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level designer tool dev from 16 year old freya making maps for millennial roblox the gizmo is moved by invisible doors

199,616 views • 2 years ago •via X (Twitter)

10 Comments

Freya Holmér's profile picture
Freya Holmér2 years ago

see to translate objects you parent them to invisible func_doors in the skybox with the same width as the desired translation, open those doors, unparent, and then close the doors, so they can be reused again from one of my first videos on youtube

banach's demonic reincarnation's profile picture
banach's demonic reincarnation2 years ago

it hurts to watch, hammer editing would be much faster 😭 but it's impressive that it works

Freya Holmér's profile picture
Freya Holmér2 years ago

I mean, I did make this in hammer! the idea was to be able to create unique geo and whatnot in the map (without knowing how to use hammer)

xezrunner's profile picture
xezrunner2 years ago

You made this?! I never would have guessed. 🤯 I remember playing this (or an adaptation for Portal) back in like 2013, before taking the courage to check out Hammer.

softyoda's profile picture
softyoda2 years ago

Halo 3 and mostly halo reach were excellent scarfolders to learn 3D level design

ZooL's profile picture
ZooL2 years ago

Memory unlocked.

Lucretiel 🦀's profile picture
Lucretiel 🦀2 years ago

This is beautiful

Robin-Yann Storm's profile picture
Robin-Yann Storm2 years ago

Were the dinosaurs also rotated by doors?

Freya Holmér's profile picture
Freya Holmér2 years ago

I thiiiink that was a separate entity type

goba's profile picture
goba2 years ago

Oh I would have been obsessed with this as a kid

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