo1 年前

Is Isaac the only viable option for faster than real-time RL on the GPU? I guess using a game engine that is more CPU dependent (like UE5) will always be relatively slow. Epic seems to plan supporting physical animation training this way, but I'm wondering if it's a dead end in efficiency.

RyanRejoice 的头像
RyanRejoice1 年前

Very impressive. Humanoid Robotics seemed pretty stagnant for years but now everything is coming together and things are really picking up pace... and I meant that mechanically!

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I don’t know if we live in a Matrix, but I know for sure that robots will spend most of their lives in simulation. Let machines train machines. I’m excited to introduce DexMimicGen, a massive-scale synthetic data generator that enables a humanoid robot to learn complex skills from only a handful of human demonstrations. Yes, as few as 5! DexMimicGen addresses the biggest pain point in robotics: where do we get data? Unlike with LLMs, where vast amounts of texts are readily available, you cannot simply download motor control signals from the internet. So researchers teleoperate the robots to collect motion data via XR headsets. They have to repeat the same skill over and over and over again, because neural nets are data hungry. This is a very slow and uncomfortable process. At NVIDIA, we believe the majority of high-quality tokens for robot foundation models will come from simulation. What DexMimicGen does is to trade GPU compute time for human time. It takes one motion trajectory from human, and multiplies into 1000s of new trajectories. A robot brain trained on this augmented dataset will generalize far better in the real world. Think of DexMimicGen as a learning signal amplifier. It maps a small dataset to a large (de facto infinite) dataset, using physics simulation in the loop. In this way, we free humans from babysitting the bots all day. The future of robot data is generative. The future of the entire robot learning pipeline will also be generative. 🧵

Jim Fan

165,488 次观看 • 2 年前

Let's reverse engineer Disney's adorable, lifelike robot! I couldn't find a whitepaper, but this is how I think it's trained: 1. The emotional behaviors are curated by Disney animation artists, keyframe by keyframe. But it cannot be "rendered" directly on the robot because it doesn't take into account the complex real-world physics. 2. Reinforcement learning (RL) is a great tool for training low-level robot controllers. RL needs a reward function to optimize, and it's typically a task reward (e.g. walk in a straight line as fast as possible). The problem is that RL doesn't know what counts as "natural behavior", and often produces weird-looking body postures that somehow still maximize the reward. This is a human alignment problem just like ChatGPT. 3. Enters Adversarial Motion Prior (AMP): a technique that learns the human preference by training a classifier on what we consider "emotional & cute". In GAN literature, this is called a discriminator. Disney artists are good at creating such a dataset. You can then add AMP as an auxiliary reward in simulation to nudge the robot towards desired behaviors. AMP was developed by Peng et al. 2021 and Escontrela et al. 2022. 4. Add lots of data augmentation to make the controller robust to physical disturbances. In RL, it's called "domain randomization". This is a very powerful technique that bridges the gap between simulator and reality. Previously, OpenAI used domain randomization to train a 5-finger robot hand to manipulate a Rubik's Cube: IEEE news article gave hints about the pipeline: Finally, praying for world peace 🙏. I hope robotics like this will bring more joy to the world.

