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LFG!!! 🫡 finally finished devlog #0 all actions & dialogue for every character is fully simulated, in real-time, with OpenAI's GPT-4 and I condensed all the work so far into a 2-minute explainer, just for you 😉

539,788 Aufrufe • vor 3 Jahren •via X (Twitter)

12 Kommentare

Profilbild von Harris Rothaermel
Harris Rothaermelvor 3 Jahren

for those that prefer youtube:

Profilbild von Harris Rothaermel
Harris Rothaermelvor 3 Jahren

join our discord to follow along!

Profilbild von Moescape AI
Moescape AIvor 1 Jahr

Sign up & effortlessly find YOUR perfect character to chat with on Moescape AI: #MoescapeTavern #aichatbot

Profilbild von kache
kachevor 3 Jahren

@OpenAI dude i actually can't wait for people to like, recount the lore of their AI generated video games this is awesome, great work

Profilbild von Alejandro Duarte
Alejandro Duartevor 3 Jahren

@OpenAI That looks pretty expensive to run with GPT-4, but it's cool. I reckon it's challenging to accomplish something like that with plain GPT-3.5

Profilbild von Harris Rothaermel
Harris Rothaermelvor 3 Jahren

@OpenAI Definitely expensive! Can easily spend $100/day at the moment. Goal is to get it working with GPT-4 and then begin fine-tuning smaller models like a 3.5-turbo for faster & cheaper gameplay.

Profilbild von Intergalactic Penguin
Intergalactic Penguinvor 3 Jahren

@OpenAI I don’t care much for video games but this is so damn cool.

Profilbild von Harris Rothaermel
Harris Rothaermelvor 3 Jahren

@OpenAI the idea of using games as the perfect playground for the latest AI research is one of the most appealing parts of it to me

Profilbild von Alex Graveley
Alex Graveleyvor 3 Jahren

@OpenAI Will be super cool when characters can build structures, and you can employ or barter with them.

Profilbild von Harris Rothaermel
Harris Rothaermelvor 3 Jahren

@OpenAI Really looking forward to when I get this working. That'll be a ton of fun

Profilbild von Baiel Kulikovsky
Baiel Kulikovskyvor 3 Jahren

@OpenAI if bigger games adopt this tech, then the games will def become subscription-based, even single-player ones, and i'm not sure if it's something that the general consumer will agree to. You can fix it by implementing a local model, but then the system requirements will be insane

Profilbild von Harris Rothaermel
Harris Rothaermelvor 3 Jahren

@OpenAI The trend of these models is extremely promising, we've seen orders of magnitude drop in cost just over the past few years, and I'm planning on that continuing. So much so that I think you can eventually make the games free to play.

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