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Let's reverse engineer this demo. You need 3 things: (1) robust hardware and motor designs that treat simulation as first-class citizen; (2) a human motion capture ("mocap") dataset, such as those for film and gaming characters; (3) massively parallel RL training in GPU-accelerated simulation. Last October, our team trained... show more
11 条评论

A 1.5M-parameter neural net that masters whole body motor coordination:

Who wants to transform into weird creatures? Play our Demo now on STEAM 👇

if this *is* CGI then i wanna know their light estimation and rendering stack :P

where are they getting the training data for this sort of thing tho? sneaker manufacturers?

Hips don’t lie

Humanoids may be accelerating faster than AI is

We are creating our replacements 🤷🏽♂️

Hover is cool

I believe this can be done once you find the right algo. But why does it look so fake? Is the acceleration/deceleration just so fast that we never see this in live animals/humans? It doesn't seem to interact with the world properly.

Is Isaac the only viable option for faster than real-time RL on the GPU? I guess using a game engine that is more CPU dependent (like UE5) will always be relatively slow. Epic seems to plan supporting physical animation training this way, but I'm wondering if it's a dead end in efficiency.

Very impressive. Humanoid Robotics seemed pretty stagnant for years but now everything is coming together and things are really picking up pace... and I meant that mechanically!