Jim Fan

314,869 次观看 • 3 年前

Exciting updates on Project GR00T! We discover a systematic way to scale up robot data, tackling the most painful pain point in robotics. The idea is simple: human collects demonstration on a real robot, and we multiply that data 1000x or more in simulation. Let’s break it down: 1. We use Apple Vision Pro (yes!!) to give the human operator first person control of the humanoid. Vision Pro parses human hand pose and retargets the motion to the robot hand, all in real time. From the human’s point of view, they are immersed in another body like the Avatar. Teleoperation is slow and time-consuming, but we can afford to collect a small amount of data. 2. We use RoboCasa, a generative simulation framework, to multiply the demonstration data by varying the visual appearance and layout of the environment. In Jensen’s keynote video below, the humanoid is now placing the cup in hundreds of kitchens with a huge diversity of textures, furniture, and object placement. We only have 1 physical kitchen at the GEAR Lab in NVIDIA HQ, but we can conjure up infinite ones in simulation. 3. Finally, we apply MimicGen, a technique to multiply the above data even more by varying the *motion* of the robot. MimicGen generates vast number of new action trajectories based on the original human data, and filters out failed ones (e.g. those that drop the cup) to form a much larger dataset. To sum up, given 1 human trajectory with Vision Pro -> RoboCasa produces N (varying visuals) -> MimicGen further augments to NxM (varying motions). This is the way to trade compute for expensive human data by GPU-accelerated simulation. A while ago, I mentioned that teleoperation is fundamentally not scalable, because we are always limited by 24 hrs/robot/day in the world of atoms. Our new GR00T synthetic data pipeline breaks this barrier in the world of bits. Scaling has been so much fun for LLMs, and it's finally our turn to have fun in robotics! We are building tools to enable everyone in the ecosystem to scale up with us. Links in thread:

Jim Fan

364,721 次观看 • 2 年前

This is how ALOHA's "teleoperation" system works - a fancy word for "remote control". Training robots will be more and more like playing games in the physical world. A human operates a "joystick++" to perform tasks and collect data, or intervene if there's any safety concern. There's actually a learning curve to master the controller, much like practicing gaming skills. Teleoperation can be done in many different ways. ALOHA is an impressive custom-built system with very low cost. Here're a few alternatives: (1) Motion Capture (MoCap): apply the MoCap systems used for Hollywood movies to capture the fine-grained motions of hand joints. There would be no "embodiment gap" if the robot hand has 5 fingers. For instance, a demonstrator can wear a CyberGlove ( and manipulate the objects. CyberGlove will capture the motion signals & haptic feedback in real-time, which can be re-targeted onto the humanoid. (2) Wearing gloves & markers can be clumsy. An alternative way to do MoCap is through computer vision. DexPilot from NVIDIA enables marker-less and glove-free data collection. The human operator simply uses their bare hands to perform the tasks. 4 Intel RealSense depth cameras and 2 NVIDIA Titan XP GPUs (yeah, 2019 work) translate the pixels to precise motion signals for robot learning. (3) VR Headset: turn the training room into a VR game and "role play" the robot. This has the advantage of scalable remote data collection - annotators from around the world can contribute without coming onsite. VR demonstration technique appeared in research projects like the iGibson home robot simulator, an initiative that I participated in at Stanford: Behind-the-scene video by Litian Liang

Jim Fan

124,783 次观看 • 2 年前

Synthetic data will provide the next trillion tokens to fuel our hungry models. I'm excited to announce MimicGen: massively scaling up data pipeline for robot learning! We multiply high-quality human data in simulation with digital twins. Using 50,000 training episodes across 18 tasks, multiple simulators, and even in the real-world! The idea is simple: 1. Humans tele-operate the robot to complete a task. It is extremely high-quality but also very slow and expensive. 2. We create a digital twin of the robot and the scene in high-fidelity, GPU-accelerated simulation. 3. We can now move objects around, replace with new assets, and even change the robot hand - basically augment the training data with procedural generation. 4. Export the successful episodes, and feed that to a neural network! You now have an near-infinite stream of data. One of the key reasons that robotics lags far behind other AI fields is the lack of data: you cannot scrape control signals from the internet. They simply don't exist in-the-wild. MimicGen shows the power of synthetic data and simulation to keep our scaling laws alive. I believe this principle apply beyond robotics. We are quickly exhausting the high-quality, real tokens from the web. Artificial intelligence from artificial data will be the way forward. We are big fans of the OSS community. As usual, we open-source everything, including the generated dataset! - Website: - Paper: - Dataset is hosted on HuggingFace (thanks AK!!): - Code: MimicGen is led by Ajay Mandlekar, deep dive in the thread:

Jim Fan

332,238 次观看 • 3 年前